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0003661Dwarf FortressMiscellaneous Crashespublic2010-11-18 02:402010-12-24 03:24
deekoo 
Footkerchief 
normalcrashsometimes
resolvedduplicate 
LinuxDebiantesting, 64 bit
0.31.18 
 
0003661: Crashes after thieves steal something
On 0.31.17 and 0.31.18, the game will crash with a segmentation fault, apparently triggered when a thief leaves the map. On 0.31.17, I noticed the crashes appearing as my dwarves chased kobolds to the edge of the map; on 0.31.18, it crashed once when there were vultures about (I'm not sure if they stole anything), and most recently it crashed a fraction of a second after a message informing me that a buzzard had stolen some prickle berries (or prickle berry seeds).
So far, it's happened every time I've been aware of a theft, plus once when I am not certain if there was a thief or not. Build a fortress, wait for thieves?
I'm running the x86-64 debian testing distribution, running a native Linux build. I generally make the window bigger than default. I'm using copied 32-bit libs. These last few days, I've been heading for haunted/terrifying/sinister terrain with aquifers, though I think there was no aquifer on at least one of the levels that this happened on. When the game starts, I get a message saying that the OpenAL library could not be loaded and sound has been disabled. I've been using small (4x4) fortresses and trying to punch through the aquifers with rings of dirt. Muskoxen and camels migrated through my last fortress terrain without triggering the crash. I've had ghosts wandering around my fortress.
No tags attached.
duplicate of 0003555resolved Toady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 
Issue History
2010-11-18 02:40deekooNew Issue
2010-11-18 05:00Logical2uNote Added: 0013975
2010-11-18 05:00Logical2uTag Attached: AWAITING UPDATE
2010-11-18 13:13FootkerchiefRelationship addedduplicate of 0003555
2010-11-19 03:16deekooNote Added: 0014004
2010-11-19 06:46FootkerchiefNote Added: 0014013
2010-11-19 06:46FootkerchiefStatusnew => resolved
2010-11-19 06:46FootkerchiefResolutionopen => duplicate
2010-11-19 06:46FootkerchiefAssigned To => Footkerchief
2010-12-24 03:24DwarfuTag Detached: AWAITING UPDATE

Notes
(0013975)
Logical2u   
2010-11-18 05:00   
Did you issue kill orders on the animals in question? It sounds like you did, but I'd just like to be sure.
(0014004)
deekoo   
2010-11-19 03:16   
I had kill orders on the kobold thieves, yes. On the buzzard and vulture crashes, I think so but am not 100% certain. (And further testing shows that if I let a kobold thief escape from an all-civilian fortress, it won't crash.)
(0014013)
Footkerchief   
2010-11-19 06:46   
Thanks for the info. If you can get a save that reproduces the problem, it may be helpful to upload it to http://dffd.wimbli.com/ [^] and post the link at 0003555