Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005846 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2012-04-28 08:16 | 2012-04-28 11:13 |
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Reporter | keir | |
Assigned To | Knight Otu | |
Priority | low | Severity | tweak | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.34.07 | |
Target Version | | Fixed in Version | | |
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Summary | 0005846: Dwarf's falling into magma survive for multiple Z-levels |
Description | I had a dwarf child population explosion probably due to using 0, 0 in the init file for babies/children (which is another separate issue) so that 40% of my fort were lazy children. Luckily I had a lava tube. So I built a hanging set of floors above the tube, assigned it as a meeting area, and then got the children to deconstruct it when there was no one else of value there. 18 of the little darlings plunged to their death. Except they kept plunging all the way down until they discovered the magma sea and adamantium! Aside from instant reporting of what they found, how did they survive falling through over 60 z-levels of magma?
I suspect some of the new cart physics for objects slowing down in liquid might fix this but it seems nonsensical. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000397 | confirmed | lethosor | Creatures fall too fast through magma, die of bleeding instead of melting/suffocating, scout out/reveal areas while dying |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-04-28 08:16 | keir | New Issue | |
2012-04-28 11:13 | Knight Otu | Relationship added | duplicate of 0000397 |
2012-04-28 11:13 | Knight Otu | Status | new => resolved |
2012-04-28 11:13 | Knight Otu | Resolution | open => duplicate |
2012-04-28 11:13 | Knight Otu | Assigned To | => Knight Otu |