Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006305 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2013-04-10 10:33 | 2014-08-04 15:01 |
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Reporter | epeli | |
Assigned To | Footkerchief | |
Priority | low | Severity | minor | Reproducibility | unable to reproduce |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.34.11 | |
Target Version | | Fixed in Version | | |
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Summary | 0006305: Door permanently stuck open |
Description | Somehow, I've managed to get a tile glitched so any door built on it will be permanently stuck open.
DFHack probe utility reports nothing special about the tile itself. The tile/door worked normally for years in the savegame before getting stuck open.
Tricks tried, not fixing the bug:
- Rebuilding the door
- Building a different door
- Linking door to a lever
- Replacing constructed floor underneath it
- Building/removing other constructions on the tile |
Steps To Reproduce | Unknown. |
Additional Information | Save available if necessary. |
Tags | door, Save Included |
Relationships | duplicate of | 0003499 | acknowledged | Footkerchief | Can't build construction on tile, claims to be blocked by invisible creature |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2013-04-10 10:33 | epeli | New Issue | |
2013-04-10 10:33 | epeli | Tag Attached: door | |
2013-04-10 11:07 | epeli | Note Added: 0023928 | |
2013-04-10 11:07 | epeli | Note Edited: 0023928 | bug_revision_view_page.php?bugnote_id=0023928#r8924 |
2013-04-10 19:01 | Dwarfu | Note Added: 0023933 | |
2013-04-10 19:01 | Dwarfu | Tag Attached: AWAITING UPDATE | |
2013-04-11 08:12 | epeli | Note Added: 0023934 | |
2013-04-11 08:13 | epeli | Tag Attached: Save Included | |
2013-04-11 08:14 | epeli | Note Edited: 0023928 | bug_revision_view_page.php?bugnote_id=0023928#r8925 |
2013-04-11 11:02 | ag | Note Added: 0023935 | |
2013-04-11 16:24 | epeli | Note Added: 0023936 | |
2013-04-11 17:19 | Quietust | Note Added: 0023937 | |
2013-09-23 09:22 | Footkerchief | Relationship added | duplicate of 0003499 |
2013-09-23 09:22 | Footkerchief | Status | new => resolved |
2013-09-23 09:22 | Footkerchief | Resolution | open => duplicate |
2013-09-23 09:22 | Footkerchief | Assigned To | => Footkerchief |
2014-08-04 15:01 | Footkerchief | Tag Detached: AWAITING UPDATE | |
Notes |
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(0023928)
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epeli
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2013-04-10 11:07
(edited on: 2013-04-11 08:14) |
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This could be related to / caused by the invisible items detailed in bug 0000895 since the savegame has a few invisible items melted by magma/lava and frozen in water.
However, there are and never have been any flows near the bugged door.
edit: Testing with the invisible item workaround (area reclaim+dump on suspected invisible items) also did not help.
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(0023933)
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Dwarfu
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2013-04-10 19:01
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(0023934)
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epeli
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2013-04-11 08:12
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(0023935)
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ag
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2013-04-11 11:02
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That tile has a flag set that says that there is a unit in it, but there actually isn't any.
To fix it using dfhack 0.34.11-r3 you can use this command:
:lua select(2,dfhack.maps.getTileFlags(38,60,162)).unit=false
Or run the fix/stuckdoors script, which would do the same. |
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(0023936)
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epeli
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2013-04-11 16:24
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fix/stuckdoors did indeed fix it. (I wonder why DFHack's readme doesn't list all the available scripts?)
This must be somewhat common occurrence since there's a DFHack script to fix it...? I didn't find any bug reports about it, though. |
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In other words, this is a duplicate of 0003499. |
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