Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003690Dwarf FortressAdventure Mode -- Travelpublic2010-11-20 08:082012-03-30 07:21
Jachel 
Toady One 
highminorhave not tried
resolvedfixed 
0.31.18 
0.34.01 
0003690: While traveling player is teleported into holes/dry murky pools due to ambushes
I have come upon this bug 3 times, but never saved a screenshot of it. As I travel the map I'll come upon a scripted event (the most recent one was an elephant running away, but my group killed it[i think]) where I will be placed in a small hole in the ground (usually one z-level high but no climbing blocks at all). Sometimes some of my companions are stranded in there too and on the first instance all of them (about 6) were in the hole.
I reverted to my last save so it wasn't major but it is still annoying to have that happen. Sorry if this was already posted I looked up teleport but found no results for this kind of travel error.
Fixed in 0.34.01?
related to 0002264resolved Toady One Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature 
has duplicate 0003573resolved Footkerchief Exiting travel mode can sometimes put you in dried-out ponds 
has duplicate 0004070resolved Logical2u Ambush can cause traveling adventurer to end up in dry murky pool 
has duplicate 0004217resolved Footkerchief Adventurer Stuck in Pool, Can't travel because of non-existent boogeymen 
Issue History
2010-11-20 08:08JachelNew Issue
2010-11-20 08:46PirateNote Added: 0014058
2010-11-20 08:48PirateNote Edited: 0014058bug_revision_view_page.php?bugnote_id=0014058#r5386
2010-11-20 08:53Logical2uRelationship addedduplicate of 0003573
2010-11-20 08:53Logical2uNote Added: 0014059
2010-11-20 09:24JachelNote Added: 0014060
2010-12-01 01:28rampagingpoetIssue Monitored: rampagingpoet
2010-12-01 01:33rampagingpoetNote Added: 0014335
2011-02-24 19:01Logical2uRelationship addedhas duplicate 0004070
2011-02-24 19:01Logical2uSummaryWhile traveling player is teleported into holes due to events. => While traveling player is teleported into holes/dry murky pools due to ambushes
2011-03-13 22:11FootkerchiefRelationship addedrelated to 0002264
2011-03-13 22:12FootkerchiefRelationship replacedhas duplicate 0003573
2011-03-13 22:12FootkerchiefRelationship replacedparent of 0003573
2011-03-13 22:12FootkerchiefRelationship addedparent of 0004217
2011-03-13 23:26VigilantNote Added: 0016228
2011-03-13 23:26VigilantNote Edited: 0016228bug_revision_view_page.php?bugnote_id=0016228#r6045
2011-04-05 16:49SfonIssue Monitored: Sfon
2012-01-08 19:41FootkerchiefTag Attached: Fixed in 0.31.26?
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-02-25 12:57FootkerchiefRelationship replacedhas duplicate 0004217
2012-03-23 19:01SfonIssue End Monitor: Sfon
2012-03-29 23:53KogutNote Added: 0021893
2012-03-30 06:55FootkerchiefRelationship replacedhas duplicate 0003573
2012-03-30 07:21FootkerchiefNote Added: 0021915
2012-03-30 07:21FootkerchiefStatusnew => resolved
2012-03-30 07:21FootkerchiefFixed in Version => 0.34.01
2012-03-30 07:21FootkerchiefResolutionopen => fixed
2012-03-30 07:21FootkerchiefAssigned To => Toady One

Notes
(0014058)
Pirate   
2010-11-20 08:46   
(edited on: 2010-11-20 08:48)
By 'scripted events' you mean ambushes ?

Did you try to escape from it ? (pressing all directions keys with and without alt)

(0014059)
Logical2u   
2010-11-20 08:53   
You should be able to fast-travel out of the hole, which is probably a dried up pond.
(0014060)
Jachel   
2010-11-20 09:24   
yes ambushes, and I did not try it, i will do so then.
(0014335)
rampagingpoet   
2010-12-01 01:33   
I've also encountered this bug. I couldn't climb out of the pit, and I wasn't able to sleep or fast-travel because my adventurer "didn't feel safe enough" after a goblin ambush. I ended up temporarily adding [FLIER] to the dwarf creature raw entry in order to escape.

I could post a save with my adventurer in the hole if that would help.
(0016228)
Vigilant   
2011-03-13 23:26   
Something that came up in 0004070 and 0004217 that needs to be mentioned here : for whatever reason enemies will sometimes not engage an adventurer when they enter a murky pool, be it an AI oddity or a vision issue.

All of this family of bugs would go away if adventurers could climb out of pools, granted, but the AI problem is still going to be something that needs to be addressed in addition to that.

(0021893)
Kogut   
2012-03-29 23:53   
"All of this family of bugs would go away if adventurers could climb out of pools" - in 0.34.x pools are with ramps
(0021915)
Footkerchief   
2012-03-30 07:21   
Please reopen this report or PM me on the forums if this problem is still present in 0.34.02+.