Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006523 | Dwarf Fortress | Dwarf Mode -- Reclaim | public | 2014-07-07 18:20 | 2014-08-19 06:36 |
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Reporter | Inteuniso | |
Assigned To | Footkerchief | |
Priority | normal | Severity | crash | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0006523: Crash after generating world and immediately reclaiming/unretiring a worldgen fortress |
Description | After generating a world for 250 years, and going into fortress mode, one site was available to be unretired. After the unretirement text prompt, the game crashed. |
Steps To Reproduce | 1. Generate world
2. Unretire worldgenned fortress
3.???
5. profit |
Additional Information | Yay first bug |
Tags | No tags attached. |
Relationships | related to | 0006681 | resolved | Toady One | Autosave causes save corruption and crashes on load | related to | 0007555 | new | | Unretired fort has no dwarves, unpausing causes immediate "Your fortress has crumbled" | parent of | 0006738 | acknowledged | Dwarfu | Crash on unpausing [Worldgen Reclaim] | has duplicate | 0006900 | resolved | Footkerchief | World Gen Reclaim Crash- a few seconds after unpausing | has duplicate | 0007248 | resolved | Toady One | Crash a few ticks after embark | has duplicate | 0006721 | resolved | Footkerchief | Game crashes while revealing map of reclaimed dwarf ruins | has duplicate | 0007709 | resolved | Footkerchief | Dwarf crash on occupied site | has duplicate | 0006597 | resolved | Footkerchief | Crash on Reclaiming an Inhabited Fortress | related to | 0007151 | new | | Abandoned fortresses reclaimed by NPCs during pre-play world simulation crash when "unretired" | related to | 0007615 | new | | reclaim a fortress and game crashes after several ticks | related to | 0007451 | resolved | Toady One | Crash/freeze when reclaiming fort and unretiring adventurer | related to | 0008078 | new | | Embark on reclaimed worldgen fortress crashes after a few turns. Fortress has humans, but not noted 'inhabited' | related to | 0007999 | new | | Crash on unretire fortress and on load adventurer | related to | 0008362 | resolved | Toady One | Unretired fortress crashes after some game days | related to | 0008497 | resolved | lethosor | Segmentation fault | Not all the children of this issue are yet resolved or closed. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-07 18:20 | Inteuniso | New Issue | |
2014-07-07 19:40 | lethosor | Note Added: 0024901 | |
2014-07-08 07:53 | Kawzeg | Note Added: 0025034 | |
2014-07-08 08:50 | Inteuniso | Note Added: 0025041 | |
2014-07-08 12:45 | Dwarfu | Relationship added | related to 0006681 |
2014-07-12 12:22 | Footkerchief | Relationship added | parent of 0006900 |
2014-07-12 12:22 | Footkerchief | Relationship added | parent of 0006738 |
2014-07-12 12:24 | Footkerchief | Summary | Crash following Worldgenned unretire => Crash after generating world and immediately reclaim/unretiring a worldgen fortress |
2014-07-12 12:30 | Footkerchief | Summary | Crash after generating world and immediately reclaim/unretiring a worldgen fortress => Crash after generating world and immediately reclaiming/unretiring a worldgen fortress |
2014-07-12 12:30 | Footkerchief | Note Added: 0026013 | |
2014-07-12 12:30 | Footkerchief | Assigned To | => Footkerchief |
2014-07-12 12:30 | Footkerchief | Status | new => needs feedback |
2014-07-12 14:00 | Footkerchief | Relationship added | related to 0007151 |
2014-07-13 18:10 | Footkerchief | Relationship replaced | has duplicate 0006900 |
2014-07-13 18:10 | Footkerchief | Note Added: 0026250 | |
2014-07-13 18:11 | Footkerchief | Relationship added | has duplicate 0007248 |
2014-07-13 22:49 | thewonderidiot | Note Added: 0026279 | |
2014-07-13 22:52 | thewonderidiot | Note Edited: 0026279 | bug_revision_view_page.php?bugnote_id=0026279#r9786 |
2014-07-13 22:53 | thewonderidiot | Note Edited: 0026279 | bug_revision_view_page.php?bugnote_id=0026279#r9787 |
2014-07-13 23:04 | thewonderidiot | Note Edited: 0026279 | bug_revision_view_page.php?bugnote_id=0026279#r9788 |
2014-07-22 10:30 | Footkerchief | Relationship added | has duplicate 0006721 |
2014-07-29 10:41 | Footkerchief | Relationship added | related to 0007615 |
2014-07-29 10:41 | Footkerchief | Relationship added | related to 0007555 |
2014-07-29 10:42 | Footkerchief | Relationship added | has duplicate 0007709 |
2014-07-29 10:42 | Footkerchief | Issue Monitored: Superrob | |
2014-07-29 10:43 | Footkerchief | Relationship added | related to 0007451 |
2014-07-29 10:44 | Footkerchief | Relationship added | has duplicate 0006597 |
2014-08-10 13:00 | Footkerchief | Note Added: 0028750 | |
2014-08-15 12:44 | hikahi | Note Added: 0029106 | |
2014-08-15 12:44 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11169 |
2014-08-15 12:45 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11170 |
2014-08-15 12:45 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11171 |
2014-08-15 12:56 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11172 |
2014-08-15 12:58 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11173 |
2014-08-15 12:59 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11174 |
2014-08-15 14:19 | hikahi | Note Edited: 0029106 | bug_revision_view_page.php?bugnote_id=0029106#r11175 |
2014-08-19 06:36 | Footkerchief | Relationship added | related to 0008078 |
2014-08-19 06:36 | Footkerchief | Status | needs feedback => confirmed |
2014-12-23 07:50 | Footkerchief | Relationship added | related to 0007999 |
2014-12-23 07:50 | Footkerchief | Relationship added | related to 0008362 |
2014-12-23 07:50 | Footkerchief | Relationship added | related to 0008497 |
Notes |
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I unretired a worldgen fort successfully. Can you post the seeds here and/or a save at http://dffd.wimbli.com? [^] (Seeds are probably easier, and can be found in gamelog.txt) |
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(0025034)
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Kawzeg
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2014-07-08 07:53
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I just unretired a worldgenned fortress, it had no inhabitants and the game crashed instantly after unpausing, I am unsure if this is a different bug or related to this. |
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*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 4333333
Seed: 4W8eOg42WC0IQSe6qgks
History Seed: ucEu0g6eWooow4Q6ukgK
Name Seed: USmas2yYSmuKqKc2OeqQ
Creature Seed: GqQ6OGgUsg826gY2QoGa |
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(0026279)
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thewonderidiot
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2014-07-13 22:49
(edited on: 2014-07-13 23:04) |
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I just generated a world in 40.03 that exhibits this: http://dffd.wimbli.com/file.php?id=8955 [^]
There are two worldgen fortresses that are marked as "Inhabited". If the game manages to not crash when unretiring one of them, you end up with 0 dwarves (as noted by Kawzeg) and can pan around. They will always crash on unpause though.
Interestingly, the behavior seems to be at least marginally tied to the state of the "current" folder. At one point while poking at this, one of the two forts entirely disappeared from the Reclaim list, and stayed missing until I manually deleted the contents of "current".
EDIT: This is definitely unrelated to 0006681 and 0006900 which were the autosave bug.
EDIT2: Here's the seed info for the world:
*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 4233554
Seed: Wq8y2keaqkAguoYAsOOe
History Seed: mmiE8g2aEgwGsiIaI4Cw
Name Seed: IKSye2kKeI6K6uSaKwoS
Creature Seed: 0I02Okc0q8EiuKs8WuOo
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Testing in 0.40.06, all of the fortresses in thewonderidiot's save were marked as 'Ruin', and I embarked on one without a crash. Not sure how stuff got in the 'current' folder.
Does anyone have a 0.40.07+ save that reproduces the problem? |
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(0029106)
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hikahi
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2014-08-15 12:44
(edited on: 2014-08-15 14:19) |
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I have a save from 0.40.08 that I think exhibits this bug. The game crashed after reclaiming a worldgen fortress, but there are a few caveats:
1. I have dfhack installed and was using it to kill off goblins and hostile dwarves while I explored with a miner
2. I have initial save and autosave turned on
3. The game did not crash immediately on load, but only after playing for a bit. I also quit and relaunched once to install dfhack, but was still playable for a short time after relaunching, it did not crash instantly.
Here's my errorlog.txt: https://www.dropbox.com/s/ruf4ps4tag4flpo/errorlog.txt [^]
My gamelog.txt: https://www.dropbox.com/s/8mq6wl9c8tabcv5/gamelog.txt [^]
The save: https://www.dropbox.com/s/wc42isx071wyybu/save.zip [^]
If there's anything else that would be useful to you guys, let me know and I'm happy to provide it!
Edit: I should add that this is a new world that I freshly generated after installing 0.40.08 from scratch, and that I am using the Mayday tileset and followed his instructions here for set up with .0.40.08 instead of using his pre-built 0.40.05 version: http://goblinart.pl/vg-eng/DFGtutorial.php [^]
Second Edit: I went back into my save without using dfhack, and it seems that it crashes now as soon as I discover a hiding goblin or dwarf but does not update the error log with any new messages. I know this for sure because I also crashed once when designating a dig spot at the edge of my discovered area, that added a pathing error line to the error log, but the crash after that when discovering a goblin did not add a new line.
Here's the updated game and error logs:
https://www.dropbox.com/s/umxvqu3vy8ywqkj/gamelog2.txt [^]
https://www.dropbox.com/s/w68iw1k68hdus37/errorlog2.txt [^]
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