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0005102Dwarf FortressWorld Generation -- Generalpublic2012-02-14 23:242012-05-05 19:59
thvaz 
 
normalmajorsometimes
newopen 
PCWindowsSeven
0.34.01 
 
0005102: Sewers inhabitants hanging out underwater near outflows (some of them stuck to walls)
In every world I generated with more than 500 years of history I couldn't find any alive sewer's or dungeon's inhabitants (the mummies work though. There are just corpses everywhere. I think they may have been dying of old age and aren't been replenished.
No tags attached.
related to 0005063new  Sewer grates are subterranean 
related to 0006179new  Boss Not Generated In Dungeon 
Issue History
2012-02-14 23:24thvazNew Issue
2012-02-15 05:57thvazNote Added: 0019622
2012-02-21 11:54thvazNote Added: 0020399
2012-02-21 11:58Granite26Note Added: 0020400
2012-02-21 12:18thvazNote Added: 0020401
2012-02-22 01:22thvazNote Added: 0020438
2012-02-22 01:27thvazNote Added: 0020439
2012-02-23 06:56thvazNote Added: 0020540
2012-02-23 06:59FootkerchiefNote Added: 0020541
2012-02-23 07:00FootkerchiefSummarySewers inhabitants die off in long history worlds => Sewers inhabitants get stuck to walls underwater near outflows
2012-02-23 07:40thvazNote Added: 0020542
2012-02-23 07:41thvazNote Added: 0020543
2012-02-23 07:49FootkerchiefSummarySewers inhabitants get stuck to walls underwater near outflows => Sewers inhabitants hanging out underwater near outflows (some of them stuck to walls)
2012-02-24 19:13shinzirilNote Added: 0020634
2012-02-24 19:24shinzirilNote Edited: 0020634bug_revision_view_page.php?bugnote_id=0020634#r7671
2012-02-24 19:25shinzirilNote Edited: 0020634bug_revision_view_page.php?bugnote_id=0020634#r7672
2012-02-24 19:25shinzirilNote Edited: 0020634bug_revision_view_page.php?bugnote_id=0020634#r7673
2012-03-06 14:04shinzirilNote Added: 0021186
2012-03-07 14:13thvazNote Added: 0021231
2012-03-14 01:48thvazNote Edited: 0021231bug_revision_view_page.php?bugnote_id=0021231#r8006
2012-03-30 06:49FootkerchiefRelationship addedrelated to 0005063
2012-05-05 19:59blake77Note Added: 0022439
2012-09-11 21:00FootkerchiefRelationship addedrelated to 0006179
2018-04-16 17:53HuntthetrollIssue Monitored: Huntthetroll

Notes
(0019622)
thvaz   
2012-02-15 05:57   
Generated two 250 years worlds, no one down ther, just a lot of underground people corpses. I think the problem may extend to dungeons too - I found just elves in one town, but elves are immortal.
(0020399)
thvaz   
2012-02-21 11:54   
I think the sewers inhabitants aren't dying to be honest. They are just few in numbers, and the sewers are so big and hard to navigate. In two towns I found them near the exit to the river, and was able to attract them outside water to kill them. They are there, they just are terrible difficult to find and fight.
(0020400)
Granite26   
2012-02-21 11:58   
You should be able to check the regions file to see how many there are in the 500 yr world, confirm if they are all gone or just rare.
(0020401)
thvaz   
2012-02-21 12:18   
They are there, in all towns. They are just hard to find.
(0020438)
thvaz   
2012-02-22 01:22   
Some moderator could change the summary? The sewers denizens aren't dying, they just get near the exits of the sewers, where only amphibious adventurers can go.
(0020439)
thvaz   
2012-02-22 01:27   
There was even a human vampire stuck in a wall on the sewer's exit! I don't know if it needs another report, but I attacked it and he left the wall. Even if vampire's don't need to breathe, I think they should stay there
(0020540)
thvaz   
2012-02-23 06:56   
Confirming, three vampires found stuck in walls underwater in the sewers. I gave myself [NOBREATHE] - every sewers denizen is near the river, and there is no way a character without [NOBREATHE] can solve those quests. The fact that the vampires were stuck in a wall maybe is an unrelated bug - they wouldn't moveor announce themselves until I hit them.
(0020541)
Footkerchief   
2012-02-23 06:59   
Some moderator could change the summary? The sewers denizens aren't dying, they just get near the exits of the sewers, where only amphibious adventurers can go.

Is it linked to long histories in any way?
(0020542)
thvaz   
2012-02-23 07:40   
No, I don't think it is linked to long histories anymore. This is happening even in young worlds.
(0020543)
thvaz   
2012-02-23 07:41   
But note that only vampires were in stuck in walls. The underground denizens (reptile man, snake men, etc) were swimming near the sewrs exit, where it meets the river.
(0020634)
shinziril   
2012-02-24 19:13   
(edited on: 2012-02-24 19:25)
So far basically every animalman sewer denizen I've seen has been in the water-filled tunnels where no adventurers without a [NOBREATHE] tag can go. I was already a vampire, so this wasn't a huge problem, but for ordinary adventurers it would make sewer-based quest targets very obnoxious. Bug 0005106 (respawning enemies) applies to the sewer critters as well as dungeon outcasts.

(another amusing note: a named serpent man leader shouted a challenge at me through one of the sewer grates inside the city- he and his group had been lurking near it)

(0021186)
shinziril   
2012-03-06 14:04   
New report: in a town with no river, I finally found a group of olm-men and their leader in the dry portion of the sewer tunnels. This would seem encouraging, except that my current quest target (a cave fish woman vampire) is, in fact, hiding in one of the sewer outflows. To add insult to injury, said "sewer outflow" is in fact a short tunnel leading to an open, 4x4x4 sheer-walled pit partially filled with water on the bottom level. I'm not sure if the sewer even has any other outflows. It's a very good thing I decided to save before jumping in, since it's physically impossible to escape the pit without being able to fly.

Save: http://dffd.wimbli.com/file.php?id=5796 [^]

I will also add that besides that one group of olm-men, I have found precisely zero living creatures in the dry portions of every sewer I've explored so far, although the game does spread various animalperson corpses around.
(0021231)
thvaz   
2012-03-07 14:13   
(edited on: 2012-03-14 01:48)
What was really strange was finding vampires in the outflows stuck in the walls. They would only "unstuck" after I attacked them and they dodge succesfully.
edit: an example of a vampire stuck in sewer walls (image isn't mine, found it in a forum) http://i.imgur.com/UUpJu.png [^]

(0022439)
blake77   
2012-05-05 19:59   
If you used dfhacks reveal, you would notice creatures entombed in the ground, as shown in this image http://imgur.com/NjF21 [^]