Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003705Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2010-11-21 09:482012-03-18 18:32
Quietust 
 
normalminoralways
newopen 
0.31.18 
 
0003705: Worldgen dwarves (monarchs, kings, queens) have no material preferences
The King just arrived in my current fortress (actually alive this time - the last one dropped dead of old age upon arrival), and he has absolutely no material preferences.
This is yet another long-standing bug that dates all the way back to the 2D versions.
Fixed in 0.34.01?
Issue History
2010-11-21 09:48QuietustNew Issue
2010-11-21 14:00QuietustNote Added: 0014121
2011-04-03 12:33FootkerchiefSummaryWorldgen dwarves have no material preferences => Worldgen dwarves (monarchs, kings, queens) have no material preferences
2011-12-13 13:59QuietustNote Added: 0019165
2011-12-14 06:00KogutTag Attached: Fixed in 0.31.26?
2011-12-14 06:01KogutNote Added: 0019167
2011-12-14 06:01KogutNote Edited: 0019167bug_revision_view_page.php?bugnote_id=0019167#r7174
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-02-15 14:59FootkerchiefIssue Monitored: Kogut
2012-02-15 14:59FootkerchiefNote Added: 0019698
2012-03-18 11:38QuietustNote Added: 0021559
2012-03-18 11:38QuietustNote Edited: 0021559bug_revision_view_page.php?bugnote_id=0021559#r8053
2012-03-18 13:05thvazNote Added: 0021560
2012-03-18 18:32QuietustNote Added: 0021572
2012-03-18 18:34QuietustNote Edited: 0021572bug_revision_view_page.php?bugnote_id=0021572#r8059
2012-04-09 19:59QuietustNote Edited: 0021572bug_revision_view_page.php?bugnote_id=0021572#r8261
2012-04-13 11:37QuietustNote Edited: 0021572bug_revision_view_page.php?bugnote_id=0021572#r8281

Notes
(0014121)
Quietust   
2010-11-21 14:00   
In the past, the lack of material preferences caused kings to never issue any mandates; I haven't played with a 0.31 king long enough to see if this is still the case, but it most likely is, which would make the monarch far less annoying than it probably should be.
(0019165)
Quietust   
2011-12-13 13:59   
For the record, one of my fortresses from 0.31.14 has a living King who makes no mandates, and a test confirms that giving him item/material preferences (using DFHack) does allow him to start making mandates.
(0019167)
Kogut   
2011-12-14 06:01   
AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations.

(0019698)
Footkerchief   
2012-02-15 14:59   
Reminder sent to: Kogut

"AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations."

Any idea where he mentioned that? I couldn't find it in the devlog or FOTF.
(0021559)
Quietust   
2012-03-18 11:38   
This forum post suggests that this hasn't yet been fixed:

http://www.bay12forums.com/smf/index.php?topic=104909.msg3104467#msg3104467 [^]

(0021560)
thvaz   
2012-03-18 13:05   
Well, normal historical figures do have preferences and full fledged personalities, at least. Maybe there is a problem with historical figures with entities' positions?
(0021572)
Quietust   
2012-03-18 18:32   
(edited on: 2012-04-13 11:37)
Maybe it's the difference between historical figures created (on demand) from entity populations (as is the case when talking to "unnamed" people in Human cities in Adventurer mode, which can sometimes result in duplicates as with 0005106) and historical units that were created in full detail during worldgen (megabeasts, semimegabeasts, night creatures, and non-culled histfigs such as kings) and offloaded to the various unit-*.dat files.