Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004158 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2011-03-07 12:40 | 2011-03-07 12:51 |
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Reporter | Sithun | |
Assigned To | Footkerchief | |
Priority | immediate | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Linux | OS | Ubuntu | OS Version | 10.10 |
Product Version | 0.31.21 | |
Target Version | | Fixed in Version | | |
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Summary | 0004158: Game crashes when hostile enemies fleeing the map. |
Description | Invaders, thieves, kidnappers and siegers that realize it was a bad idea to come to the fort causes the game to crash 4 steps (pause and press '.') after the first enemy - or the single enemy - leaves the map. The terminal reports a "segmentation fault". Reading outside the arrays, are you? :D |
Steps To Reproduce | Wait for an invader, chase him away. This have happened with elves, kobolds and goblers on different worlds of different size and different settings. One kidnapper made of with a child when this bug was encountered. |
Additional Information | This bug was present in the previous version as well. |
Tags | No tags attached. |
Relationships | duplicate of | 0003555 | resolved | Toady One | Escaping units with kill orders on them cause segmentation fault on Linux/Mac |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-03-07 12:40 | Sithun | New Issue | |
2011-03-07 12:43 | Sithun | Issue Monitored: Sithun | |
2011-03-07 12:43 | Sithun | Issue End Monitor: Sithun | |
2011-03-07 12:51 | Footkerchief | Relationship added | duplicate of 0003555 |
2011-03-07 12:51 | Footkerchief | Status | new => resolved |
2011-03-07 12:51 | Footkerchief | Resolution | open => duplicate |
2011-03-07 12:51 | Footkerchief | Assigned To | => Footkerchief |