Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005893 | Dwarf Fortress | Fire | public | 2012-05-15 08:49 | 2014-01-26 10:22 |
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Reporter | nshapter | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | win 7 | OS Version | 32, enterprise |
Product Version | 0.34.08 | |
Target Version | | Fixed in Version | | |
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Summary | 0005893: Magma occasionally fails to destroy utterly flammable items, see description and save for list |
Description | Bodies continue to rot/ create miasma and negative thoughts. Clothes _sometimes_ burn for months.
Here's a save in 34.08, a hermit fortress. The remains of all the other migrants in the room adjacent the depot are creating miasma, but not visible through (k)
A set of burning clothing has been submerged in magma since before the traders arrived.
Traders and liaison are locked in the depot, magma at the ready. Pull the lever and do your own experiment. |
Steps To Reproduce | submerge creatures (dwarves probably) in magma.
look for weirdness. |
Additional Information | one mod present, language file "language_SPANISH.txt" enabled as dwarfspeak in entity_default.txt
not likely to change this behavior in my estimation
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Tags | clothing, magma, miasma |
Relationships | duplicate of | 0000895 | resolved | Toady One | Items disappear (become invisible) after getting pushed by flowing water, burning in magma, or encased in ice | has duplicate | 0005764 | resolved | Footkerchief | Vaporized dwarf's !!clothing!! is still on my stocks list after years submerged in magma. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-05-15 08:49 | nshapter | New Issue | |
2012-05-15 08:49 | nshapter | Note Added: 0022520 | |
2012-05-15 08:52 | nshapter | Tag Attached: magma | |
2012-05-15 08:52 | nshapter | Tag Attached: miasma | |
2012-05-15 08:52 | nshapter | Tag Attached: clothing | |
2012-05-15 08:53 | Footkerchief | Note Added: 0022521 | |
2012-05-15 08:55 | Footkerchief | Relationship added | has duplicate 0005764 |
2012-05-15 08:56 | Footkerchief | Note Added: 0022522 | |
2012-05-15 08:56 | nshapter | Note Added: 0022523 | |
2012-05-15 08:57 | nshapter | Note Added: 0022524 | |
2012-05-15 08:59 | nshapter | Note Added: 0022525 | |
2012-05-15 09:07 | nshapter | Note Added: 0022526 | |
2012-05-15 09:48 | Quietust | Note Added: 0022527 | |
2012-05-15 10:08 | nshapter | Note Added: 0022528 | |
2012-05-16 07:22 | Footkerchief | Note Added: 0022540 | |
2012-05-16 07:23 | Footkerchief | Relationship added | related to 0000895 |
2012-05-16 07:23 | Footkerchief | Note Edited: 0022540 | bug_revision_view_page.php?bugnote_id=0022540#r8395 |
2012-05-16 08:18 | Quietust | Note Added: 0022543 | |
2012-05-16 21:31 | nshapter | Note Added: 0022556 | |
2014-01-26 10:22 | Footkerchief | Relationship replaced | duplicate of 0000895 |
2014-01-26 10:22 | Footkerchief | Status | new => resolved |
2014-01-26 10:22 | Footkerchief | Resolution | open => duplicate |
2014-01-26 10:22 | Footkerchief | Assigned To | => Footkerchief |
Notes |
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Reminder sent to: nshapter Do you have temperature enabled in init.txt? |
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Also, do the items have many coatings of blood as described at 0003127? |
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I have
"
[TEMPERATURE:YES]
"
in d_init.txt |
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good point I did also change some announcements, show flow #'s etc, but nothing that should change mechanics. |
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according to the descriptions, the clothes are clean, some are dyed, no blood or contaminants. just !!*!! |
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I just loaded it up, and after a couple more days they burned away, but it's been under magma since before the traders arrived. The miasma seems to have stopped.
Maybe quitting and reloading did it.
Or possibly it resolved upon magma reaching 7/7
The lone dwarf is still remembering 'having to endure the decay of a friend.' The body in question was long gone under at least 4/7 magma when I noticed the miasma and sudden downturn in his mood. |
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this should be as easy a push as possible as magma filled the room fairly slowly through one square of fortification. There is no outflow, it just kind of filled up the sealed room. I would note that the opening of the drawbridge into the depot did produce more flow, and there was nothing organic left behind. |
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(0022540)
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Footkerchief
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2012-05-16 07:22
(edited on: 2012-05-16 07:23) |
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It doesn't matter whether the push is "easy" or not. Flowing liquid is flowing liquid in DF. Can you rule out 0000895?
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If the items are invisible to the [k] cursor and still show up in stocks (and the stocks "zoom" key works), then this is definitely 0000895. |
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That's not what i had at all, but rather, some clothes burned for 3 months, and some bodies rotted while not visible via K, there was no bookkeeper to view stocks.
marking this for close as I'm sure there's better bugs to kill |
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