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0006547Dwarf FortressAdventure Mode -- AIpublic2014-07-07 20:262014-08-14 16:50
Sagnips 
Toady One 
normalminorrandom
resolvedfixed 
PcWindows7
0.40.01 
0.40.05 
0006547: Wolves passive in adventure mode.
Wolves were just standing still and didn't attack, flee or move. I could just kill everyone of them without any resistance.
I have no idea. Wolves attacked on the travel map that is all I did.
No tags attached.
related to 0008013resolved Toady One Named undead only hostile to military and animals 
has duplicate 0006689resolved Footkerchief Enemies don't react 
has duplicate 0006788resolved Footkerchief hostile creatures are considered friendly. 
has duplicate 0007021resolved Footkerchief Enemies speak to you like you're friendly 
has duplicate 0007346resolved Footkerchief Night creature doesn't seem to acknowledge that it is being attacked 
has duplicate 0007418resolved Dwarfu Undead not attacking a human outsider adventurer 
has duplicate 0005249resolved Footkerchief 300 Friendly kobolds, only a kobold attacked will fight back 
related to 0006666assigned Footkerchief Trolls don't attack in adventure mode 
related to 0006634new  Buggy adventure mode vampire 
related to 0006712new  Civilians not attacking or running away after I kill one of them 
related to 0006717new  Ambushed by a neutral vampire 
related to 0006810resolved Toady One AI almost never reacting to being attacked from stealth. 
related to 0006889confirmed Footkerchief Animal men talk about fighting you instead of fighting you 
related to 0006975resolved lethosor Goblin siegers ignore sleeping dwarf 
related to 0005164acknowledged Toady One Vampiric gang leaders attack their own gang and are friendly toward the player 
related to 0007440resolved Footkerchief Forgotten beasts found in ruined forts are not hostile, do not respond to attacks 
related to 0007434new  Werecreatures become friendly on reverting to human form 
related to 0007161needs feedback Dwarfu Morale is screwy across all modes 
related to 0007351resolved Toady One Undead ignore dwarfs who are overhelmed by terror 
related to 0007360resolved Toady One Combat horror and cowardice too common 
related to 0008027resolved Toady One Companions not helping to fight an undead dingo 
related to 0006835new  Adventure mode goblins surround my player as if hostile, but not actually hostile. 
related to 0007369new  Non-hostile blind cave ogre and other cavern creatures 
related to 0008123resolved Toady One Undead companions only hostile towards wildlife 
related to 0006945resolved Toady One Demon leaders are cowards 
Issue History
2014-07-07 20:26SagnipsNew Issue
2014-07-07 20:31FootkerchiefNote Added: 0024912
2014-07-08 09:57SagnipsNote Added: 0025073
2014-07-08 10:15untrustedlifeNote Added: 0025077
2014-07-08 10:43monk12Note Added: 0025080
2014-07-08 11:07araraNote Added: 0025094
2014-07-08 11:14CaptainLambcakeNote Added: 0025095
2014-07-08 13:40FootkerchiefRelationship addedhas duplicate 0006666
2014-07-08 13:40FootkerchiefRelationship addedhas duplicate 0006689
2014-07-08 13:40FootkerchiefRelationship addedrelated to 0006634
2014-07-08 14:14FootkerchiefRelationship addedrelated to 0006712
2014-07-08 14:45thvazNote Added: 0025152
2014-07-08 14:45thvazIssue Monitored: thvaz
2014-07-08 14:46thvazNote Edited: 0025152bug_revision_view_page.php?bugnote_id=0025152#r9400
2014-07-08 14:52FootkerchiefRelationship addedrelated to 0006717
2014-07-09 07:16FootkerchiefRelationship addedhas duplicate 0006788
2014-07-09 07:17FootkerchiefRelationship addedrelated to 0006810
2014-07-09 08:58FootkerchiefRelationship addedrelated to 0006663
2014-07-09 13:14BloaxNote Added: 0025373
2014-07-09 13:14BloaxNote Edited: 0025373bug_revision_view_page.php?bugnote_id=0025373#r9464
2014-07-09 14:44clanlNote Added: 0025387
2014-07-09 14:57Matt_SNote Added: 0025388
2014-07-09 15:06smjjamesNote Added: 0025390
2014-07-09 17:07FootkerchiefRelationship addedrelated to 0006889
2014-07-09 17:43XangiNote Added: 0025428
2014-07-10 11:13araraNote Added: 0025557
2014-07-10 11:21thvazNote Added: 0025558
2014-07-10 11:32FootkerchiefNote Added: 0025561
2014-07-10 20:38XangiNote Added: 0025669
2014-07-10 22:30FootkerchiefRelationship addedhas duplicate 0007021
2014-07-11 08:31FootkerchiefRelationship addedrelated to 0006975
2014-07-11 16:04XangiNote Added: 0025869
2014-07-12 13:52eliotcougarNote Added: 0026019
2014-07-12 13:56eliotcougarIssue Monitored: eliotcougar
2014-07-12 14:25thvazNote Added: 0026024
2014-07-14 09:04FootkerchiefRelationship addedrelated to 0005164
2014-07-15 15:03FootkerchiefRelationship addedhas duplicate 0007346
2014-07-15 20:08TalvienoNote Added: 0026582
2014-07-15 22:214maskwolfIssue Monitored: 4maskwolf
2014-07-17 10:09DwarfuRelationship addedhas duplicate 0007418
2014-07-18 08:53FootkerchiefRelationship addedrelated to 0007440
2014-07-18 08:53FootkerchiefRelationship addedrelated to 0007434
2014-07-20 09:45FootkerchiefRelationship deletedrelated to 0006663
2014-07-20 14:23DuefakuIssue Monitored: Duefaku
2014-07-20 14:23DuefakuIssue End Monitor: Duefaku
2014-07-21 07:12FootkerchiefRelationship addedrelated to 0007161
2014-07-22 10:44FootkerchiefRelationship addedrelated to 0007351
2014-07-22 12:48Toady OneNote Added: 0027239
2014-07-22 12:48Toady OneStatusnew => resolved
2014-07-22 12:48Toady OneFixed in Version => Next Version
2014-07-22 12:48Toady OneResolutionopen => fixed
2014-07-22 12:48Toady OneAssigned To => Toady One
2014-07-22 13:26thvazIssue End Monitor: thvaz
2014-07-27 11:114maskwolfIssue End Monitor: 4maskwolf
2014-07-29 21:48FootkerchiefRelationship addedrelated to 0007360
2014-08-09 15:50FootkerchiefRelationship replacedrelated to 0006666
2014-08-14 16:50FootkerchiefRelationship addedrelated to 0008013
2014-08-15 11:49FootkerchiefRelationship addedrelated to 0008027
2014-08-19 10:17FootkerchiefRelationship addedrelated to 0006835
2014-08-20 12:14FootkerchiefRelationship addedhas duplicate 0005249
2014-08-20 13:29FootkerchiefRelationship addedrelated to 0007369
2014-08-22 18:57FootkerchiefRelationship addedrelated to 0008123
2014-09-10 07:02FootkerchiefRelationship addedrelated to 0008267
2014-10-01 09:58FootkerchiefRelationship addedrelated to 0006945
2014-10-28 16:47FootkerchiefRelationship deletedrelated to 0008267

Notes
(0024912)
Footkerchief   
2014-07-07 20:31   
Just to be clear, these are wolves that ambushed you while traveling?
(0025073)
Sagnips   
2014-07-08 09:57   
Yes exactly. They ambushed me while traveling. But they didn't move or attack. They just stood there so I just killed them all and moved on without a scratch.
(0025077)
untrustedlife   
2014-07-08 10:15   
Wolverines act like this too!
(0025080)
monk12   
2014-07-08 10:43   
I was ambushed by a Night Troll while traveling with companions; the Troll was peaceful to me, running past me harmlessly. I tried to talk to it to determine why it was peaceful, and while I was doing this it tore one of my companions apart. When it attacked my companion, the threat level jumped up to Lethal.
(0025094)
arara   
2014-07-08 11:07   
I've run into groups of Thrips men/women and Peregrine Falcon men/women who will talk to each other about how they attacked me a minute ago, while doing no such thing. I can spread rumours about this event too, and can try and yield to them, but they never actually attack.
(0025095)
CaptainLambcake   
2014-07-08 11:14   
Grey langurs are peaceful to me. Rhinos run from me, however.
(0025152)
thvaz   
2014-07-08 14:45   
(edited on: 2014-07-08 14:46)
I can confirm this bug. It is one of the game breaking. Night trolls ambushed my party, killed my companions and just ignored me. They attacked me only after I attacked them.

Had the same problem with wolves. It looks like the player character doesn't attract attention from the enemies.

I attacked a bandit camp and or the bandits fled my party or attacked only my companions, so maybe isn't a ambush only issue.

(0025373)
Bloax   
2014-07-09 13:14   
I was once ambushed by an elf corpse. (So, a zombie.)

The strange thing wasn't just that it was completely unrotted (!) but also that it was peaceful for whatever reason. (Since when are zombies peaceful towards living beings?)
Talking to it didn't yield any response, although attacking it would make it attempt to kill me dead just fine.

Ambushes smell funny at the moment it seems.

(0025387)
clanl   
2014-07-09 14:44   
Happened to me in a town with a vampire.
After ambushing me he just stood there with tears in his eyes. He was running away from me when I tried to approach him, but never ran too far away. I talked to him, asking him to yield, which he did. Afterwards he went away.
(0025388)
Matt_S   
2014-07-09 14:57   
I ran into a freak of shadow wrestler (yes, that's what the game called it) and was ready for a fight, but it was instead friendly. I accused it of being a night creature, and it told me to calm myself. But my companion, a dwarf necromancer, who several people told me I should take as a guide and simply hung out in the human mead hall, had a history with it, and started a fight. I joined in and quickly got manhandled. Shortly thereafter, the freak of shadow bled to death in a fight with a peasant. Apparently my dwarf necromancer companion didn't continue the fight and just started wandering the wilds after I died.

In legends mode, it lists a home as well as a lair. The home was the town where it ended up being killed, and it's listed as a rumored enemy fighter of the town.
(0025390)
smjjames   
2014-07-09 15:06   
When I was attacking some dingoes with my paralyzed elven adventurer (I jumped out of the tree or something), they didn't seem to attack back either.
(0025428)
Xangi   
2014-07-09 17:43   
Just happened with a cougar.
(0025557)
arara   
2014-07-10 11:13   
I think this family of bugs needs a severity increase to major, it has a pretty bad effect on adventure mode.
(0025558)
thvaz   
2014-07-10 11:21   
arara, agreed
(0025561)
Footkerchief   
2014-07-10 11:32   
We don't use the severity or priority fields, but rest assured that we know it's a bad problem. Once the worst of the crashes are fixed, Toady should have time to look at these reports.
(0025669)
Xangi   
2014-07-10 20:38   
Here's a save of me standing beside a passive Giant Dingo https://www.dropbox.com/s/frwd2mttfv5b9k1/region2.7z [^]

Slightly modded, though nothing that should produce this effect (just some new weapons).
(0025869)
Xangi   
2014-07-11 16:04   
Bump because new info, it appears even night creatures (who should have OPPOSED_TO_LIFE) can be friendly, even recruitable. https://www.dropbox.com/s/77fw66rvor9tckn/region4.zip [^]

Fast travelling with a NC companion still registers as an ambush though.
(0026019)
eliotcougar   
2014-07-12 13:52   
I've played several games and noticed that night creatures and other beasts that you're ordered to kill are always neutral in their caves (I've seen trolls, animal-men, dingo, werebear)...

Most of the wildlife is neutral too (but your companions are still eager to murder every living animal they see :) )... However, at the end of the day, while traveling alone, I've been murdered by a random pack of... ...bunnies???
(0026024)
thvaz   
2014-07-12 14:25   
Something that I noticed, that must be a bug apart, every animal you find in the wield register an event that they attacked you. You can notice this when you meet animal men that can speak. They keep talking about how they attacked you though they never really attack. And these events spam your events list.
(0026582)
Talvieno   
2014-07-15 20:08   
I found a demon spire full of happy trolls. Well, they were technically crying, but they definitely didn't seem to care about hurting me.
(0027239)
Toady One   
2014-07-22 12:48   
I've fixed a few variants of this involving ambushing creatures and hunting historical creatures. The related issues will have to be handled separately, especially those involving civilized creatures.