Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006305Dwarf FortressDwarf Mode -- Buildings, Generalpublic2013-04-10 10:332014-08-04 15:01
epeli 
Footkerchief 
lowminorunable to reproduce
resolvedduplicate 
0.34.11 
 
0006305: Door permanently stuck open
Somehow, I've managed to get a tile glitched so any door built on it will be permanently stuck open.

DFHack probe utility reports nothing special about the tile itself. The tile/door worked normally for years in the savegame before getting stuck open.

Tricks tried, not fixing the bug:
- Rebuilding the door
- Building a different door
- Linking door to a lever
- Replacing constructed floor underneath it
- Building/removing other constructions on the tile
Unknown.
Save available if necessary.
door, Save Included
duplicate of 0003499acknowledged Footkerchief Can't build construction on tile, claims to be blocked by invisible creature 
Issue History
2013-04-10 10:33epeliNew Issue
2013-04-10 10:33epeliTag Attached: door
2013-04-10 11:07epeliNote Added: 0023928
2013-04-10 11:07epeliNote Edited: 0023928bug_revision_view_page.php?bugnote_id=0023928#r8924
2013-04-10 19:01DwarfuNote Added: 0023933
2013-04-10 19:01DwarfuTag Attached: AWAITING UPDATE
2013-04-11 08:12epeliNote Added: 0023934
2013-04-11 08:13epeliTag Attached: Save Included
2013-04-11 08:14epeliNote Edited: 0023928bug_revision_view_page.php?bugnote_id=0023928#r8925
2013-04-11 11:02agNote Added: 0023935
2013-04-11 16:24epeliNote Added: 0023936
2013-04-11 17:19QuietustNote Added: 0023937
2013-09-23 09:22FootkerchiefRelationship addedduplicate of 0003499
2013-09-23 09:22FootkerchiefStatusnew => resolved
2013-09-23 09:22FootkerchiefResolutionopen => duplicate
2013-09-23 09:22FootkerchiefAssigned To => Footkerchief
2014-08-04 15:01FootkerchiefTag Detached: AWAITING UPDATE

Notes
(0023928)
epeli   
2013-04-10 11:07   
(edited on: 2013-04-11 08:14)
This could be related to / caused by the invisible items detailed in bug 0000895 since the savegame has a few invisible items melted by magma/lava and frozen in water.

However, there are and never have been any flows near the bugged door.

edit: Testing with the invisible item workaround (area reclaim+dump on suspected invisible items) also did not help.

(0023933)
Dwarfu   
2013-04-10 19:01   
Reminder sent to: epeli

Please upload a save to http://dffd.wimbli.com [^] and post a link here.
(0023934)
epeli   
2013-04-11 08:12   
http://dffd.wimbli.com/file.php?id=7558 [^]

The save should be centered on the door, F1 also zooms to it and there's a note on it.
(0023935)
ag   
2013-04-11 11:02   
That tile has a flag set that says that there is a unit in it, but there actually isn't any.

To fix it using dfhack 0.34.11-r3 you can use this command:

:lua select(2,dfhack.maps.getTileFlags(38,60,162)).unit=false

Or run the fix/stuckdoors script, which would do the same.
(0023936)
epeli   
2013-04-11 16:24   
fix/stuckdoors did indeed fix it. (I wonder why DFHack's readme doesn't list all the available scripts?)

This must be somewhat common occurrence since there's a DFHack script to fix it...? I didn't find any bug reports about it, though.
(0023937)
Quietust   
2013-04-11 17:19   
In other words, this is a duplicate of 0003499.