Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000445 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2010-04-04 21:59 | 2011-03-12 07:58 |
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Reporter | Khym Chanur | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | x86 (AMD Athlon 7550 Dual-Core) | OS | Wine | OS Version | 1.1.32 |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | 0.31.13 | |
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Summary | 0000445: Native silver + stone crafter -> large native silver |
Description | I was letting my stone crafter make crafts out of metal ores and native metals, and when I chose "Move goods to Depot", there was a "Large Cut Gems" category, even though I hadn't cut any gems. Looking in the bins that "Large Cut Gems" selected, I saw a few items named "large native silver", and viewing their description said "finely crafted". |
Steps To Reproduce | Have stone crafter make crafts out of native silver. |
Additional Information | |
Tags | crafts, silver, trade |
Relationships | related to | 0000823 | resolved | Toady One | "Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work) | parent of | 0001379 | resolved | Toady One | Traders brought me a -large native gold- . | has duplicate | 0002792 | resolved | Dwarfu | This is a large native copper | related to | 0000855 | resolved | Toady One | Traders bring training weapons made of ludicrous materials |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-04 21:59 | Khym Chanur | New Issue | |
2010-04-04 22:39 | Qloos | Tag Attached: trade | |
2010-04-04 22:39 | Qloos | Tag Attached: crafts | |
2010-04-04 22:39 | Qloos | Tag Attached: silver | |
2010-04-20 19:22 | Footkerchief | Relationship added | parent of 0001379 |
2010-04-23 10:03 | Syff | Note Added: 0004725 | |
2010-05-06 10:22 | Flaede | Note Added: 0006285 | |
2010-05-06 10:24 | Footkerchief | Relationship added | related to 0000823 |
2010-05-06 10:24 | Jiri Petru | Note Added: 0006286 | |
2010-05-06 10:30 | Footkerchief | Note Added: 0006289 | |
2010-06-24 00:40 | kelpi | Note Added: 0009043 | |
2010-07-23 08:42 | Dwarfu | Relationship added | has duplicate 0002792 |
2010-08-05 11:54 | Lord Herman | Note Added: 0011525 | |
2010-08-05 14:46 | Footkerchief | Note Added: 0011533 | |
2010-11-21 12:34 | Footkerchief | Note Added: 0014112 | |
2010-11-21 12:34 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2011-03-09 05:18 | Khym Chanur | Note Added: 0015994 | |
2011-03-09 08:29 | Footkerchief | Note Added: 0016001 | |
2011-03-09 08:29 | Footkerchief | Status | new => resolved |
2011-03-09 08:29 | Footkerchief | Fixed in Version | => 0.31.13 |
2011-03-09 08:29 | Footkerchief | Resolution | open => fixed |
2011-03-09 08:29 | Footkerchief | Assigned To | => Toady One |
2011-03-12 07:58 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2011-03-31 15:12 | Footkerchief | Relationship added | related to 0000855 |
Notes |
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(0004725)
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Syff
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2010-04-23 10:03
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Might warrant a child issue, but I've had adventurers stumble across several varieties of large stones in caves, including a large native platinum. |
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(0006285)
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Flaede
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2010-05-06 10:22
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I have large native platinum as well |
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Is it a bug? Unless someone can confirm this happens even to worthless stones or ores that need to be smelted, this looks like a clever feature. I can definitely imagine someone carving a big, nicely shaped piece of silver or platinum and calling it a jewel or craft. |
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I'm guessing this is another problem with native ores using METAL_TEMPLATE. In this case, it might be caused by a material having both METAL and IS_STONE, although I don't have a clue why the game logic would care about that. |
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(0009043)
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kelpi
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2010-06-24 00:40
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Applies to Raw Adamantine also. |
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My adventurer ran across a bunch of large vulture leather gems in an abandoned dark fortress. |
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My adventurer ran across a bunch of large vulture leather gems in an abandoned dark fortress.
I doubt the bug in this report managed to cause that. You should probably open a separate report, unless you have mods that are causing the problem. |
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Reminder sent to: Khym Chanur Does this still occur in 0.31.18? |
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With 0.31.21, I've made a bunch of stone crafts from native gold and native copper, and none of them ended up as "large native [metal]", so I guess this bug has been fixed. |
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Cool, thanks for the followup! |
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