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0005375Dwarf FortressAdventure Mode -- Inventorypublic2012-02-21 14:032012-02-21 22:15
Xotano 
Footkerchief 
normalminoralways
resolvedno change required 
 
 
0005375: crossbow/bowman companions
once they run our of ammo they become useless, there needs to be some sort of way to replace there bolts/arrows besides cheating to control them so you can pick up more ammo on them.

i was thinking of being able to trade with them as long as your standing next to them and having it not involve money but make it so you cant just take all there stuff off of them.
they would need some small amount of scripting maybe to make them equip the better things they are given even if it means dropping less good stuff.

that way you can put stuff on them and basically gear them up to be a more permanent companion instead of a disposable bag of bones.

i guess it might cause problems with necromancer minions tho, unless it was impossible to talk to them.
there also needs to be an "Adventure Mode - Companion" category cus this really doesn't fit in inventory but thats as close as i could get,

i'm sure its known but i'm not sure if it has been reported.
No tags attached.
Issue History
2012-02-21 14:03XotanoNew Issue
2012-02-21 22:15FootkerchiefNote Added: 0020432
2012-02-21 22:15FootkerchiefStatusnew => resolved
2012-02-21 22:15FootkerchiefResolutionopen => no change required
2012-02-21 22:15FootkerchiefAssigned To => Footkerchief

Notes
(0020432)
Footkerchief   
2012-02-21 22:15   
This is not a bug. Feature requests go on the Suggestions forum, where this already has a couple threads:
http://www.bay12forums.com/smf/index.php?topic=70654.0 [^]
http://www.bay12forums.com/smf/index.php?topic=71048.0 [^]