Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006625 | Dwarf Fortress | Dwarf Mode -- Economics | public | 2014-07-08 04:46 | 2017-11-24 23:33 |
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Reporter | Kavaloosh | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | COMPUTER | OS | windows | OS Version | windows 7 64 bit |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0006625: Merchants climb up tree and go insane |
Description | Merchants climb up tree and won't come down |
Steps To Reproduce | What happened when this occurred
-Merchants did not go to trade depot as it was inaccessible
-deconstructed trade depot and put it in an accessible place after it said that they will be skipping us.
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Additional Information | http://dffd.wimbli.com/file.php?id=8744 [^]
save |
Tags | No tags attached. |
Relationships | related to | 0000871 | new | | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive | related to | 0006586 | needs feedback | Footkerchief | Carpenter climbs multi-block trees to die | related to | 0007595 | confirmed | Footkerchief | Merchants petrified with fear by were-creatures | has duplicate | 0007429 | resolved | Footkerchief | Treed trader won't come down, can't trade | has duplicate | 0007777 | resolved | Knight Otu | Merchant went mad up a tree | has duplicate | 0008626 | resolved | Footkerchief | When traders/diplomat comees to fortress they spawn somewhere inaccessible | related to | 0007305 | resolved | Footkerchief | Caravan arrives dead. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-08 04:46 | Kavaloosh | New Issue | |
2014-07-08 08:39 | Footkerchief | Relationship added | related to 0000871 |
2014-07-14 22:33 | Footkerchief | Relationship added | related to 0007305 |
2014-07-17 16:49 | Footkerchief | Relationship added | has duplicate 0007429 |
2014-07-17 16:49 | Footkerchief | Relationship added | related to 0006586 |
2014-07-17 18:24 | Dame de la Licorne | Note Added: 0026797 | |
2014-08-01 04:50 | Knight Otu | Relationship added | has duplicate 0007777 |
2014-08-11 06:32 | SteveTheRed | Note Added: 0028792 | |
2014-08-11 08:02 | Footkerchief | Relationship added | related to 0007595 |
2014-12-19 06:55 | Footkerchief | Relationship added | related to 0008626 |
2014-12-29 08:05 | Footkerchief | Relationship replaced | has duplicate 0008626 |
2014-12-29 08:05 | Footkerchief | Assigned To | => Footkerchief |
2014-12-29 08:05 | Footkerchief | Status | new => confirmed |
2017-11-24 23:33 | ArmokGoB | Note Added: 0036977 | |
2017-11-24 23:33 | ArmokGoB | Note Edited: 0036977 | bug_revision_view_page.php?bugnote_id=0036977#r14899 |
2018-04-16 17:26 | Huntthetroll | Issue Monitored: Huntthetroll | |
Notes |
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If it helps, the same behavior is exhibited in 0007429, with linked save file. In that save, the depot is accessible, the treed merchant went up a tree as a result of being overcome by terror/horror. |
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Again in 0.40.07.
This time I saw the liaison running past at ludicrous speed a little after he'd had his meetings and left, apparently horrified by something (the only things around to be horrified by are some vultures). I thought he'd got over it and left, until a while later I got the notification that a diplomat had left unhappy, which turns out to be a euphemism for "is still here, but has gone mad". |
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