Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0005117 | Dwarf Fortress | Combat -- General | public | 2012-02-15 08:34 | 2012-02-15 08:42 | |||||
Reporter | Grey-fox-13 | |||||||||
Assigned To | Footkerchief | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | resolved | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.34.01 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0005117: Teeth latch on seperately | |||||||||
Description | As the title says the teeth of creatures latch on seperately. So for example as a human you can latch on to up to 6 targets, limbs on the same creature and another creature in combat range alike, ending up with one teeth buried in the arm and leg of one creature and with one in the head and torso of another. | |||||||||
Steps To Reproduce | Creating a creature with multiple teeth (for example Human or Python) in Object testing mode and placing one or several easy to hit creatures around it. Assuming control of the first creature and only using bite as attack aiming at different limbs. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2012-02-15 08:34 | Grey-fox-13 | New Issue | ||||||||
2012-02-15 08:42 | Footkerchief | Relationship added | duplicate of 0004503 | |||||||
2012-02-15 08:42 | Footkerchief | Status | new => resolved | |||||||
2012-02-15 08:42 | Footkerchief | Resolution | open => duplicate | |||||||
2012-02-15 08:42 | Footkerchief | Assigned To | => Footkerchief |
There are no notes attached to this issue. |