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0004874Dwarf FortressCombat -- Generalpublic2011-09-02 12:012012-05-14 09:26
squishynoob 
 
lowtrivialalways
newopen 
0.31.25 
 
0004874: Brain "completely impaired" by syndrome, but creature can still move/fight
Syndromes with IMPAIR_FUNCTION that completely impair the brain aren't immediately lethal; the affected creature can still move and fight for a short while (the same effect as having a broken spine) before suffocation.

Create or mod a creature for giving a syndrome impairing the brain like this:
[CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

For example modding a Giant Desert Scorpion to have:

[SYNDROME]

    [SYN_NAME:giant desert scorpion sting]

    [SYN_AFFECTED_CLASS:GENERAL_POISON]

    [SYN_IMMUNE_CREATURE:SCORPION_DESERT_GIANT:ALL]

    [SYN_INJECTED]

    [CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

Then test it against a creature in the arena. The brain will be affected quickly, but death will only occur by suffocation.
No tags attached.
related to 0003645new  Adventurer broke lower spine, suffered no ill effect. 
Issue History
2011-09-02 12:01squishynoobNew Issue
2012-05-14 09:23FootkerchiefSummaryBrain "completely impaired" by syndrome, but death is not immediate => Brain "completely impaired" by syndrome, but creature can still move/fight
2012-05-14 09:24FootkerchiefRelationship addedrelated to 0004877
2012-05-14 09:26FootkerchiefRelationship addedrelated to 0003645
2012-05-14 09:26FootkerchiefRelationship deletedrelated to 0004877

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