Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005430Dwarf FortressAdventure Mode -- Generalpublic2012-02-24 06:232012-02-24 09:40
Xotano 
Footkerchief 
normalminorN/A
resolvedduplicate 
0.34.02 
 
0005430: two more necromancy bugs
re-killed zombies are reanimated as "(race) corpse corpse" and attack the rest of your zombies and you, and if you try and kill them all your zombies will stop seeing you as a companion.



having a large amount of zombie companions for some reason displaces HFS, i had 244 zombies and got attacked by 3 clowns when i left travel that then destroyed my whole army and myself.
reanimate a body, kill it, re-reanimate it
this one is an !ALWAYS!
unless you travel from where the body was killed and return.



reanimate ALL the bodies, travel for a wile, leave travel
seems theres a high chance of a clown chasin you down when you leave travel with 200+ zombies.
this one is more of a !RANDOM!.
i'll get a save where i have a large amount of zombies following me and upload it into dffd in a sec and post it in the comments, just gotta go raise some dead.

i wasn't sure what to set the category to so i set it to reactions (due to it having to do with necromancy) feel free to change it if you see fit.
necromancy
duplicate of 0005078resolved Toady One Zombies re-animated multiple times, resulting in malformed creature/corpse names 
duplicate of 0005111resolved Toady One Some player raised zombies are hostile to player and other friendly zombies 
duplicate of 0005077resolved Toady One Browsing world gen map causes corrupted feature files 
duplicate of 0002264resolved Toady One Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature 
Issue History
2012-02-24 06:23XotanoNew Issue
2012-02-24 06:26XotanoTag Attached: necromancy
2012-02-24 06:34XotanoNote Added: 0020595
2012-02-24 06:35XotanoNote Edited: 0020595bug_revision_view_page.php?bugnote_id=0020595#r7650
2012-02-24 06:38XotanoNote Edited: 0020595bug_revision_view_page.php?bugnote_id=0020595#r7651
2012-02-24 07:18FootkerchiefRelationship addedduplicate of 0005078
2012-02-24 07:18FootkerchiefStatusnew => resolved
2012-02-24 07:18FootkerchiefResolutionopen => duplicate
2012-02-24 07:18FootkerchiefAssigned To => Footkerchief
2012-02-24 07:18FootkerchiefRelationship addedduplicate of 0005111
2012-02-24 07:18FootkerchiefRelationship addedduplicate of 0005077
2012-02-24 07:20FootkerchiefNote Added: 0020599
2012-02-24 08:14XotanoNote Added: 0020602
2012-02-24 08:14XotanoStatusresolved => needs feedback
2012-02-24 08:14XotanoResolutionduplicate => reopened
2012-02-24 08:18XotanoNote Edited: 0020602bug_revision_view_page.php?bugnote_id=0020602#r7657
2012-02-24 08:22XotanoNote Edited: 0020602bug_revision_view_page.php?bugnote_id=0020602#r7658
2012-02-24 09:39FootkerchiefRelationship addedduplicate of 0002264
2012-02-24 09:40FootkerchiefNote Added: 0020610
2012-02-24 09:40FootkerchiefStatusneeds feedback => resolved
2012-02-24 09:40FootkerchiefResolutionreopened => duplicate

Notes
(0020595)
Xotano   
2012-02-24 06:34   
(edited on: 2012-02-24 06:38)
you should be able to test both of the bugs with this save file actually.
http://dffd.wimbli.com/file.php?id=5681 [^]

oops forgot the // in the link

well you should be able to as long as you can deal with the HFS :S

(0020599)
Footkerchief   
2012-02-24 07:20   
Reminder sent to: Xotano

Zombie names: 0005078. Hostile zombies: 0005111. HFS on the surface: 0005077.

Search for existing reports before posting any new reports.
(0020602)
Xotano   
2012-02-24 08:14   
(edited on: 2012-02-24 08:22)
i did search and how is having a zombie army displacing HFS to the surface a duplicate of the 3rd relation, that one has to do with crashing in dwarf mode, this one has to do with adventure mode (zombie) companions for some reason switching places with the HFS

the other 2 relations seem relevant tho sorry about that.

i guess the reason my search came up with nothing related to what i was searching is due to the fact that my searches were "necromancy" and "companions" and the like

(0020610)
Footkerchief   
2012-02-24 09:40   
Save corruption causes underground and surface stuff to mingle in weird ways i.e. demons on the surface. If demons are actually switching places with your zombies, then there may be some 0002264 in there as well.