Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006586 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2014-07-07 23:46 | 2016-08-03 11:39 |
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Reporter | .indigo | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | needs feedback | Resolution | open | |
Platform | | OS | Windows | OS Version | 7 |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0006586: Carpenter climbs multi-block trees to die |
Description | Carpenter (and possibly other) dwarves will climb on top of multi-block tree canopies and start falling to the ground from 1-2 z levels up, resulting in repeated injury and subsequent death. |
Steps To Reproduce | Embark with a carpenter and multi-block trees. |
Additional Information | |
Tags | AI, Climbing, falling |
Relationships | related to | 0009252 | resolved | Toady One | Dwarves get stuck in trees | has duplicate | 0006726 | resolved | Footkerchief | Creatures injuring themselves pathing | has duplicate | 0006883 | resolved | Footkerchief | Dwarves falling randomly on the map surface | has duplicate | 0006909 | resolved | Footkerchief | Fortressmode pathing in the woods, it's raining dwarves | has duplicate | 0006675 | resolved | Footkerchief | Wood choppers cut from tops of trees | has duplicate | 0006722 | resolved | Footkerchief | Manager climbs a tree instead of going to office when management jobs are assigned. | has duplicate | 0007229 | resolved | Footkerchief | Dwarf dies soon after embark from impact damage | has duplicate | 0007339 | resolved | Knight Otu | Dwarves wounding themselves on completely uneeded tree stunts in fortress mode | has duplicate | 0007430 | resolved | Footkerchief | Random Mangled Falling Dwarf | has duplicate | 0007390 | resolved | Dwarfu | Militia Commander stuck in tree, does not do work as a civilian even after being removed from the position | has duplicate | 0008353 | resolved | Footkerchief | Hauler stuck in tree chasing chest | has duplicate | 0009644 | resolved | Loci | Miners teleported from the bottom of the channel into a tree | has duplicate | 0010656 | resolved | Loci | Dangerous terrain (water) caused carpenter to climb a tree buggily | related to | 0007055 | new | | AI doesn't use Climbing to stop falls | related to | 0007066 | new | | Depressed dwarf climbs down cliff, gets stuck, other dwarves join | related to | 0006898 | new | | Dwarf fell asleep in a tree | related to | 0007209 | new | | Dwarves climb through well and get stuck | related to | 0007217 | new | | Cats fall out of trees and injure themselves | related to | 0007395 | new | | Dwarf appears to be floating/ hovering/ flying/ climbing the wall laterally | related to | 0006625 | confirmed | Footkerchief | Merchants climb up tree and go insane | related to | 0007453 | new | | Dwarves will not climb to return to burrow | related to | 0007170 | resolved | Toady One | Troglodytes get stuck while climbing | related to | 0007959 | resolved | Loci | Miner climb on tree for unknown reason and refuse to do his mining job | related to | 0008191 | new | | Dwarf fails to find path back to surface; stuck in climbing mode? |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-07 23:46 | .indigo | New Issue | |
2014-07-07 23:48 | gavj | Note Added: 0024947 | |
2014-07-07 23:50 | .indigo | Note Added: 0024948 | |
2014-07-08 06:57 | Footkerchief | Note Added: 0025021 | |
2014-07-08 06:57 | Footkerchief | Assigned To | => Footkerchief |
2014-07-08 06:57 | Footkerchief | Status | new => needs feedback |
2014-07-08 09:09 | QubeNub | Note Added: 0025052 | |
2014-07-08 11:26 | Erendir | Note Added: 0025099 | |
2014-07-08 11:46 | Erendir | Note Edited: 0025099 | bug_revision_view_page.php?bugnote_id=0025099#r9379 |
2014-07-08 15:53 | Footkerchief | Relationship added | has duplicate 0006726 |
2014-07-09 10:31 | ArmokGoB | Note Added: 0025349 | |
2014-07-09 15:15 | Footkerchief | Relationship added | related to 0006883 |
2014-07-09 20:19 | Footkerchief | Relationship replaced | has duplicate 0006883 |
2014-07-09 20:19 | Footkerchief | Relationship added | has duplicate 0006909 |
2014-07-09 21:06 | nshapter | Note Added: 0025471 | |
2014-07-10 13:12 | Haikon | Note Added: 0025578 | |
2014-07-10 16:02 | Footkerchief | Relationship added | has duplicate 0006675 |
2014-07-10 21:26 | nshapter | Note Added: 0025680 | |
2014-07-11 01:59 | eliotcougar | Note Added: 0025716 | |
2014-07-11 02:03 | rhorama | Note Added: 0025717 | |
2014-07-11 04:37 | JoeJoe | Note Added: 0025730 | |
2014-07-11 07:39 | Footkerchief | Relationship added | related to 0007055 |
2014-07-11 10:25 | ArmokGoB | Note Added: 0025788 | |
2014-07-11 10:33 | Footkerchief | Relationship added | related to 0007066 |
2014-07-11 10:41 | Footkerchief | Relationship added | related to 0006898 |
2014-07-11 12:04 | scriberman | Note Added: 0025817 | |
2014-07-11 12:05 | scriberman | Issue Monitored: scriberman | |
2014-07-11 20:32 | Footkerchief | Relationship added | has duplicate 0006722 |
2014-07-11 20:32 | Footkerchief | Issue Monitored: snateraar | |
2014-07-13 08:53 | Footkerchief | Relationship added | related to 0007209 |
2014-07-13 10:01 | Footkerchief | Relationship added | related to 0007217 |
2014-07-13 11:24 | Kennel | Tag Attached: AI | |
2014-07-13 11:24 | Kennel | Tag Attached: Climbing | |
2014-07-13 11:24 | Kennel | Tag Attached: falling | |
2014-07-13 14:11 | Footkerchief | Relationship added | has duplicate 0007229 |
2014-07-15 10:47 | Knight Otu | Relationship added | has duplicate 0007339 |
2014-07-15 10:48 | Knight Otu | Note Added: 0026499 | |
2014-07-16 14:57 | Footkerchief | Relationship added | related to 0007395 |
2014-07-17 15:08 | Toady One | Note Added: 0026783 | |
2014-07-17 16:36 | Footkerchief | Relationship added | has duplicate 0007430 |
2014-07-17 16:49 | Footkerchief | Relationship added | related to 0006625 |
2014-07-18 13:46 | Footkerchief | Relationship added | related to 0007453 |
2014-07-22 12:56 | Knossos | Note Added: 0027240 | |
2014-07-22 12:57 | Knossos | Note View State: 0027240: private | |
2014-07-22 12:58 | Knossos | Note Edited: 0027240 | bug_revision_view_page.php?bugnote_id=0027240#r10203 |
2014-07-23 03:54 | Knossos | Note Deleted: 0027240 | |
2014-07-26 02:08 | Haikon | Issue Monitored: Haikon | |
2014-08-09 12:25 | Footkerchief | Relationship added | related to 0007170 |
2014-08-10 07:50 | Footkerchief | Relationship added | has duplicate 0007390 |
2014-08-10 07:50 | Footkerchief | Issue Monitored: robbintt | |
2014-08-11 13:39 | Footkerchief | Relationship added | related to 0007959 |
2014-09-03 08:44 | Footkerchief | Relationship added | related to 0008191 |
2014-09-26 08:37 | Footkerchief | Relationship added | has duplicate 0008353 |
2014-09-26 14:42 | PatrikLundell | Note Added: 0030386 | |
2014-09-29 11:34 | PatrikLundell | Note Added: 0030449 | |
2016-07-12 23:41 | Loci | Relationship added | related to 0009252 |
2016-08-03 11:39 | Loci | Note Added: 0035747 | |
2016-08-03 11:44 | Loci | Relationship added | has duplicate 0009644 |
2016-08-03 11:48 | Loci | Note Edited: 0035747 | bug_revision_view_page.php?bugnote_id=0035747#r14411 |
2018-03-22 11:08 | Loci | Relationship added | has duplicate 0010656 |
Notes |
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(0024947)
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gavj
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2014-07-07 23:48
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I've been testing a ton of maps (20-30 of them) with standard embark profile and multitrees and carpenters, and have not seen this happen.
Was there anything else abnormal going on? Did you choose any options at all other than default? |
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I've had this happen 3 or 4 times in a row now. I'm using the embark profile of 2 proficient miners, 1 proficient carpenter, 1 proficient mason, 1 proficient mechanic, and 1 proficient planter. I'm going to start trying to isolate the cause by removing factors. |
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(0025099)
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Erendir
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2014-07-08 11:26
(edited on: 2014-07-08 11:46) |
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I got the same issue and don't think it's related to the skills, probably it's about being idle: my idle dwarfs are climbing trees and then jumping from one to another (at least I guess that's what I saw), falling to the ground from time to time.
I'll upload a save (it's 35Mb unfortunally) with my woodworker sitting on a tree for no reason (he has no job, only designations so far: gather plants and cut one tree far away from this particular one)
UPDATE: save: http://dffd.wimbli.com/file.php?id=8761 [^]
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Can confirm. Wood cutter got his leg pulped by falling wood after falling 2 z-levels from a tree. |
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(0025578)
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Haikon
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2014-07-10 13:12
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On my first immigration wave, I got a dwarf who climbed a tree and fell to their death before I could do anything with them. Other dwarves have fallen as well.
http://dffd.wimbli.com/file.php?id=8840 [^]
(Before this game, I had 5 out of 16 dwarves in the hospital from this. I restarted when my carpenter fell in the river and drowned.) |
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My latest observation of this appears to be related to changing seasons/foliage
Immediately after summer arrived the several ravens fell to their deaths in my latest save.
Dwarf pathing into trees can be prevented by cutting map edge trees as well as trees adjacent to z level changes, structures etc. I'm not sure if jumping or climbing will result in creatures stranded on a higher z level, in a tree. |
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I've noticed a strange thing that may be a "one off" calculation error in the source code:
If you designate a cut down trees area that spans multiple layers (i.e. forest on a slope) it designates sections of trunks that are one block above the surface, and not the actual bases of trees. That may force dwarfs to climb a tree first, if they can't reach the marked block from the ground. |
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nshapter I've seen that before with birds as well. I think it may be that after the leaves change, the birds are no longer sitting on anything? |
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(0025730)
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JoeJoe
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2014-07-11 04:37
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I suspect it isn't directly related to trees, but to climbing/jumping in general. I've had several of my dwarves fall down trees, but now one of my miners fell down the canyon for no apparent reason, without any nearby trees. |
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My dwarves are just throwing themselves down holes to die for no reason whatsoever. I think they put the same weight on climbing as they do on regular walking, causing them to try to climb things that they shouldn't, but I'm not 100% sure. It led to me having to abandon my fort because half of my dwarves were mortally wounded from trying to path down my "staircase" which is basically ramps around a hole like you find in adventurer mode. |
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Idling dwarves with nowhere to hang out eventually convince themselves that they are stuck and need to climb. If you have lots of disconnected/burrowed meeting halls, they'll probably have trouble as well, since they don't always think about the right ones. I've worked on this now, and it should be quite a bit better for next time. I've also made them prioritize in a few ways to try to get them never to do the worst things (like climbing down into deep pits or up trees when they don't have to). Still, it's a difficult problem overall, so I'm going to leave this open until we get more confirmation that it is okay enough to close. |
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8353 redirect: Sorry, no, I didn't think to copy a save. I assume the current save (a long while later) is of no use? |
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My Hauler dwarf is stuck 5 levels up in a tree, presumably scared by a Kea. I've waited until all Keas have left the map, disabled and then enabled Hauling again, as well as created a burrow around the base of the tree, but to no avail, and she's getting hungry. After copying the save (http://dffd.wimbli.com/file.php?id=9819 [^]) I've chopped the tree down, and she didn't even get a scratch.
The same configuration as for 0008353 applies. |
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(0035747)
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Loci
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2016-08-03 11:39
(edited on: 2016-08-03 11:48) |
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The fixes Toady mentioned above appear to have been included in v0.40.04.
PatrikLundell's save above claims to be from v0.40.13.
If anyone else has a save with dwarves climbing trees in a more recent version, please attach it below.
Note: I grouped multiple recent "dwarves stuck in trees" bugs under 0009252, so there are still cases of dwarves climbing trees.
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