Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0005116 | Dwarf Fortress | Dwarf Mode -- Military | public | 2012-02-15 07:43 | 2012-02-15 07:46 | |||||
Reporter | Dekker3D | |||||||||
Assigned To | Footkerchief | |||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | |||||
Status | resolved | Resolution | duplicate | |||||||
Platform | x64 Core i7 | OS | Windows | OS Version | 7 | |||||
Product Version | 0.34.01 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0005116: Militia chasing wrong enemy | |||||||||
Description | I prefer to call this issue "attention deficit ooh shiny". Because that's what it is. When I order my military to chase and kill a kobold thief, ANY animal nearby will distract them and go chase that animal as if it were their order. I have to re-order them to go chase the thief to have some chance of actually killing it. This has already caused at least one dorf-baby to vanish to goblin lands and a few vary valuable items to make their way to raven's nests. | |||||||||
Steps To Reproduce | Make a militia, order them to kill a particular target on a map filled with other potential targets closer by. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2012-02-15 07:43 | Dekker3D | New Issue | ||||||||
2012-02-15 07:46 | Footkerchief | Relationship added | duplicate of 0000149 | |||||||
2012-02-15 07:46 | Footkerchief | Status | new => resolved | |||||||
2012-02-15 07:46 | Footkerchief | Resolution | open => duplicate | |||||||
2012-02-15 07:46 | Footkerchief | Assigned To | => Footkerchief |
There are no notes attached to this issue. |