Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004099 | Dwarf Fortress | Dwarf Mode -- Interface, Military Screen | public | 2011-02-28 19:19 | 2014-01-22 11:25 |
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Reporter | Granite26 | |
Assigned To | Toady One | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | Laptop | OS | Vista | OS Version | SP1 |
Product Version | 0.31.19 | |
Target Version | | Fixed in Version | 0.31.22 | |
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Summary | 0004099: Missing dwarfs in squad screen |
Description | Dwarfs arrived (migrants) immediately made one of them a military commander and added two friends. When I exited the screen, they were active.
When I went back into the screen, they were not listed as in the squad, but also not available to be added to the squad.
During the next migrant wave, I added two new dwarfs to the squad. These added ok.
bringing up the (s)quad screen shows 9 dwarves as being in the squad. This number didn't go up when I successfully added the two new dwarfs.
Weirdness happens when I disband the squad as well. (This may go away now that the new dwarf in the squad is in the noble position. |
Steps To Reproduce | |
Additional Information | http://dffd.wimbli.com/file.php?id=3871 [^] |
Tags | Save Included |
Relationships | has duplicate | 0003463 | resolved | Dwarfu | Squads contain invisible members, Squad screen and Military screen show different member counts | has duplicate | 0003788 | resolved | Footkerchief | Military dissapears | child of | 0001806 | resolved | Toady One | Non-cancelled kill orders persist into newly generated world and fortress. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-02-28 19:19 | Granite26 | New Issue | |
2011-02-28 20:34 | Granite26 | Tag Attached: Save Included | |
2011-02-28 20:34 | Granite26 | Note Added: 0015606 | |
2011-02-28 21:32 | Footkerchief | Relationship added | related to 0001806 |
2011-02-28 21:33 | Footkerchief | Relationship replaced | child of 0001806 |
2011-03-02 10:34 | monk12 | Note Added: 0015676 | |
2011-03-02 10:34 | monk12 | Issue Monitored: monk12 | |
2011-03-03 07:28 | Granite26 | Note Added: 0015701 | |
2011-03-03 07:28 | Granite26 | Issue Monitored: Granite26 | |
2011-03-03 13:44 | monk12 | Note Added: 0015716 | |
2011-03-09 04:08 | Toady One | Status | new => resolved |
2011-03-09 04:08 | Toady One | Fixed in Version | => 0.31.22 |
2011-03-09 04:08 | Toady One | Resolution | open => fixed |
2011-03-09 04:08 | Toady One | Assigned To | => Toady One |
2011-03-09 07:33 | Granite26 | Issue End Monitor: Granite26 | |
2011-03-11 05:52 | Dwarfu | Relationship added | has duplicate 0003463 |
2011-03-23 13:04 | Footkerchief | Resolution | fixed => duplicate |
2012-03-29 12:51 | monk12 | Issue End Monitor: monk12 | |
2014-01-22 11:25 | Footkerchief | Resolution | duplicate => fixed |
2014-01-22 11:26 | Footkerchief | Relationship added | has duplicate 0003788 |
Notes |
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This appears to have elements of previous game contamination, as the squad also had the schedule from my previous fort (in another region)
This was the first squad I created, and I created without having a commander (create new squad and then assign a unit to the first slot that I wanted to be commander.) |
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(0015676)
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monk12
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2011-03-02 10:34
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Could you elaborate on the weirdness associated with squad disbanding? I've got a similar situation where there was evidence of previous game contamination. I assigned the militia commander through the nobles screen, then added some squadmates a few migrant waves in.
I think what happened with me was that I accidentally removed the militia commander from his position, disbanding the squad. When I went to recreate the squad I was unable to find the former members. Thinking my work was lost, I added a new batch of migrants to the squad, assigning weapons and armor as usual. The next time I activated the squad, both the new and old members deployed to their station. The old members had no weapons or armor, since I could not assign them any via the military screen.
Ultimately I was able to work around it by naming each former squad member militia captain in the nobles screen, creating and disbanding their squad in the military screen, and removing them from their position via the nobles screen. I think this works because it forces those dwarves out of their "ghost" squad and into a new squad. Removing them from that squad puts them back in the available dwarf pool normally, which means they can be reassigned to their first squad. |
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That's similar to what I did. Dwarfs in a squad still appear in other squads draft lists, which applied to the ghost members. I assigned them to the second squad, and that seemed to fix the issue somewhat.
It'd be nice if the squad screen labeled ppl who were in a squad. |
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(0015716)
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monk12
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2011-03-03 13:44
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In my case I was unable to find them in a second squad (or third or..), hence the elaborate noble screen workaround. Seems to be the same root cause. |
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