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0004155Dwarf FortressDwarf Mode -- Artifactspublic2011-03-07 06:002011-03-07 07:56
Waladil 
Logical2u 
highmajorrandom
resolvedduplicate 
0.31.20 
 
0004155: Artifacts have incorrect ingredients
In a new .20 fort, twice have artifacts shown fewer ingredients than they used, with a proportionally lower value.
The first had several pieces of bones and read "This is a pig bone right gauntlet. All craftsdwarfship is of the highest quality." Value 1320. Seemed low, but not that far off.

The second (glitched artifact) started with a quantity of rutherer bone, and included an adamantine wafer. It read "This is a rutherer bone animal trap. All craftsdwarfship is of the highest quality." Value: 3600.

Seems that artifacts that are starting with bones fail to calculate the rest of the ingredients.
No tags attached.
duplicate of 0002806resolved Toady One Bone Artifacts Missing Decorations and Materials 
Issue History
2011-03-07 06:00WaladilNew Issue
2011-03-07 07:30WaladilNote Added: 0015892
2011-03-07 07:31ellindseyNote Added: 0015894
2011-03-07 07:56Logical2uRelationship addedduplicate of 0002806
2011-03-07 07:56Logical2uStatusnew => resolved
2011-03-07 07:56Logical2uResolutionopen => duplicate
2011-03-07 07:56Logical2uAssigned To => Logical2u

Notes
(0015892)
Waladil   
2011-03-07 07:30   
Got a good savegame for it. The dwarf is working on the arti by the magma pipe (hotkey F2).
Ingredients are:
Stray Baby Alpaca bone [4]
Rough Rose Quartzes
alpaca leather
reindeer leather
rough rose quartzes
iron bars
And they make:
"This is an alpaca bone grate. All craftsdwarfship is of the highest quality." Value: 1200.
Saved game at http://dffd.wimbli.com/file.php?id=3918 [^]
(0015894)
ellindsey   
2011-03-07 07:31   
Duplicate of 0002806

This bug has been around for a while. Artifacts that start with bone lose all their ingredients after the first one.