Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004552 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2011-04-21 15:19 | 2015-12-09 15:23 |
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Reporter | Kogut | |
Assigned To | Toady One | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | SDL | OS | windows | OS Version | 7 |
Product Version | 0.31.25 | |
Target Version | | Fixed in Version | 0.42.03 | |
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Summary | 0004552: Siegers waiting by bodies of dead leaders |
Description | Siege is completely ignoring dwarves, access to fortress etc. |
Steps To Reproduce | ? |
Additional Information | Siege is sitting near bodies of other attackers
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Tags | 0.40.24, Save Included, siege |
Relationships | related to | 0001598 | resolved | Toady One | Enemy squads will never abandon their caged leader | related to | 0003700 | acknowledged | Dwarfu | Swimming beasts do not path toward targets? | related to | 0002332 | new | | Goblin invaders not attacking open fortress on opposite side of map | related to | 0007681 | resolved | Loci | Living and Undead Goblins attacking together peacefully but failing to path correctly | has duplicate | 0008310 | resolved | Footkerchief | Invader Squads Freeze When Squad Leader Dies | has duplicate | 0009224 | resolved | Dwarfu | Invaders stop pathing when squad leaders die | related to | 0005919 | new | | Certain types of invading units remain post-siege, accumulating unaggressively at a specific spot |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-04-21 15:19 | Kogut | New Issue | |
2011-04-22 02:57 | Kogut | Note Added: 0017461 | |
2011-04-23 04:44 | Kogut | Note Added: 0017483 | |
2011-04-27 01:50 | Kogut | Note Added: 0017542 | |
2011-04-27 14:49 | Kogut | Note Added: 0017550 | |
2011-04-29 03:50 | Kogut | Note Added: 0017563 | |
2011-08-15 12:03 | Footkerchief | Relationship added | related to 0001598 |
2011-08-15 12:04 | Footkerchief | Summary | Frozen siege => Siegers waiting by bodies of dead leaders |
2011-10-20 13:05 | Kogut | Issue Monitored: Kogut | |
2011-10-27 01:35 | Kogut | Tag Attached: Save Included | |
2011-10-28 11:49 | Footkerchief | Relationship added | related to 0003700 |
2012-02-26 11:48 | Buglist | Issue Monitored: Buglist | |
2012-05-20 14:44 | Footkerchief | Relationship added | related to 0005919 |
2014-09-06 17:44 | vjek | Note Added: 0030002 | |
2014-09-06 18:30 | vjek | Issue Monitored: vjek | |
2014-09-08 14:26 | Nevenrial | Issue Monitored: Nevenrial | |
2014-09-08 14:56 | Footkerchief | Assigned To | => Footkerchief |
2014-09-08 14:56 | Footkerchief | Status | new => confirmed |
2014-09-13 06:43 | Nevenrial | Tag Attached: traps | |
2014-09-17 13:27 | Footkerchief | Relationship added | has duplicate 0008310 |
2014-09-17 13:27 | Footkerchief | Note Added: 0030236 | |
2014-11-10 04:07 | Nevenrial | Tag Attached: siege | |
2014-12-10 14:00 | Nevenrial | Tag Attached: Cage | |
2015-01-14 04:32 | Nevenrial | Note Added: 0031928 | |
2015-05-06 10:33 | vjek | Note Added: 0032650 | |
2015-05-06 10:34 | vjek | Note Edited: 0032650 | bug_revision_view_page.php?bugnote_id=0032650#r13062 |
2015-05-06 10:36 | vjek | Note Edited: 0032650 | bug_revision_view_page.php?bugnote_id=0032650#r13063 |
2015-06-09 04:22 | Nevenrial | Tag Attached: 0.40.24 | |
2015-07-21 16:17 | Nevenrial | Note Added: 0032931 | |
2015-07-21 18:49 | lethosor | Note Added: 0032932 | |
2015-07-23 12:19 | vjek | Note Added: 0032933 | |
2015-07-23 16:07 | lethosor | Tag Detached: traps | |
2015-07-23 16:07 | lethosor | Tag Detached: Cage | |
2015-07-23 16:07 | lethosor | Additional Information Updated | bug_revision_view_page.php?rev_id=13223#r13223 |
2015-07-23 16:08 | lethosor | Note Edited: 0017563 | bug_revision_view_page.php?bugnote_id=0017563#r13225 |
2015-07-23 16:08 | lethosor | Note Edited: 0017550 | bug_revision_view_page.php?bugnote_id=0017550#r13227 |
2015-07-23 16:08 | lethosor | Note Edited: 0017483 | bug_revision_view_page.php?bugnote_id=0017483#r13229 |
2015-07-23 16:08 | lethosor | Note Edited: 0017461 | bug_revision_view_page.php?bugnote_id=0017461#r13231 |
2015-07-23 16:16 | lethosor | Note Added: 0032934 | |
2015-07-23 16:19 | lethosor | Relationship added | related to 0002332 |
2015-07-23 16:19 | lethosor | Relationship added | related to 0007681 |
2015-10-23 04:21 | Nevenrial | Issue End Monitor: Nevenrial | |
2015-11-03 14:30 | vjek | Note Added: 0033150 | |
2015-11-03 16:17 | lethosor | Note Added: 0033151 | |
2015-12-04 19:58 | Dwarfu | Relationship added | has duplicate 0009224 |
2015-12-05 07:57 | vjek | Note Added: 0033455 | |
2015-12-05 18:56 | Orkel | Note Added: 0033477 | |
2015-12-06 06:48 | Orkel | Note Added: 0033498 | |
2015-12-08 01:56 | Detros | Note Added: 0033626 | |
2015-12-09 15:23 | Toady One | Status | confirmed => resolved |
2015-12-09 15:23 | Toady One | Fixed in Version | => Next Version |
2015-12-09 15:23 | Toady One | Resolution | open => fixed |
2015-12-09 15:23 | Toady One | Assigned To | Footkerchief => Toady One |
Notes |
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(0017461)
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Kogut
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2011-04-22 02:57
(edited on: 2015-07-23 16:08) |
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I forgot: this is modded game.
Second save (another siege): [removed]
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(0017483)
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Kogut
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2011-04-23 04:44
(edited on: 2015-07-23 16:08) |
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Next save: [removed]
Frogman siege (stuck in murky pool due to swimmer tag [?])
Tigerman siege (standing around bodies dropped from 10 z-levels)
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(0017542)
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Kogut
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2011-04-27 01:50
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Explanation: swimming things are failing to path (0003700) + standing around leader (0001598). |
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(0017550)
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Kogut
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2011-04-27 14:49
(edited on: 2015-07-23 16:08) |
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YA frozen swimming siege: [removed]
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(0017563)
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Kogut
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2011-04-29 03:50
(edited on: 2015-07-23 16:08) |
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YA frozen swimming siege: <removed>
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(0030002)
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vjek
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2014-09-06 17:44
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I've seen this in every mechanical defense fort I've built since 0.34.10, continuing today until 0.40.11.
Specifically, any squad leader killed, and/or any other squad member killed without all the other squad members also dying causes the squad to halt in the location the single or rest of the squad was killed.
As an example, if a squad of 5 goblins enters a water, magma, or similar kind of mechanical defense trap, and they don't ALL die, the rest of the squad will remain where they are, not attacking nor running away, until the next season change.
This bug is ***extremely frustrating***, and this behavior has been around for years. Please fix it in this round of 0.40.x bug fixes! Please!
A potential solution: If a squad leader dies, immediately have the game appoint a new squad leader from the remaining members of the squad. Based on the personality of that leader, or based on the original goal of the squad, this new leader can lead the squad to victory or escape. Call it.. "instant promotion". You're the new leader now, Statoz, lead us to victory! This "instant promotion" could occur until there is only one goblin left, at which point their behavior (attack/flee) could be decided based on their personality parameters.
Personally I don't care if leaderless squads run away or attempt to attack again, _anything_ but just standing around for months on end doing nothing. |
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Is this present in the current version? |
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(0032650)
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vjek
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2015-05-06 10:33
(edited on: 2015-05-06 10:36) |
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About every month or so I come to check if this one single bug that has been present for a very very long time was fixed....
Again I am disappointed. |
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vjek: It seems unlikely that stuck siegers would be fixed by loading the save in a newer version. Does the issue occur with a new siege?
Nevenrial: Please don't bump bug reports just to state that you're disappointed that they're not fixed. It's already confirmed, so Toady will likely get to it in the next release cycle (or possibly before it). |
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(0032933)
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vjek
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2015-07-23 12:19
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Yes, this issue is present in the new version, either by loading a save or as a brand new game.
This bug occurs with an existing siege or a new siege. Or every siege, whichever you'd prefer.
This bug has existed for years, is incredibly annoying, and is linked to a huge number of other siege, pathing, and invader issues.
This bug is not fixed.
This bug is still outstanding.
This bug is trivially reproduced.
This bug has existed in every version since 0.31.25 until 0.40.24. |
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Thanks for clarifying that - sometimes, symptoms of bugs can persist for a while in old saves even if the problems were fixed in newer versions.
Again, this bug is confirmed, and it has already been established that it hasn't been fixed and has therefore been around since 0.31.25. Repeatedly posting about its severity on the tracker won't increase its priority. |
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(0033150)
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vjek
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2015-11-03 14:30
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Why was this bug changed to "Issue End Monitor" on 2015-10-23 when it's still an active and outstanding issue/bug to be fixed? |
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If you're referring to "Issue End Monitor: Nevenrial", that's Mantis's way of saying "Nevenrial stopped monitoring this issue". Again, please don't bump reports unnecessarily. Toady usually doesn't update the tracker when working towards a major release, so we don't know if it's been fixed or not (and if it hasn't, bumping it won't make Toady fix it faster). |
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(0033455)
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vjek
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2015-12-05 07:57
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Can the Product Version for this be updated to be 0.42.01, so it might be fixed in the current version, instead of being ignored for another 4 years? |
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(0033477)
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Orkel
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2015-12-05 18:56
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This is happening to me in my current fort, a squad of goblins just sitting at my entrance after their leader got murdered by my weapon traps. |
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(0033498)
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Orkel
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2015-12-06 06:48
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(0033626)
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Detros
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2015-12-08 01:56
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Thanks, Orkel, you may have defined the cause to 0009222, "Peaceful Scholars/Bards". |
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