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0003946Dwarf FortressDwarf Mode -- Artifactspublic2011-02-12 04:252014-01-22 09:07
Dark_Tundra 
Baughn 
normalcrashalways
resolvedfixed 
PCWindows 764bit
0.31.16 
 
0003946: Completion of artifact results in crash
Consistantly, everytime I have tried to continue this fort, I have had a crash [windows is searching for a solution], which correlates with the completion of an artifact.

I initially thought it had something to do with the rock crystals, but forbidding all the rock crystals fails to stop the crash.

Previous artifacts have not given any trouble. Five have already been assembled at this fort.
http://dffd.wimbli.com/file.php?id=3786 [^]
load save,
butcher donkey, (moody dwarf is waiting for bones)
wait for artifact.
gamelog stops at:
Etur Gusilgeshud, Carpenter has created •rdir “ler, a larch barrel!

error log shows no information.

currently under seige
goblins are locked out

workshop is made of ice

artifact is made of:
larch logs
pine logs
larch logs
hematite
Stray Donkey Foal bone [11]
Stray Donkey bone [13]
alunite
(steel bars)
(red pyropes)
(rock crystals)

running Ironhand 0.31.16
Save Included, Save Needs Testing
child of 0003246resolved Baughn TrueType: Some dwarves' names are cut off at diacritics, other diacritics are turned into blocks 
Issue History
2011-02-12 04:25Dark_TundraNew Issue
2011-02-12 08:49DwarfuNote Added: 0015090
2011-02-12 08:49DwarfuTag Attached: AWAITING UPDATE
2011-02-12 08:49DwarfuTag Attached: Save Included
2011-02-12 08:50DwarfuTag Attached: Save Needs Testing
2011-02-12 16:41Dark_TundraNote Added: 0015092
2011-02-12 17:11FootkerchiefNote Added: 0015093
2011-02-12 18:07Dark_TundraNote Added: 0015094
2011-02-12 21:06QuietustNote Added: 0015095
2011-02-12 21:08QuietustNote Edited: 0015095bug_revision_view_page.php?bugnote_id=0015095#r5710
2011-02-21 04:39Dark_TundraNote Added: 0015355
2011-02-21 08:30FootkerchiefRelationship addedrelated to 0003246
2011-03-20 21:13DwarfuTag Detached: AWAITING UPDATE
2011-04-26 11:13Logical2uRelationship replacedchild of 0003246
2011-07-28 09:41FootkerchiefIssue Monitored: Baughn
2011-07-28 09:41FootkerchiefNote Added: 0018349
2014-01-22 09:07FootkerchiefNote Added: 0024319
2014-01-22 09:07FootkerchiefStatusnew => resolved
2014-01-22 09:07FootkerchiefResolutionopen => fixed
2014-01-22 09:07FootkerchiefAssigned To => Baughn

Notes
(0015090)
Dwarfu   
2011-02-12 08:49   
Reminder sent to: Dark_Tundra

TrueType is default for Ironhand, I believe - did you change this?

Also, when you say continue, do you mean to just get past a certain point or continue from a save? Are you using compressed saves?
(0015092)
Dark_Tundra   
2011-02-12 16:41   
I haven't touched any of those settings, so TrueType is on, and compressed saves appears to be on.
When I said continue, I meant loading is fine, It is continuing past a certain point. No actions give me any trouble until the moody dwarf finishes his work, at which point the application crashes.

Also this is my 4th fort with these identical versions and settings, and the first of many artifacts to ever have done this.
(0015093)
Footkerchief   
2011-02-12 17:11   
Does it still crash if you disable TrueType in init.txt?
(0015094)
Dark_Tundra   
2011-02-12 18:07   
That never occurred to me, no it does not crash.
I beleive the artifact is named:òrdir ôler. If any certain character is giving the problem.
(0015095)
Quietust   
2011-02-12 21:06   
(edited on: 2011-02-12 21:08)
Looks like another variant of 0003246, then.

(0015355)
Dark_Tundra   
2011-02-21 04:39   
I have bypassed this by editing accents out of the language raws.
I believe ô is to blame.
(0018349)
Footkerchief   
2011-07-28 09:41   
Reminder sent to: Baughn

Another TT-related crash with save.
(0024319)
Footkerchief   
2014-01-22 09:07   
The 0.34.01 save compat break makes it impossible to test this one, so I'll assume it's fixed.