Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0005368Dwarf FortressDwarf Mode -- Interface, Announcementspublic2012-02-21 09:322017-10-29 11:36
HammerDave 
 
normalminorhave not tried
newopen 
Windows SDL
0.34.02 
 
0005368: Friendly werebeast-Peasant arrives with "megabeast" announcement, gets caught in cage trap
Lots of stuff that doesn't add up here.

A megabeast style announcement popped up:
The Peasant Erib IbeshatŒs has come! A short, sturdy creature fond of drink and industry.

This peasant did not appear at the map edge. The announcement popped up when he got trapped by one of my entrance cage traps. He shows up in the unit list as friendly with not much more information.

Possible bugs (may all be symptoms of the same underlying condition)
* Why is a friendly dwarf getting announced like a megabeast? A hostile might make a little more sense, but a friendly is just weird.
* How is a friendly getting caged?
* Why doesn't the announcement show up until the trap springs?

I have made a copy of the save in case it's needed, but will hold off using dffd space.

I figure the next step will be to try to release him and see what he does.
No tags attached.
related to 0005224new  Werecreatures and vampires are found naked in their lairs 
has duplicate 0005466resolved Footkerchief Werecreatures appear in non-monstrous form(?) 
has duplicate 0005827resolved Footkerchief a human immigrated into my dwarf fortress 
related to 0005508new  Elf ambush, shows as friendly, leaves immediately 
Issue History
2012-02-21 09:32HammerDaveNew Issue
2012-02-21 09:41FootkerchiefNote Added: 0020387
2012-02-21 12:36HammerDaveNote Added: 0020404
2012-02-26 16:19Logical2uRelationship addedrelated to 0005466
2012-02-26 16:19Logical2uSummaryPeasant arrives with "megabeast" announcement, friendly, caged => Werebeast-Peasant arrives with "megabeast" announcement, friendly, caged
2012-02-27 02:34LandricNote Added: 0020791
2012-02-27 06:32FootkerchiefRelationship replacedhas duplicate 0005466
2012-02-27 06:32FootkerchiefIssue Monitored: Landric
2012-02-27 06:32FootkerchiefRelationship addedrelated to 0005224
2012-02-29 08:27FootkerchiefRelationship addedrelated to 0005508
2012-04-23 06:55FootkerchiefRelationship addedhas duplicate 0005827
2012-04-23 06:56FootkerchiefSummaryWerebeast-Peasant arrives with "megabeast" announcement, friendly, caged => Friendly werebeast-Peasant arrives with "megabeast" announcement, gets caught in cage trap
2016-01-15 04:42HededeIssue Monitored: Hedede
2017-10-29 11:36LociNote Added: 0036814

Notes
(0020387)
Footkerchief   
2012-02-21 09:41   
He's probably a were-beast. What moon phase is it?
(0020404)
HammerDave   
2012-02-21 12:36   
I'm not doing so well with bug reporting, eh? lol

You're exactly right, this is a feature. Not positive there isn't still a bug in there somewhere, but likely not. Just don't know Toady well enough to know whether cage-trapping the undiscovered beast is an intended behavior or not. It would be more stealthy if not...

Built the cage, started connecting it with mechanisms. The icon blinking behind the cage changes to a Ñ. What the heck, haven't seen that character used before. Go to K screen, and whaddya know, it's a were-lizard. And the handy new moon indicator confirms, we're at full moon phase.

Loving the new features, even when they fool me into thinking something is broken. <woo hoo>
(0020791)
Landric   
2012-02-27 02:34   
Still interesting it causes dwarves to flee and cage traps to trigger when its in pesant (or "friendly") form. Is this a feature too?
(0036814)
Loci   
2017-10-29 11:36   
Werebeasts "sneak" in avoiding traps, lose their trap-avoidance and try to flee when they revert to their normal form, and post an announcement when "discovered" (by a cage trap in your example). The form of the announcement is a bit odd when the werebeast has already reverted to a meek "friendly" unit, but everything else here seems intentional.