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This would likely apply to all types of containers - armor stands, animal traps, backpacks, barrels, bins, boxes (bags/chests/coffers), buckets, cabinets, cages, coffins, flasks, goblets, quivers, tools (e.g. large pots, jugs, wheelbarrows, minecarts), and weapon racks. |
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Normal solution: Add 'Waterproof' property to containers.
Dwarf solution: Add 'Unit Size' property to fluids and other objects and 'Mesh Size' property to containers. |
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Granite26: The "Dwarf solution" already exists - all items have a size, and all containers have a capacity, described and listed in the "Weight" article on the DF Wiki. |
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(0024657)
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Dwarfu
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2014-03-29 23:25
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This is mostly covered in 0000310, but I'll make it a child for the particular instances of container interaction. We can disassociate it if it isn't handled with the infinite liquid situation of the parent. |
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(0028607)
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lue
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2014-08-08 13:05
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I don't think this is a bug. You can fill your backpack with water in real life, after all. |
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