Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003882 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2011-01-12 08:26 | 2012-03-05 08:43 |
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Reporter | Kogut | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | SDL | OS | windows | OS Version | 7 |
Product Version | 0.31.18 | |
Target Version | | Fixed in Version | | |
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Summary | 0003882: Caged creatures are valid targets for kill orders |
Description | Military will sit around stockpile (I used (l)ist option) |
Steps To Reproduce | Cage creature, fail to kill it via s-k-l |
Additional Information | Related to 0000481 |
Tags | Cage, cages, Intentional/Expected? |
Relationships | related to | 0000481 | acknowledged | Toady One | Kill/attack commands/orders don't work | related to | 0002999 | new | | Goblin shoots ineffectually at caged (berserk) elf diplomat |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-01-12 08:26 | Kogut | New Issue | |
2011-01-12 11:48 | Quietust | Note Added: 0014849 | |
2011-01-13 08:06 | Footkerchief | Summary | Unable to (s)quad-(k)ill creature in cage => Caged creatures are valid targets for kill orders |
2011-01-13 08:06 | Footkerchief | Tag Attached: Intentional/Expected? | |
2011-01-13 08:06 | Footkerchief | Relationship added | related to 0000481 |
2011-01-13 08:06 | Footkerchief | Note Added: 0014858 | |
2011-01-13 10:26 | Kogut | Note Added: 0014861 | |
2011-01-13 10:42 | hyperactiveChipmunk | Note Added: 0014862 | |
2011-01-13 13:20 | Kogut | Note Added: 0014863 | |
2011-02-06 00:47 | Kogut | Issue Monitored: Kogut | |
2012-02-20 00:07 | Kogut | Tag Attached: cages | |
2012-02-20 00:07 | Kogut | Tag Attached: Cage | |
2012-03-05 08:43 | Footkerchief | Relationship added | related to 0002999 |
Notes |
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Arguably, the bug is that caged creatures show up in the kill list in the first place... |
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I concur with Quietust, although it may still be expected behavior. |
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(0014861)
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Kogut
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2011-01-13 10:26
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I thought that it is OK to have ability to kill caged enemy. But it can be called also interface bug. |
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Presumably, you might want your military gathered around ready to attack the moment you unleash a caged beast, so it is possible that it's not even an interface bug. However, there are surely less-confusing ways to present and/or accomplish that behavior. |
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(0014863)
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Kogut
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2011-01-13 13:20
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I would make sence to (m)ove military to move it.
Or at least show creatures on kill list as "foo (caged)" [it is irritating to have list with multiplies enemies, with the same type - but part is caged] |
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