Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005284 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2012-02-18 18:35 | 2012-02-21 06:49 |
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Reporter | Mak0 | |
Assigned To | Footkerchief | |
Priority | urgent | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | AMD x4 840, Geforce 7025 Chipset | OS | Windows 7 | OS Version | 6.1.7601 |
Product Version | 0.34.02 | |
Target Version | | Fixed in Version | | |
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Summary | 0005284: Crash on Embark |
Description | Any region/world I create is bugged in 34.02.
Regions/Worlds:
Pheobus Installed 34.02: http://dffd.wimbli.com/file.php?id=5597 [^]
Vanilla 34.02: http://dffd.wimbli.com/file.php?id=5598 [^]
I have had a few successful embarks with 34.01...however in 34.02 I was able to embark only at the first region/first site/first embark. It was a test embark to see if this version worked better. Every embark on any generated world since then has failed in version 34.02. In 34.01 it was HIGHLY site dependent. Speculation: if there was not enough elevation variance or too little then the site would be non-embark-able. |
Steps To Reproduce | Generate World
Select Site
Embark!
Crash!?! |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000136 | new | | When embarking on large area, DF hits 2GB memory limit and crashes | related to | 0005223 | resolved | Footkerchief | Crash when embarking |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-02-18 18:35 | Mak0 | New Issue | |
2012-02-18 19:54 | Logical2u | Relationship added | related to 0005223 |
2012-02-18 19:55 | Logical2u | Note Added: 0020081 | |
2012-02-18 19:55 | Logical2u | Note Edited: 0020081 | bug_revision_view_page.php?bugnote_id=0020081#r7502 |
2012-02-18 22:00 | Mak0 | Note Added: 0020090 | |
2012-02-19 08:11 | Footkerchief | Note Added: 0020126 | |
2012-02-20 22:29 | Mak0 | Note Added: 0020327 | |
2012-02-20 22:38 | Mak0 | Note Edited: 0020327 | bug_revision_view_page.php?bugnote_id=0020327#r7581 |
2012-02-21 06:49 | Footkerchief | Note Added: 0020364 | |
2012-02-21 06:49 | Footkerchief | Relationship added | duplicate of 0000136 |
2012-02-21 06:49 | Footkerchief | Status | new => resolved |
2012-02-21 06:49 | Footkerchief | Resolution | open => duplicate |
2012-02-21 06:49 | Footkerchief | Assigned To | => Footkerchief |
2012-02-21 06:50 | Footkerchief | Note Edited: 0020364 | bug_revision_view_page.php?bugnote_id=0020364#r7587 |
Notes |
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Have you tried this without using/installing Phoebus, that is, on a clean 34.02 install?
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(0020090)
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Mak0
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2012-02-18 22:00
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Yes, to my knowledge "Vanilla" means unedited/unmodded/clean install. I have already uploaded one of the many regions I created in a clean 34.02 install.
However I have found the main cause(s) of it in 34.02. The crash is dependent on region location, elevation(and variation of)**, and most importantly region size. Anything above 11x11 site area size is a 100% instant crash at embark. My computer should be able to handle above 11x11 easily, however. I get great frame-rates at 10x10, and 11x11; if it successfully embarks. The game runs without a hitch after a successful embark. No problems saving or re-loading yet.
**Completely flat areas are usually insta-crash. Very high elevations are usually insta-crash. Both cases regardless of site-size. |
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What happens to your memory usage as you embark? Does it reach 2 GB? |
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(0020327)
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Mak0
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2012-02-20 22:29
(edited on: 2012-02-20 22:38) |
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@Footkerchief
No it does not reach 2GB, it gets close to 2GB, around ~1959000 K and crashes.
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(0020364)
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Footkerchief
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2012-02-21 06:49
(edited on: 2012-02-21 06:50) |
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Getting close to 2 GB is good enough to make this a duplicate of 0000136, especially if you're embarking on 11x11 sites. For sites with high elevation variance, you might be getting 0002713.
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