Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006220 | Dwarf Fortress | General | public | 2012-10-06 21:57 | 2017-11-27 05:42 |
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Reporter | XXSockXX | |
Assigned To | Dwarfu | |
Priority | normal | Severity | major | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.34.11 | |
Target Version | | Fixed in Version | | |
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Summary | 0006220: Depopulation of underground animals when playing Adventure mode |
Description | After playing an adventurer for a short in-game time, numbers of underground wildlife drop sharply. In a pocket world all underground creatures are extinct after a few in-game days. This affects cavern and magma creatures and vermin. Demons, forgotten beasts and (as it seems) underground civilisations are not affected. |
Steps To Reproduce | Check population info in a world, play an adventurer for a while, check population again. |
Additional Information | First noticed in 34.07, the issue occurs still in 34.11.
Quietust suggested that the game spawns creatures when travelling over an area and then forgets to add them back to the population. |
Tags | No tags attached. |
Relationships | has duplicate | 0009548 | resolved | Knight Otu | Playing adventure mode causes massive cave animal population drops | related to | 0007206 | resolved | Toady One | Hordes of creatures accumulating near empty lair with each fast travel |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-10-06 21:57 | XXSockXX | New Issue | |
2013-05-07 02:51 | Knight Otu | Tag Attached: Fixed in 0.34.12? | |
2013-05-07 02:52 | Knight Otu | Note Added: 0023959 | |
2014-07-07 22:23 | Footkerchief | Tag Renamed | Fixed in 0.34.12? => Fixed in 0.40.01? |
2014-07-10 08:26 | XXSockXX | Note Added: 0025539 | |
2014-07-10 13:14 | thvaz | Note Added: 0025579 | |
2014-07-10 13:15 | thvaz | Note Edited: 0025579 | bug_revision_view_page.php?bugnote_id=0025579#r9535 |
2014-07-10 13:17 | thvaz | Note Added: 0025580 | |
2014-07-10 13:20 | Dwarfu | Tag Detached: Fixed in 0.40.01? | |
2014-07-10 13:21 | Dwarfu | Note Added: 0025583 | |
2014-07-10 13:21 | Dwarfu | Assigned To | => Dwarfu |
2014-07-10 13:21 | Dwarfu | Status | new => acknowledged |
2014-07-10 14:05 | XXSockXX | Note Added: 0025592 | |
2014-07-10 15:38 | XXSockXX | Note Edited: 0025592 | bug_revision_view_page.php?bugnote_id=0025592#r9541 |
2014-07-10 15:52 | XXSockXX | Note Edited: 0025592 | bug_revision_view_page.php?bugnote_id=0025592#r9544 |
2014-07-11 05:23 | XXSockXX | Issue Monitored: XXSockXX | |
2014-07-13 10:25 | Footkerchief | Summary | Underground wildlife vanishes when playing Adventure mode => Depopulation of underground animals when playing Adventure mode |
2014-07-13 10:26 | Footkerchief | Relationship added | related to 0007206 |
2014-07-13 14:03 | Talvieno | Note Added: 0026201 | |
2014-07-16 11:22 | XXSockXX | Note Added: 0026651 | |
2014-07-16 11:23 | XXSockXX | Note Edited: 0026651 | bug_revision_view_page.php?bugnote_id=0026651#r9936 |
2014-09-06 10:03 | smjjames | Note Added: 0029990 | |
2014-09-06 10:05 | smjjames | Note Edited: 0029990 | bug_revision_view_page.php?bugnote_id=0029990#r11661 |
2014-09-06 14:20 | thvaz | Issue Monitored: thvaz | |
2016-02-09 04:32 | Knight Otu | Relationship added | has duplicate 0009548 |
2016-05-21 02:24 | TheCrazyHamsteR | Issue Monitored: TheCrazyHamsteR | |
2017-11-27 05:03 | thvaz | Note Added: 0037046 | |
2017-11-27 05:42 | FantasticDorf | Note Added: 0037047 | |
2018-04-16 18:20 | Huntthetroll | Issue Monitored: Huntthetroll | |
Notes |
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According to the latest dev log, this seems to be fixed for the next version.
05/06/2013: "... I also fixed a bug that caused the wilderness populations of underground areas and rivers to slowly vanish and die when the area is realized tile-wise repeatedly, and some other such problems that popped up playing with the world debugger. ..." |
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Not fixed in 0.40.01.
Tried one world so far, will test some more, but it appears underground wildlife numbers still decline rapidly after adventuring. |
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(0025579)
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thvaz
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2014-07-10 13:14
(edited on: 2014-07-10 13:15) |
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After XXSockXX I tested, an confirm its not fixed.
I saved the world_sites_and_pops after creating a pocket world and played a bit. I didn't even get to reach any underground parts, and after one day in-game (plus the 20 automatic days of the calendar) I retired and accessed legends mode, where I exported another world_sites_and_pops...below there is a comparation between them
First Export:
872 gorlaks
867 trolls
578 giant cave spiders
161 giant earthworms
503 gremlins
4037 troglodytes
347 giant moles
322 giant rats
206 large rats
1409 dralthas
2255 pond grabbers
580 giant toads
590 giant olms
Second Export:
126 gorlaks
121 trolls
57 giant cave spiders
49 giant earthworms
102 gremlins
348 troglodytes
72 giant moles
45 giant rats
30 large rats
224 dralthas
154 pond grabbers
59 giant toads
69 giant olms
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(0025580)
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thvaz
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2014-07-10 13:17
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Maybe Toady commited an oversight when he was fixing and it is easier now. Probable Quick fix? |
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(0025583)
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Dwarfu
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2014-07-10 13:21
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(0025592)
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XXSockXX
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2014-07-10 14:05
(edited on: 2014-07-10 15:52) |
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(0026651)
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XXSockXX
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2014-07-16 11:22
(edited on: 2014-07-16 11:23) |
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For the record, it's still in 40.03, it's probably just not high priority right now.
I'm not sure if it's related to 0007216, I noticed it first in 34.07 adventures where I played for a long time, but I never encountered underground creatures on the surface like what's described in 0007216 (except for the leather issue in lairs).
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(0029990)
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smjjames
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2014-09-06 10:03
(edited on: 2014-09-06 10:05) |
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Still happening in 40.11, and I think they're locally extinct now where I've been travelling around.
Initial legends export after worldgen:
Giant Cave Spiders: 115211
Giant Earthworms: 105697
Blind Cave Bears: 102014
Cave Dragons: 57915
Green Devourers: 48564
Gremlins: 29783
Legends export after copying and retiring the copy on the 16th of Felsite, so, this is three months later:
Giant Cave Spiders: 103044
Giant Earthworms: 98424
Blind Cave Bears: 81189
Cave Dragons: 51855
Green Devourers: 44019
Gremlins: 24958
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(0037046)
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thvaz
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2017-11-27 05:03
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Still happens as of 0.44.02:
Pocket World, before:
12846 gorlaks
6916 trolls
1770 giant cave spiders
20627 elk birds
6721 giant cave swallows
6613 naked mole dogs
After an adeventurer walk around one day:
8715 gorlaks
4768 trolls
1254 giant cave spiders
13616 elk birds
4405 giant cave swallows
4284 naked mole dogs |
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Though it is slightly tangential, population crashing upon adventurer visiting also occured by a large margin in @LordKnows note (issue note link beneath) in issue report 0007526 where trying to enter the city of 'Pointrose' which was massively overpopulated with flymen and laggy 2 in game weeks later caused masses of them to suddenly die & stablise at as smaller amount.
Wheras the other test site that wasn't visted "brassdark" is still massively populated by flypeople. (before & after population change saves commited on the issue note)
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7526#c35735 [^]
@Quietust mentions also that in the populations being loaded in, since the caverns is all 1 large area population pool with lots of poorly defined & overlapping sub-regions which are patrolled by FB's, all the creatures are loaded & drawn from the total caverns population each time rather than each local biome like the overworld. (link below to forum post)
http://www.bay12forums.com/smf/index.php?topic=117308.msg3668034#msg3668034 [^]
Same may be relevant for "Pointrose" as those individuals are replaced/removed out of the pool when the adventurer moves away but demand to be constant due to historical figures, requiring respawns like issue report 0005106. @Quietust themselves partially confirms this when he lured a soldier out of a loaded site only to have a duplicate guard take their place when he returned. (issue note beneath)
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5106#c20951 [^] |
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