Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005563 | Dwarf Fortress | Miscellaneous Crashes | public | 2012-03-06 19:22 | 2012-03-27 03:59 |
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Reporter | Qmarx | |
Assigned To | Toady One | |
Priority | normal | Severity | crash | Reproducibility | unable to reproduce |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.34.05 | |
Target Version | | Fixed in Version | 0.34.07 | |
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Summary | 0005563: Adventurer Mode crashing in sleep, fast travel |
Description | Adventure mode is crashing for me pretty consistently. I walked next to a lair, and the game crashed. I made a new adventurer, slept in a human fortress, and the game crashed as well.
The 'error signature' is
"AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 005b5561"
And the entire contents of my errorlog.txt is
"
path fail: milkfish,0,113,110 -> 3,110,110: Id 0009684:Path Goal Seek Station Flood:Station None at 3,110,110
loop path fail: <invalid goal> eagle,0,130,105 -> -5,130,106: Id #13630:Path Goal Flee from Opponent:Station None at 27,97,104
loop path fail: <invalid goal> stingray,60,143,80 -> 60,145,80: Id #14677:Path Goal Flee from Opponent:Station None at 61,131,80
" |
Steps To Reproduce | |
Additional Information | Sorry that this isn't particularly helpful, but I don't have a save. I can't locate an open bug report that cover either of these. Hopefully either I'll have a save for this soon, or someone else can post more details. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-03-06 19:22 | Qmarx | New Issue | |
2012-03-06 19:30 | Footkerchief | Note Added: 0021194 | |
2012-03-06 19:30 | Footkerchief | Status | new => resolved |
2012-03-06 19:30 | Footkerchief | Resolution | open => unable to reproduce |
2012-03-06 19:30 | Footkerchief | Assigned To | => Footkerchief |
2012-03-06 19:39 | Qmarx | Note Added: 0021196 | |
2012-03-06 19:39 | Qmarx | Status | resolved => needs feedback |
2012-03-06 19:39 | Qmarx | Resolution | unable to reproduce => reopened |
2012-03-06 19:47 | Qmarx | Note Edited: 0021196 | bug_revision_view_page.php?bugnote_id=0021196#r7888 |
2012-03-06 19:48 | Qmarx | Issue Monitored: Qmarx | |
2012-03-06 19:48 | Qmarx | Issue End Monitor: Qmarx | |
2012-03-06 19:48 | Qmarx | Note Edited: 0021196 | bug_revision_view_page.php?bugnote_id=0021196#r7889 |
2012-03-06 19:51 | Qmarx | Note Edited: 0021196 | bug_revision_view_page.php?bugnote_id=0021196#r7890 |
2012-03-06 20:07 | Footkerchief | Assigned To | Footkerchief => |
2012-03-06 20:07 | Footkerchief | Status | needs feedback => new |
2012-03-06 20:07 | Footkerchief | Note Added: 0021197 | |
2012-03-06 20:18 | Footkerchief | Note Edited: 0021197 | bug_revision_view_page.php?bugnote_id=0021197#r7892 |
2012-03-07 07:33 | Qmarx | Note Added: 0021210 | |
2012-03-07 07:59 | Qmarx | Note Edited: 0021210 | bug_revision_view_page.php?bugnote_id=0021210#r7901 |
2012-03-07 08:03 | Qmarx | Note Edited: 0021210 | bug_revision_view_page.php?bugnote_id=0021210#r7902 |
2012-03-27 03:59 | Toady One | Note Added: 0021787 | |
2012-03-27 03:59 | Toady One | Status | new => resolved |
2012-03-27 03:59 | Toady One | Fixed in Version | => Next Version |
2012-03-27 03:59 | Toady One | Resolution | reopened => fixed |
2012-03-27 03:59 | Toady One | Assigned To | => Toady One |
Notes |
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Yeah, without a save or very specific information about the circumstances, this is not actionable information. Please reopen this report or PM me on the forums if a save becomes available. |
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(0021196)
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Qmarx
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2012-03-06 19:39
(edited on: 2012-03-06 19:51) |
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Just finished making a save that recreates the bug...
Save file:
http://dffd.wimbli.com/file.php?id=5801 [^]
How to replicate: Press (T) to travel at the city map level, then walk off the site.
Here's an exact key sequence to make sure it can be replicated:
Press (T) to travel
Proceed
8 8 8 4 8 8 (following the road)
7 7 4 4 4 4 4 (to the bridge)
and then just keep jamming 7 to go northwest. It'll crash in about 20ish keypresses.
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(0021197)
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Footkerchief
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2012-03-06 20:07
(edited on: 2012-03-06 20:18) |
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Awesome, thanks!
edit: confirmed no save corruption, at least not like 0005077.
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(0021210)
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Qmarx
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2012-03-07 07:33
(edited on: 2012-03-07 08:03) |
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Weirdly enough, you *can* leave the region on foot in the fully-zoomed-in map. If you do that, it'll crash the moment you enter Travel mode.
I was able to walk all the way to Routbeaches and read a slab without issue.
Leaving from there, traveling to the wrong place while fully zoomed in still occasionally causes crashes. So there's definitely something up with this.
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I think this is the same root cause as 0005599 -- the crashy town is on the top edge of the world map, and edge towns have been bad. |
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