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0000524Dwarf FortressProjectilespublic2010-04-05 15:072014-07-29 10:43
Untelligent 
Toady One 
normalminoralways
resolvedfixed 
0.31.01 
0.40.06 
0000524: Liquid glob material breath attacks come out solid
When testing creatures in the arena, liquid glob attacks shoot solid globs instead. Have tested this with materials with melting points as low as 0. Have not tested this outside of the arena yet.
Breath attacks, globs, material, temperature
related to 0001638resolved Toady One Dust from a cave-in referred to as "boiling magma" 
related to 0002548resolved Toady One Forgotten beasts made of mud have wrong material state 
related to 0003133new  Dust attacks cause instant KO (old code from cave-ins?) 
Issue History
2010-04-05 15:07UntelligentNew Issue
2010-04-05 15:14FootkerchiefNote Added: 0001225
2010-04-05 15:53QloosTag Attached: temperature
2010-04-05 15:53QloosTag Attached: Breath attacks
2010-04-05 15:53QloosTag Attached: globs
2010-04-06 17:00UntelligentNote Added: 0001613
2010-04-06 17:00UntelligentNote Edited: 0001613bug_revision_view_page.php?bugnote_id=0001613#r479
2010-04-07 01:50KagusNote Added: 0001704
2010-04-09 03:34Khym ChanurNote Added: 0002287
2010-04-09 03:37Khym ChanurIssue Monitored: Khym Chanur
2010-04-10 15:59KagusNote Added: 0002666
2010-09-30 15:17UntelligentTag Attached: material
2010-09-30 17:14QuietustNote Added: 0013093
2010-12-03 10:48FootkerchiefRelationship addedrelated to 0001638
2010-12-03 10:51FootkerchiefRelationship addedrelated to 0003692
2010-12-03 10:51FootkerchiefRelationship deletedrelated to 0003692
2010-12-03 10:52FootkerchiefRelationship addedrelated to 0002548
2010-12-03 11:40FootkerchiefRelationship addedrelated to 0003133
2012-02-14 09:09FootkerchiefTag Attached: Fixed in 0.34.01?
2012-02-15 14:48FootkerchiefNote Added: 0019692
2012-02-26 11:51BuglistIssue Monitored: Buglist
2012-03-06 07:27UntelligentNote Added: 0021166
2012-03-06 07:39FootkerchiefTag Detached: Fixed in 0.34.01?
2012-03-06 10:38Granite26Note Added: 0021179
2012-03-24 08:31KogutIssue Monitored: Kogut
2012-03-24 08:34KogutIssue End Monitor: Kogut
2012-03-29 12:40monk12Note Added: 0021871
2012-03-29 12:42monk12Issue Monitored: monk12
2012-06-27 15:53leafbarrettNote Added: 0023116
2014-02-19 17:57FootkerchiefTag Attached: Fixed in 0.34.12?
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2014-07-12 09:37thvazNote Added: 0025986
2014-07-12 09:44FootkerchiefTag Detached: Fixed in 0.40.01?
2014-07-29 10:43Toady OneNote Added: 0027871
2014-07-29 10:43Toady OneStatusnew => resolved
2014-07-29 10:43Toady OneFixed in Version => Next Version
2014-07-29 10:43Toady OneResolutionopen => fixed
2014-07-29 10:43Toady OneAssigned To => Toady One

Notes
(0001225)
Footkerchief   
2010-04-05 15:14   
How are you determining whether it's solid or liquid?
(0001613)
Untelligent   
2010-04-06 17:00   
It uses the name for solid stuff. i.e. "Frozen slime" instead of "slime." Or whatever.

(0001704)
Kagus   
2010-04-07 01:50   
Yeah, I was just running some tests for this. I was using melting points along with fixed material temperature in order to produce a liquid projectile. Didn't work.

It appears that temperature values are not properly applied to material breath attacks like this. This applies to all types of breath attack. I was running tests with TRAILING_DUST_FLOW and similar types, and I'd always end up with the cloud being made up of frozen-state material. The REALLY interesting part is that I would also receive notifications from time to time of BOILING-state material, even though I couldn't see any (note that TRAILING_VAPOR_FLOW attacks would automatically change to boiling-state material, even if it wasn't supposed to).
(0002287)
Khym Chanur   
2010-04-09 03:34   
I had a forgotten beast that breathed dust, which would lead to one line of "The forgotten beast is caught in a burst of forgotten beast frozen extract", followed by two dozen lines of "The forgotten beast is caught in a cloud of forgotten beast boiling extract". The same bug?
(0002666)
Kagus   
2010-04-10 15:59   
Same one I was experiencing, but it's only assumed to be related to this report (as in, a general weirdness when addressing breath attack material states).
(0013093)
Quietust   
2010-09-30 17:14   
Dust clouds showing up as "boiling extract" is likely the same issue as in 0001638.
(0019692)
Footkerchief   
2012-02-15 14:48   
Reminder sent to: Untelligent

Is this bug still around?
(0021166)
Untelligent   
2012-03-06 07:27   
It was in 34.1, haven't tried it in the newer releases.
(0021179)
Granite26   
2012-03-06 10:38   
Has anyone tried changing the body temp of creatures to see if that is affecting the state?
(0021871)
monk12   
2012-03-29 12:40   
Just ran into this bug in .05 (haven't updated yet, presumably it is still around) and decided to do some further SCIENCE!!

I have one breath attack that breathes a solid glob of a custom material, and one that breathes a liquid glob. I took Granite's suggestion, and set the FIXED_TEMP of the creature to 26000, slightly over the melting point of the material. This caused the liquid glob attack to read "You breath a glob of LIQUID material" instead of "frozen material." My joy was short lived, as when the glob actually struck the target in combat, it was back to displaying as "spinning frozen material" instead of liquid.

Increasing the FIXED_TEMP of the creature to near-boiling for the material did not increase how long it stayed liquid after being emitted. More interestingly, decreasing the MELTING_POINT to 0 changed nothing- Solid Globs stayed solid, and Liquid Globs still emitted liquid and hit solid.
(0023116)
leafbarrett   
2012-06-27 15:53   
I can confirm that the bug remains in 0.34.11. And it's incredibly irritating.
(0025986)
thvaz   
2014-07-12 09:37   
Still happens. The spit from a mountain titan came out frozen.
(0027871)
Toady One   
2014-07-29 10:43   
The random creature spittle is fixed -- that was actually just a language error. Half of the "spittle" beasts were breathing solid materials with high melting points intentionally, but I've made them all liquids now since a solid rock shooter doesn't make sense with a syndrome. I can add rock shooter beasts later.

I'm not able to reproduce the other problems, though it's unclear if I fixed them when I added human etc. spit, and I kind of remember fixing something there. Feel free to re-open if it's still broken for modded liquid glob attacks with proper material settings.