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0005356Dwarf FortressUndeathpublic2012-02-21 01:102017-11-20 14:03
HollowClown 
Toady One 
normalminoralways
resolvedduplicate 
Linux
0.34.02 
0.44.01 
0005356: Undead tissues (hair, feathers, fur) attack but cannot be hit
Shortly after embarking in a terrifying biome, I slaughtered a yak cow in a butcher shop. Immediately after, the undead 'yak cow hair' rose from the butcher shop. Inspection of the yak cow hair suggests that it is being treated as a normal undead yak that is missing all its body parts except for the hair. Savescumming and butchering a llama in place of the yak led to undead llama hair.

In all honesty, I'm rather enjoying trying to visualize what an attack by undead yak cow hair would look like. The mental image manages to be both nightmarish and absurd.
1. Embark in terrifying biome.
2. Butcher hairy animal.
3. Wait for hair to rise as undead.
I suspect this is a relative of the issue in 0005139 with the undead mussel shells -- the same map with the undead yak cow hair also has a few undead 'Giant Thrips Chitin' running around, so this seems like a general issue with inappropriate tissue layers being raised.
hair, Intentional/Expected?, necromancy, reanimation, remains, undead, zombies
related to 0005139new  Fish cleaners getting interrupted by undead mussel shells 
related to 0000787confirmed Footkerchief Small animals and reanimated body parts can't be hit -- "the attack passes right through" 
has duplicate 0005651resolved Footkerchief Necromances raise byproducts of butchery, many parts invincible. 
has duplicate 0005672resolved Footkerchief Fighting off deadly resurrected fingers, skin, ect 
has duplicate 0008130resolved Footkerchief Indestructible undead body part becomes a trap of slow and painful death 
has duplicate 0008298resolved Footkerchief Combat Bug - Camel Hair is Indestructible 
has duplicate 0008778resolved Knight Otu undead llama wool 
Issue History
2012-02-21 01:10HollowClownNew Issue
2012-02-21 01:23Knight OtuTag Attached: Intentional/Expected?
2012-02-21 01:40kingpeonidasTag Attached: bald
2012-02-21 01:42kingpeonidasTag Attached: hair
2012-02-21 01:42kingpeonidasTag Attached: necromancy
2012-02-21 03:57AndrakonNote Added: 0020350
2012-02-21 07:11FootkerchiefIssue Monitored: kingpeonidas
2012-03-08 15:08h-landNote Added: 0021275
2012-03-08 15:33FootkerchiefRelationship addedrelated to 0005139
2012-03-09 02:37TeddyNote Added: 0021301
2012-03-13 08:48FootkerchiefNote Added: 0021443
2012-03-13 08:50FootkerchiefTag Attached: AWAITING UPDATE
2012-03-13 12:47thvazNote Added: 0021446
2012-03-13 12:47thvazNote Edited: 0021446bug_revision_view_page.php?bugnote_id=0021446#r7995
2012-03-13 13:51KumquatNote Added: 0021450
2012-03-15 19:58Logical2uRelationship addedparent of 0005651
2012-03-16 07:49FootkerchiefRelationship replacedhas duplicate 0005651
2012-03-18 06:36Logical2uRelationship addedparent of 0005672
2012-03-19 06:49FootkerchiefRelationship replacedhas duplicate 0005672
2013-09-23 09:24FootkerchiefSummaryUndead hair rises from butcher shop => Undead tissues (hair, feathers, fur) attack but cannot be hit
2014-01-21 19:04FootkerchiefRelationship addedrelated to 0000787
2014-01-21 19:04FootkerchiefRelationship replacedduplicate of 0000787
2014-01-21 19:04FootkerchiefStatusnew => resolved
2014-01-21 19:04FootkerchiefResolutionopen => duplicate
2014-01-21 19:04FootkerchiefAssigned To => Footkerchief
2014-08-04 15:01FootkerchiefTag Detached: AWAITING UPDATE
2014-08-23 19:55FootkerchiefStatusresolved => confirmed
2014-08-23 19:55FootkerchiefRelationship replacedrelated to 0000787
2014-08-23 19:55FootkerchiefRelationship addedhas duplicate 0008130
2014-08-29 22:10carbohydratesNote Added: 0029787
2014-08-29 22:14carbohydratesNote Edited: 0029787bug_revision_view_page.php?bugnote_id=0029787#r11521
2014-08-29 22:15carbohydratesNote Edited: 0029787bug_revision_view_page.php?bugnote_id=0029787#r11522
2014-08-29 22:23carbohydratesTag Attached: [equips]
2014-08-29 22:23carbohydratesTag Attached: horrified
2014-08-29 22:23carbohydratesTag Attached: not fixed
2014-08-29 22:23carbohydratesTag Attached: reanimation
2014-08-29 22:23carbohydratesTag Attached: remains
2014-08-29 22:23carbohydratesTag Attached: soldier
2014-08-29 22:23carbohydratesTag Attached: still happens
2014-08-29 22:23carbohydratesTag Attached: undead
2014-08-29 22:23carbohydratesTag Attached: zombie
2014-08-29 22:23carbohydratesTag Attached: zombies
2014-08-30 15:44Agent_IronsNote Added: 0029813
2014-09-14 17:41FootkerchiefRelationship addedhas duplicate 0008298
2014-09-14 17:41FootkerchiefNote Added: 0030193
2015-02-01 04:49Knight OtuRelationship addedhas duplicate 0008778
2015-02-01 08:33lethosorTag Detached: not fixed
2015-02-01 08:34lethosorTag Detached: still happens
2015-02-01 08:36lethosorIssue Monitored: carbohydrates
2015-02-01 08:37lethosorTag Detached: bald
2015-02-01 08:37lethosorTag Detached: [equips]
2015-02-01 08:38lethosorTag Detached: horrified
2015-02-01 08:38lethosorTag Detached: soldier
2015-02-01 08:38lethosorTag Detached: zombie
2015-03-01 19:08jwoodward48dfNote Added: 0032299
2015-03-02 01:16DetrosIssue Monitored: Detros
2015-03-02 07:224maskwolfIssue Monitored: 4maskwolf
2015-08-16 10:52ZzarkLinuxNote Added: 0032965
2015-08-30 11:02carbohydratesNote Added: 0033012
2015-08-31 14:42DetrosNote Added: 0033019
2015-12-10 13:13mispyNote Added: 0033738
2017-11-20 14:03Toady OneNote Added: 0036901
2017-11-20 14:03Toady OneStatusconfirmed => resolved
2017-11-20 14:03Toady OneFixed in Version => Next Version
2017-11-20 14:03Toady OneAssigned ToFootkerchief => Toady One
2017-12-29 09:444maskwolfIssue End Monitor: 4maskwolf

Notes
(0020350)
Andrakon   
2012-02-21 03:57   
I had undead wool appear in 34.01. I nearly hit the floor laughing!
(0021275)
h-land   
2012-03-08 15:08   
This happened to me in 34.05 just today; the difference is that rather than have the hair bring itself to life, it was brought to life in the midst of an undead siege. Mussel shells were also raised. Hair and hooves in a trading depot underground were not disturbed. Save uploaded to http://dffd.wimbli.com/file.php?id=5817 [^]
(0021301)
Teddy   
2012-03-09 02:37   
I was carrying around the feathers of a Roc I killed in adventure mode (because why not) until I encountered a mummy in a tomb who raised it as a [Roc's name]'s Undead Feathers. As far as I remember, the feathers actually had a head, an upper and lower body and wings (probably because that's where you find them), but any attempts at striking it with my scimitar passed straigth through it and all my kicks and punches glanced away.

I can't say that I dislike the idea of a bird-shaped mass of feathers trying to suffocate you or whatnot (I was a vampire, so it didn't try to attack me and I don't know how effective it would be), although it would be nice if it was possible to kill.
(0021443)
Footkerchief   
2012-03-13 08:48   
As per Toady's post today, it's intentional for hair (and probably feathers) to reanimate: http://www.bay12forums.com/smf/index.php?topic=100851.msg3088752#msg3088752 [^]

If it's impossible to hit them, that's a problem. More corroboration on that aspect would be helpful, as that's the only thing keeping this report open.
(0021446)
thvaz   
2012-03-13 12:47   
Do furry creatures generate a skin when butchered? Maybe this hair is just badly named, and it should be "pelt" instead - skin and fur. It wouldn't be weirder than a hollow skin at least.

(0021450)
Kumquat   
2012-03-13 13:51   
They generate both skin and hair, they're different material layers.
(0029787)
carbohydrates   
2014-08-29 22:10   
(edited on: 2014-08-29 22:15)
This is still an issue as of 40.10

It is definitely impossible to hit them - small enough reanimated tissues, at least. It was possible for my dwarves to kill a reanimated horse hair, very easily - but a horse *head* hair is impossible to hit.

It appears to be unable to successfully hit dwarves. Even when the hair succeedes in a push, it doesn't have enough mass to do anything.

So they are locked in combat, missing every single hit, forever. Dwarves gain a ludicrous amount of combat experience from this type of fighting.

I started this reddit thread before looking for a relevant bug report;

http://www.reddit.com/r/dwarffortress/comments/2ez9gc/bodypart_hair_zombies_the_eternal_battle/ [^]

Here's a sample of a combat log;

http://i.imgur.com/eMRPIT4.png [^]

There's no way that this is the intended behavior of undead tissues.

(0029813)
Agent_Irons   
2014-08-30 15:44   
So it would appear that there is really just one/two? bug(s) here: the one where creatures can't damage things that are much less massive than them. (00787) The horse-shaped hair layer is butchered away, and inherits the tokens that make it raisable, just as the skin does. That seems to be intended for the skin at least and delightfully creepy either way.

Then when the hairbeast is dismembered further they pass some critical threshold where they are too light to damage, which causes problems..
(0030193)
Footkerchief   
2014-09-14 17:41   
ZzarkLinux posted saves at 0008298.
(0032299)
jwoodward48df   
2015-03-01 19:08   
I just had this happen to me, but eventually the yak hair died. I think it was from a war dog biting it... No, my zombies just sometimes "deanimate" after receiving a bit of damage. Weird.
(0032965)
ZzarkLinux   
2015-08-16 10:52   
Any update on this?

Dwarf Fortress zombie-armageddon games are a unique and fun feature, so I'm surprised this hasn't changed.

I stopped gaming a year ago, but this feature discourages zombie embarks; once the first un-hittable thing reanimates and aggros your dwarves then it hurts the replayability.
(0033012)
carbohydrates   
2015-08-30 11:02   
Yeah, I am surprised this is still unresolved, and also that it's marked as 'minor'...I mean, it isn't completely gamebreaking, if you aren't in a reanimating biome.

But if you are, it *is* completely gamebreaking.

This should be marked as 'major'. Its severity is greater than many of the other issues marked as 'major'. 0000797, pet pathing through locked doors causing lag, is marked as major. That one doesn't even break any part of the game, it just causes lag.

This one completely breaks a huge, and fun, part of the game - playing near the reanimated dead. It's just impossible to do right now.
(0033019)
Detros   
2015-08-31 14:42   
1) "severity" by itself is not used when queuing bugs for fixing, so it can be filled with what the original reporter thought was appropriate in that time
2) Currently are developers adding new features. According to devlog it seems this part may end soon and there is surely be several runs of bugfixing once this group of features is completed.
(0033738)
mispy   
2015-12-10 13:13   
Just encountered this bug in 0.42.02, with a necromancer-raised goblin head. Save here: http://dffd.bay12games.com/file.php?id=11448 [^]
(0036901)
Toady One   
2017-11-20 14:03   
I fixed a related issue and that allowed me to put down various undead hair creatures. But it's possible there are other forms. When 0.44+ drops, we can reevaluate.