Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0005375 | Dwarf Fortress | Adventure Mode -- Inventory | public | 2012-02-21 14:03 | 2012-02-21 22:15 |
Reporter | Xotano | ||||
Assigned To | Footkerchief | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0005375: crossbow/bowman companions | ||||
Description | once they run our of ammo they become useless, there needs to be some sort of way to replace there bolts/arrows besides cheating to control them so you can pick up more ammo on them. i was thinking of being able to trade with them as long as your standing next to them and having it not involve money but make it so you cant just take all there stuff off of them. they would need some small amount of scripting maybe to make them equip the better things they are given even if it means dropping less good stuff. that way you can put stuff on them and basically gear them up to be a more permanent companion instead of a disposable bag of bones. i guess it might cause problems with necromancer minions tho, unless it was impossible to talk to them. | ||||
Steps To Reproduce | |||||
Additional Information | there also needs to be an "Adventure Mode - Companion" category cus this really doesn't fit in inventory but thats as close as i could get, i'm sure its known but i'm not sure if it has been reported. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2012-02-21 14:03 | Xotano | New Issue | |||
2012-02-21 22:15 | Footkerchief | Note Added: 0020432 | |||
2012-02-21 22:15 | Footkerchief | Status | new => resolved | ||
2012-02-21 22:15 | Footkerchief | Resolution | open => no change required | ||
2012-02-21 22:15 | Footkerchief | Assigned To | => Footkerchief |
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