Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005430 | Dwarf Fortress | Adventure Mode -- General | public | 2012-02-24 06:23 | 2012-02-24 09:40 |
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Reporter | Xotano | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.34.02 | |
Target Version | | Fixed in Version | | |
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Summary | 0005430: two more necromancy bugs |
Description | re-killed zombies are reanimated as "(race) corpse corpse" and attack the rest of your zombies and you, and if you try and kill them all your zombies will stop seeing you as a companion.
having a large amount of zombie companions for some reason displaces HFS, i had 244 zombies and got attacked by 3 clowns when i left travel that then destroyed my whole army and myself. |
Steps To Reproduce | reanimate a body, kill it, re-reanimate it
this one is an !ALWAYS!
unless you travel from where the body was killed and return.
reanimate ALL the bodies, travel for a wile, leave travel
seems theres a high chance of a clown chasin you down when you leave travel with 200+ zombies.
this one is more of a !RANDOM!. |
Additional Information | i'll get a save where i have a large amount of zombies following me and upload it into dffd in a sec and post it in the comments, just gotta go raise some dead.
i wasn't sure what to set the category to so i set it to reactions (due to it having to do with necromancy) feel free to change it if you see fit. |
Tags | necromancy |
Relationships | duplicate of | 0005078 | resolved | Toady One | Zombies re-animated multiple times, resulting in malformed creature/corpse names | duplicate of | 0005111 | resolved | Toady One | Some player raised zombies are hostile to player and other friendly zombies | duplicate of | 0005077 | resolved | Toady One | Browsing world gen map causes corrupted feature files | duplicate of | 0002264 | resolved | Toady One | Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-02-24 06:23 | Xotano | New Issue | |
2012-02-24 06:26 | Xotano | Tag Attached: necromancy | |
2012-02-24 06:34 | Xotano | Note Added: 0020595 | |
2012-02-24 06:35 | Xotano | Note Edited: 0020595 | bug_revision_view_page.php?bugnote_id=0020595#r7650 |
2012-02-24 06:38 | Xotano | Note Edited: 0020595 | bug_revision_view_page.php?bugnote_id=0020595#r7651 |
2012-02-24 07:18 | Footkerchief | Relationship added | duplicate of 0005078 |
2012-02-24 07:18 | Footkerchief | Status | new => resolved |
2012-02-24 07:18 | Footkerchief | Resolution | open => duplicate |
2012-02-24 07:18 | Footkerchief | Assigned To | => Footkerchief |
2012-02-24 07:18 | Footkerchief | Relationship added | duplicate of 0005111 |
2012-02-24 07:18 | Footkerchief | Relationship added | duplicate of 0005077 |
2012-02-24 07:20 | Footkerchief | Note Added: 0020599 | |
2012-02-24 08:14 | Xotano | Note Added: 0020602 | |
2012-02-24 08:14 | Xotano | Status | resolved => needs feedback |
2012-02-24 08:14 | Xotano | Resolution | duplicate => reopened |
2012-02-24 08:18 | Xotano | Note Edited: 0020602 | bug_revision_view_page.php?bugnote_id=0020602#r7657 |
2012-02-24 08:22 | Xotano | Note Edited: 0020602 | bug_revision_view_page.php?bugnote_id=0020602#r7658 |
2012-02-24 09:39 | Footkerchief | Relationship added | duplicate of 0002264 |
2012-02-24 09:40 | Footkerchief | Note Added: 0020610 | |
2012-02-24 09:40 | Footkerchief | Status | needs feedback => resolved |
2012-02-24 09:40 | Footkerchief | Resolution | reopened => duplicate |
Notes |
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(0020595)
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Xotano
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2012-02-24 06:34
(edited on: 2012-02-24 06:38) |
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you should be able to test both of the bugs with this save file actually.
http://dffd.wimbli.com/file.php?id=5681 [^]
oops forgot the // in the link
well you should be able to as long as you can deal with the HFS :S
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Reminder sent to: Xotano Zombie names: 0005078. Hostile zombies: 0005111. HFS on the surface: 0005077.
Search for existing reports before posting any new reports. |
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(0020602)
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Xotano
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2012-02-24 08:14
(edited on: 2012-02-24 08:22) |
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i did search and how is having a zombie army displacing HFS to the surface a duplicate of the 3rd relation, that one has to do with crashing in dwarf mode, this one has to do with adventure mode (zombie) companions for some reason switching places with the HFS
the other 2 relations seem relevant tho sorry about that.
i guess the reason my search came up with nothing related to what i was searching is due to the fact that my searches were "necromancy" and "companions" and the like
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Save corruption causes underground and surface stuff to mingle in weird ways i.e. demons on the surface. If demons are actually switching places with your zombies, then there may be some 0002264 in there as well. |
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