Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000545Dwarf FortressDwarf Mode -- Tradepublic2010-04-05 18:372012-02-26 07:35
Rochndil 
Footkerchief 
normalmajoralways
resolvedunable to reproduce 
WindowsXPSP3
0.31.01 
 
0000545: NO dwarven caravans!
I've played one game to year three, and a second is already in year 4, and I've yet to see ANY Dwarven caravans. I've been visited by the tree-huggers and the hyoomans, but my own people seem to have abandoned me. I've had quite a few immigrants though, starting VERY early.
Play a game, and wait...and wait...
caravan, trade
related to 0001662resolved Footkerchief I have not received an Immigrant in years. 
related to 0000197resolved Toady One No wagons in trader/merchant caravans 
related to 0006184resolved Footkerchief Dwarven populations are infinitely generated in no-dwarf worlds 
Issue History
2010-04-05 18:37RochndilNew Issue
2010-04-05 18:39Logical2uNote Added: 0001280
2010-04-05 19:05FootkerchiefNote Added: 0001289
2010-04-05 19:07garanisNote Added: 0001291
2010-04-05 19:09RichardCoreyNote Added: 0001293
2010-04-05 20:31SinnyilNote Added: 0001325
2010-04-07 12:05RochndilNote Added: 0001817
2010-04-11 16:03RochndilNote Added: 0002896
2010-04-11 17:00ZasNote Added: 0002905
2010-04-12 07:38RochndilNote Added: 0003042
2010-04-14 02:08DekarNote Added: 0003431
2010-04-14 02:09DekarIssue Monitored: Dekar
2010-04-14 03:14JimmyNote Added: 0003436
2010-04-14 03:14JimmyNote Edited: 0003436bug_revision_view_page.php?bugnote_id=0003436#r1139
2010-04-15 23:21ManslayNote Added: 0003807
2010-04-15 23:57jgoodwinIssue Monitored: jgoodwin
2010-04-16 00:53LangdonNote Added: 0003814
2010-04-16 05:50DekarNote Added: 0003834
2010-04-23 14:25KumquatNote Added: 0004772
2010-04-23 14:40KennelTag Attached: caravan
2010-04-23 14:40KennelTag Attached: trade
2010-04-24 09:30Knight OtuNote Added: 0004887
2010-04-24 11:26DoctorZuberNote Added: 0004902
2010-04-25 16:11KumquatNote Added: 0005050
2010-04-26 11:03FootkerchiefRelationship addedrelated to 0000197
2010-04-28 11:19TravellerNote Added: 0005555
2010-05-01 13:30FootkerchiefRelationship addedparent of 0001662
2010-05-05 00:36FootkerchiefRelationship replacedrelated to 0001662
2010-05-05 02:06JerkwhistleNote Added: 0006156
2010-07-30 06:49DawkinsIssue Monitored: Dawkins
2011-04-23 03:41KogutNote Added: 0017474
2011-04-23 03:41KogutNote Edited: 0017474bug_revision_view_page.php?bugnote_id=0017474#r6497
2012-02-26 06:20RochndilNote Added: 0020714
2012-02-26 06:23XotanoNote Added: 0020715
2012-02-26 07:35FootkerchiefStatusnew => resolved
2012-02-26 07:35FootkerchiefResolutionopen => unable to reproduce
2012-02-26 07:35FootkerchiefAssigned To => Footkerchief
2012-09-11 20:56FootkerchiefRelationship addedrelated to 0006184

Notes
(0001280)
Logical2u   
2010-04-05 18:39   
Not having this issue - in two forts I've had dwarven caravans.

Is there a Dwarven civ near you? Was it conquered by anyone? Is your depot accessible to wagons?
(0001289)
Footkerchief   
2010-04-05 19:05   
It does seem to take longer for them to arrive now. I'm not sure if that's deliberate or not.
(0001291)
garanis   
2010-04-05 19:07   
The caravan arrival time does seem to vary a lot... Maybe they are getting stuck in the terrain off the local map?
(0001293)
RichardCorey   
2010-04-05 19:09   
I've experienced the delay, as Footkerchief pointed out (I spent the whole of my first "Late Autumn" ready to back up my save and check my civ and post a bug report, and then my caravan came with a liaison with the title "Marksdwarf" which made me grin) but my guess is that your Dwarven Civ is extinct somehow. That happened very occasionally in 40d, too. Check for local civs.

(I haven't had any Humans or Elves yet in the one fort I've played. Sad Pandaman.)
(0001325)
Sinnyil   
2010-04-05 20:31   
It should be noted that not every embark area can be reached by trade caravans. One of the tab options is something about trade, and you can see if the different civs have trade paths to you. I went through two forts with no trading before I figured that out.
(0001817)
Rochndil   
2010-04-07 12:05   
I'd suspect my civ was extinct, but it still shows on the list. I got several initial waves of immigrants, and then they stopped too. My pop is at 30, with no changes in two years or more, other than reproduction. The site (initially) showed Dwarves as neighbors, and they STILL show on the civ list. I've been visited by the elves, hyoomans (with no wagons), goblins, and kobolds without trouble.
(0002896)
Rochndil   
2010-04-11 16:03   
I've played three games so far, on both 01 and 02, and have yet to see a single caravan from the homeland. I get immigrant waves, maybe 3 or so, and then those stop as well. The only thing I can think of is that it may be related to playing in a SMALL region. It never caused problems before, but maybe that's the source of this bug.
(0002905)
Zas   
2010-04-11 17:00   
I don't have this issue on my fortress. Do you embark in some particularly isolated region, like a glacier or some evil wilderness? How far id your site from the nearest dwarven settlement? Do you have large created wealth?
(0003042)
Rochndil   
2010-04-12 07:38   
Various locations, some within spitting distance of a dwarven stronghold. ALL locations checked for civ access before embark. Wealth varies of course, but was decent (especially in the longer-running game). The pattern is the same in each case, a few waves of migrants, then nothing. No dwarven caravans, ever, up to year 6 or so (in the longest game I've played so far). The only unusual thing is that all games were played in SMALL regions. I'll try a "normal" world next time and see how it goes.
(0003431)
Dekar   
2010-04-14 02:08   
I have the same issue in .03, late summer in my second year and not a single caravan.
3 migrant waves with the third not attracting anyone, so I'm still at 19 dwarves.

Civ screen shows a dwarven civ but with no noteable leader. There should also be humans on the world and with access to the fort.

I modded kobolds to a full civ and created a world where they have several sites near my fort location. Can they ambush the caravans?
(0003436)
Jimmy   
2010-04-14 03:14   
I'd check legends if I were you. Sometimes your civ can be attacked right at the end of world gen, destroying all the historical figures. It's happened to me.

(0003807)
Manslay   
2010-04-15 23:21   
I have the same situation as Dekar.
one or two migration waves, NO dwarven caravans for 6 years of playing already (have a dw civ in "c" screen)
Also, elven traders don't leave trade depot for some years long, cutting FPS by half :(
(0003814)
Langdon   
2010-04-16 00:53   
This happened in my last .02 game, and I checked legends afterwards - my civ was wiped out in world gen. It seems the first one or two migrant waves are hardcoded to arrive regardless of the trade level or presence of a mountainhome, but no more migrant waves arrived after the first year.
(0003834)
Dekar   
2010-04-16 05:50   
In legends, my civ only has a history until the year 14, then comes a large gap in the history until 1051 when my fort was founded. :/
(0004772)
Kumquat   
2010-04-23 14:25   
I had this happen as well, autumn came and went with no dwarf caravan.

I then checked the legends in a backup copy of the world and noticed that my home civ was actually smashed at year 38 by a titan: the only dwarf civ in a SMALLER_REGION type world.

Supposedly worldgen should have rejected the world at that point.
(0004887)
Knight Otu   
2010-04-24 09:30   
Worldgen only rejects worlds when it can't place a playable civilization - extinctions, it doesn't care about. However, the game should probably be better about warning you if you try to embark for a destroyed civilization.
(0004902)
DoctorZuber   
2010-04-24 11:26   
Humm... I had a fort I abandoned because it became clear to me that I was never going to get a trader. I didn't think about it too much at the time, but I did have the one dwarven civilization on the list so I should have been getting dwarven caravans, but I wasn't.
(0005050)
Kumquat   
2010-04-25 16:11   
I have now had this happen a few times - happens more often in small/smaller regions. Every time the home civ has been nuked either by goblins or brutes/megabeasts - the latter more often in small maps. Easiest and probably surest way to check if it happened is to check historical maps in legends and see if the home civ has any area/influence at the last year. That has been 100% sure way for me.
(0005555)
Traveller   
2010-04-28 11:19   
Just had this happen to me. Dwarven cities showed up on the map, but they turned out to be empty--you can check whether this is going to happen ahead of time by firing up adventurer mode and seeing if you can play as a dwarf.
(0006156)
Jerkwhistle   
2010-05-05 02:06   
I've generated a few worlds with the above problem, and had nearly five in a row when I had turned up the number of mountain caves in the worldgen parameters. I've since turned that variable down to below default and have not had a single world with an unplayable dwarven civ. It could have simply been the luck of the draw, but it might be worth testing.
(0017474)
Kogut   
2011-04-23 03:41   
save? In .25 dead civs will send you caravans.

(0020714)
Rochndil   
2012-02-26 06:20   
As of .34-02 this seems to be fixed, I've seen numerous caravans arrive successfully.
(0020715)
Xotano   
2012-02-26 06:23   
i don't think this is really a glitch as much as it is some civs cant reach certain areas and therefore wont be able to trade with you.