Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006804 | Dwarf Fortress | Civilizations/Entities -- Populations | public | 2014-07-09 03:12 | 2014-07-14 12:00 |
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Reporter | Boris-Barboris | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | 0.40.04 | |
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Summary | 0006804: Human overpopulation |
Description | Arguably erroneous populations of humans and dwarfs in small worlds. Creatures are tightly packed in buildings, one on top of each other. Excessive and obstructive amount of dialogs is handled, in addition to pathfinding and other movementh checks, drops performance (not to mention the immersion). |
Steps To Reproduce | Standard wordgen parameters, but small world size. 1 of 5 generated worlds on my pc represents this problem in one way or another. |
Additional Information | First world, elves couldn't make it through worldgen (250y). Dwarf quantum packing example:
https://dl.dropboxusercontent.com/u/23572905/dwarf1.png [^]
Region file for first world:
https://dl.dropboxusercontent.com/u/23572905/region1.rar [^]
I highly recommend to visit any human hamlet to understand the bug better.
On the 4-th worldgen I've got a less severe example:
https://dl.dropboxusercontent.com/u/23572905/dwarf2.png [^] |
Tags | 0.40.01, hillocks, overcrowded, overpopulation, population |
Relationships | related to | 0007154 | resolved | Toady One | Maxed-out animal populations cause lag in dwarf/goblin sites | has duplicate | 0007215 | resolved | Footkerchief | heavy slowdown in a pocket world hillock area | has duplicate | 0007245 | resolved | Footkerchief | Human population vastly exceeding the population cap |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-09 03:12 | Boris-Barboris | New Issue | |
2014-07-09 03:13 | Boris-Barboris | Tag Attached: population | |
2014-07-09 03:13 | Boris-Barboris | Tag Attached: overpopulation | |
2014-07-09 03:14 | Boris-Barboris | Tag Attached: overcrowded | |
2014-07-09 08:40 | shauncarpenter | Note Added: 0025312 | |
2014-07-09 08:40 | shauncarpenter | Note Edited: 0025312 | bug_revision_view_page.php?bugnote_id=0025312#r9451 |
2014-07-09 08:41 | shauncarpenter | Issue Monitored: shauncarpenter | |
2014-07-10 00:43 | Boris-Barboris | Issue Monitored: Boris-Barboris | |
2014-07-10 00:55 | thvaz | Note Added: 0025495 | |
2014-07-10 03:55 | Boris-Barboris | Tag Attached: hillocks | |
2014-07-10 04:36 | arara | Note Added: 0025511 | |
2014-07-10 05:33 | alexis06 | Tag Attached: 0.40.01 | |
2014-07-10 08:24 | Boris-Barboris | Note Added: 0025538 | |
2014-07-13 09:51 | Footkerchief | Relationship added | related to 0007154 |
2014-07-13 11:39 | Rafal99 | Note Added: 0026176 | |
2014-07-13 11:47 | Rafal99 | Note Edited: 0026176 | bug_revision_view_page.php?bugnote_id=0026176#r9748 |
2014-07-13 12:31 | Footkerchief | Relationship added | has duplicate 0007215 |
2014-07-13 12:31 | Footkerchief | Note Added: 0026188 | |
2014-07-13 16:19 | yamamushi | Issue Monitored: yamamushi | |
2014-07-13 17:52 | Footkerchief | Summary | Overpopulation in small worlds => Human overpopulation |
2014-07-13 17:53 | Footkerchief | Relationship added | has duplicate 0007245 |
2014-07-13 21:20 | JasonMel | Note Added: 0026270 | |
2014-07-13 23:42 | Boris-Barboris | Note Added: 0026290 | |
2014-07-14 04:35 | Rafal99 | Issue Monitored: Rafal99 | |
2014-07-14 05:23 | thvaz | Note Added: 0026309 | |
2014-07-14 11:53 | Toady One | Note Added: 0026347 | |
2014-07-14 11:53 | Toady One | Status | new => resolved |
2014-07-14 11:53 | Toady One | Fixed in Version | => Next Version |
2014-07-14 11:53 | Toady One | Resolution | open => fixed |
2014-07-14 11:53 | Toady One | Assigned To | => Toady One |
2014-07-14 12:00 | Rafal99 | Issue End Monitor: Rafal99 | |
Notes |
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(0025495)
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thvaz
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2014-07-10 00:55
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This is specially evident in dwarven hillocks. |
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(0025511)
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arara
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2014-07-10 04:36
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Yeah, hillocks don't seem to expand as their population grows. I haven't seen the hamlet problem, might be an unrelated issue. |
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Well, in the attached save hamlets are overcrowded too. Laggs like in the DF2012 towns. |
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(0026176)
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Rafal99
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2014-07-13 11:39
(edited on: 2014-07-13 11:47) |
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There seems to be massive overpopulation in some sites.
In my current world there is this site:
560: Epxamete, "Shankweb", hamlet
Owner: The Tin Fellowship, humans
Parent Civ: The Abyssal Kingdoms, humans
lady: Thinir Glidedteaches, human
12759972 humans
<a few animals here>
While in the whole world:
Civilized World Population
204893 Dwarves
13044072 Humans
73371 Elves
244149 Goblins
3780 Kobolds
So 98% of the human population of a Medium world lives in this hamlet...
Someone on the forum even reported a site with 34 million humans.
There is certainly some bug there, some variable is going very wrong.
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I wonder how this manages to coexist with 0005432. (Is there a "has antithesis" relationship?) |
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Hamlets don't have temples or sewers, so, I guess, there is no relationship. |
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(0026309)
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thvaz
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2014-07-14 05:23
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I had the bug with worldgen generating millions of humans. |
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I fixed a problem similar to but not the same as the animal population problem that caused this to get out of control. On the other hand, there could still be some more slight packing due to small population expansions that'll need to be handled differently when towns actually expand properly. But if anybody sees millions of people living in a hamlet in 0.40.04+, this should be reopened. |
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