Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005573Dwarf FortressPathfindingpublic2012-03-07 13:292012-03-07 14:25
Edrin 
Logical2u 
lowminorsometimes
resolvedduplicate 
PCWindows7 SP1 x64
0.34.05 
 
0005573: When several are available, dwarves don't always choose the closest possible job tile
Some jobs can be made from several tiles, like, say building a wall in the middle of an empty field. It can be made from either the north, south, etc. tile. The dwarf often choses the north tile if available, then the west one and so on (but not always) with no regard to logic. In the process, they often end up walled in and starving to death if you don’t watch them closely. Sometime, they will make an insane trip to the other end of the map just to start digging on the other side, even if it may have been done by walking one tile to the nearest side.
It is especially annoying when digging, building walls or floor, but also building pretty much anything, smoothing, engraving, carving fortifications, and felling trees.
Order a dwarf to dig a wall than can be mined from the south and the north, he will tend to dig the north side, even if he is located one tile away to the south.
This one has been around from at least version 0.31.25
No tags attached.
duplicate of 0001463new  Dwarves prioritize tasks oddly 
Issue History
2012-03-07 13:29EdrinNew Issue
2012-03-07 13:30EdrinIssue Monitored: Edrin
2012-03-07 14:25Logical2uNote Added: 0021234
2012-03-07 14:25Logical2uRelationship addedduplicate of 0001463
2012-03-07 14:25Logical2uStatusnew => resolved
2012-03-07 14:25Logical2uResolutionopen => duplicate
2012-03-07 14:25Logical2uAssigned To => Logical2u

Notes
(0021234)
Logical2u   
2012-03-07 14:25   
Behaviour is covered under 0001463 - dwarves prioritize tasks badly.