Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000433 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-04-04 18:00 | 2010-06-12 17:26 |
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Reporter | gregb | |
Assigned To | Toady One | |
Priority | high | Severity | crash | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | 0.31.06 | |
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Summary | 0000433: Elves bring massive caravan and cause game crash |
Description | An elven trade caravan arrived near the end of the second spring, bringing with them approximately 100 of each category of item that elves would be expected to trade. When a save is attempted after they arrive,the game ends up crashing.
(Unknown as to whether the following is a part of the glitch or not)
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Steps To Reproduce | |
Additional Information |
After a few reproductions of this bug on several attempts to get past this point, I ordered my militia to kill the elves and steal their goods to see if that would fix it. For some reason the dwarves just stood within a few squares of the elves rather than attacking them.
I'm not sure if the game will save properly once the elves leave, as I had the seasonal autosave turned on. |
Tags | caravan, Elves, trade |
Relationships | related to | 0001705 | resolved | Toady One | Elven merchants came, will not leave. | child of | 0000325 | resolved | Toady One | Elves bring hundreds/thousands of items when trading, due to warthogs lacking TRADE_CAPACITY tag |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-04 18:00 | gregb | New Issue | |
2010-04-04 18:18 | Qloos | Tag Attached: trade | |
2010-04-04 18:18 | Qloos | Tag Attached: Elves | |
2010-04-04 18:20 | gregb | Issue Monitored: gregb | |
2010-04-04 18:21 | gregb | Note Added: 0000968 | |
2010-04-04 22:32 | savanik | Note Added: 0001001 | |
2010-04-05 00:13 | Footkerchief | Note Added: 0001025 | |
2010-04-05 00:24 | gregb | Note Added: 0001029 | |
2010-04-05 00:25 | gregb | Note Edited: 0001029 | bug_revision_view_page.php?bugnote_id=0001029#r333 |
2010-04-06 09:23 | Rafal99 | Note Added: 0001478 | |
2010-04-06 09:28 | Rafal99 | Note Added: 0001485 | |
2010-04-06 09:51 | Rafal99 | Issue Monitored: Rafal99 | |
2010-04-06 09:54 | Footkerchief | Relationship added | parent of 0000325 |
2010-04-07 08:07 | Rafal99 | Tag Attached: caravan | |
2010-04-09 02:37 | Langdon | Note Added: 0002282 | |
2010-04-09 02:52 | Langdon | Issue Monitored: Langdon | |
2010-04-09 03:56 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-04-09 05:25 | Rafal99 | Note Added: 0002309 | |
2010-04-09 13:10 | Langdon | Note Added: 0002406 | |
2010-04-10 14:46 | Rafal99 | Note Added: 0002651 | |
2010-04-13 06:50 | HazelrahBL | Issue Monitored: HazelrahBL | |
2010-04-13 20:17 | Arkaaito | Note Added: 0003380 | |
2010-04-15 08:54 | Footkerchief | Relationship replaced | child of 0000325 |
2010-05-02 16:04 | Logical2u | Relationship added | related to 0001705 |
2010-06-09 01:04 | Toady One | Note Added: 0007976 | |
2010-06-09 01:04 | Toady One | Status | new => resolved |
2010-06-09 01:04 | Toady One | Fixed in Version | => 0.31.06 |
2010-06-09 01:04 | Toady One | Resolution | open => fixed |
2010-06-09 01:04 | Toady One | Assigned To | => Toady One |
2010-06-09 06:01 | Rafal99 | Issue End Monitor: Rafal99 | |
2010-06-09 06:45 | Toady One | Status | resolved => closed |
2010-06-09 07:56 | Footkerchief | Status | closed => resolved |
2010-06-10 20:34 | Langdon | Issue End Monitor: Langdon | |
2010-06-11 12:08 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2010-06-12 17:26 | HazelrahBL | Issue End Monitor: HazelrahBL | |
Notes |
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(0000968)
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gregb
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2010-04-04 18:21
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should probably be noted that there was no elven liaison or diplomat with the caravan. |
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I don't believe there ever has been an elven liaison or diplomat, even in the last version. |
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Might be helpful if you post the save that you've been using to reproduce this. |
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(0001029)
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gregb
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2010-04-05 00:24
(edited on: 2010-04-05 00:25) |
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I would, but I scrapped the fort and started over. I'll remember to post the save it happens again in the new fort or if any other bugs come up.
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I have the similar situation except that no crash.
Elves came in the next spring, with 2 merchants and 2 warthogs. I don't know if warthogs are even supposed to be trade animal, they have no [TRADE_CAPACITY] tag.
They brought about 100 page of goods total, 5+ pages of every type of stuff (ropes, cages, buckets etc.)
No crash during the whole process.
I might dig an old save if needed.
Tried killing the elves with militia too, and no success, they just followed the elves. |
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I can confirm that warthogs lack the [TRADE_CAPACITY] tag, which may be the cause of the huge elf caravans.
I am genning and starting a new game with [TRADE_CAPACITY] added to the warthogs, just to check if it reduces (or removes) the regular crashes I've been seeing. |
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I tried removing [PACK_ANIMAL] from Warthogs, but elves still came with them, except that this time they were empty, no goods to trade. |
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Playing in a new game genned on 0.31.02, with [TRADE_CAPACITY:600] added to the warthog entry, I can confirm that elven caravans now bring a sane amount of goods.
It should probably be upped to [TRADE_CAPACITY:3000] to match the default camel trade capacity. |
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Well do you know what warthog is?
http://en.wikipedia.org/wiki/Warthog [^]
It seems strange to me that they are marked as pack animals at all. If anything I would give them less capacity than donkey, which have 1500, and warthogs are smaller. |
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The crash is probably due to a memory issue (see bug 2 or 136 for an example). If it happens again, you may want to watch memory usage and see if the crash comes right as it hits 2GB (if you're on a system with > 2GB) or your overall hits 100%. |
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The warthogs were the only pack animals I found without a trade capacity, and the common domestic and pack animal tags were there by mistake (copy-paste error, most likely). I also put a non-trade-capacity item number cap and default trade capacities for all creatures, so this should be handled for 0.31.06. |
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