Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003735 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2010-11-26 12:03 | 2010-11-26 14:24 |
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Reporter | tkweaver.tom@gmail.com | |
Assigned To | Logical2u | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Mac | OS | Mac OS | OS Version | 10.5.8 |
Product Version | 0.31.18 | |
Target Version | | Fixed in Version | | |
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Summary | 0003735: When the military is commanded to "kill" a kobold theif, the game crashes when the kobold makes it off the map. |
Description | If the kobold thief makes it off the map with the military set to kill it, the game crashes. |
Steps To Reproduce | I had a save just before a kobold thief was about to come. Each time the thief would come I would tell my military squad to go kill him. Each time he would make it off the map and the game would crash. Finally, I figured out not to tell my military to kill him and just let him go and the game did not crash. The same thing happened on my previous fortress as well, except I figured it was an instability from taking a .17 save and transferring it to .18. After 2 or 3 times on that save I gave up and just started a new fortress. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0003555 | resolved | Toady One | Escaping units with kill orders on them cause segmentation fault on Linux/Mac |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-11-26 12:03 | tkweaver.tom@gmail.com | New Issue | |
2010-11-26 12:26 | Pirate | Note Added: 0014229 | |
2010-11-26 14:24 | Logical2u | Note Added: 0014230 | |
2010-11-26 14:24 | Logical2u | Relationship added | duplicate of 0003555 |
2010-11-26 14:24 | Logical2u | Status | new => resolved |
2010-11-26 14:24 | Logical2u | Resolution | open => duplicate |
2010-11-26 14:24 | Logical2u | Assigned To | => Logical2u |