Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0006804Dwarf FortressCivilizations/Entities -- Populationspublic2014-07-09 03:122014-07-14 12:00
Boris-Barboris 
Toady One 
normalminorrandom
resolvedfixed 
PCWindows8.1
0.40.01 
0.40.04 
0006804: Human overpopulation
Arguably erroneous populations of humans and dwarfs in small worlds. Creatures are tightly packed in buildings, one on top of each other. Excessive and obstructive amount of dialogs is handled, in addition to pathfinding and other movementh checks, drops performance (not to mention the immersion).
Standard wordgen parameters, but small world size. 1 of 5 generated worlds on my pc represents this problem in one way or another.
First world, elves couldn't make it through worldgen (250y). Dwarf quantum packing example:
https://dl.dropboxusercontent.com/u/23572905/dwarf1.png [^]
Region file for first world:
https://dl.dropboxusercontent.com/u/23572905/region1.rar [^]
I highly recommend to visit any human hamlet to understand the bug better.

On the 4-th worldgen I've got a less severe example:
https://dl.dropboxusercontent.com/u/23572905/dwarf2.png [^]
0.40.01, hillocks, overcrowded, overpopulation, population
related to 0007154resolved Toady One Maxed-out animal populations cause lag in dwarf/goblin sites 
has duplicate 0007215resolved Footkerchief heavy slowdown in a pocket world hillock area 
has duplicate 0007245resolved Footkerchief Human population vastly exceeding the population cap 
Issue History
2014-07-09 03:12Boris-BarborisNew Issue
2014-07-09 03:13Boris-BarborisTag Attached: population
2014-07-09 03:13Boris-BarborisTag Attached: overpopulation
2014-07-09 03:14Boris-BarborisTag Attached: overcrowded
2014-07-09 08:40shauncarpenterNote Added: 0025312
2014-07-09 08:40shauncarpenterNote Edited: 0025312bug_revision_view_page.php?bugnote_id=0025312#r9451
2014-07-09 08:41shauncarpenterIssue Monitored: shauncarpenter
2014-07-10 00:43Boris-BarborisIssue Monitored: Boris-Barboris
2014-07-10 00:55thvazNote Added: 0025495
2014-07-10 03:55Boris-BarborisTag Attached: hillocks
2014-07-10 04:36araraNote Added: 0025511
2014-07-10 05:33alexis06Tag Attached: 0.40.01
2014-07-10 08:24Boris-BarborisNote Added: 0025538
2014-07-13 09:51FootkerchiefRelationship addedrelated to 0007154
2014-07-13 11:39Rafal99Note Added: 0026176
2014-07-13 11:47Rafal99Note Edited: 0026176bug_revision_view_page.php?bugnote_id=0026176#r9748
2014-07-13 12:31FootkerchiefRelationship addedhas duplicate 0007215
2014-07-13 12:31FootkerchiefNote Added: 0026188
2014-07-13 16:19yamamushiIssue Monitored: yamamushi
2014-07-13 17:52FootkerchiefSummaryOverpopulation in small worlds => Human overpopulation
2014-07-13 17:53FootkerchiefRelationship addedhas duplicate 0007245
2014-07-13 21:20JasonMelNote Added: 0026270
2014-07-13 23:42Boris-BarborisNote Added: 0026290
2014-07-14 04:35Rafal99Issue Monitored: Rafal99
2014-07-14 05:23thvazNote Added: 0026309
2014-07-14 11:53Toady OneNote Added: 0026347
2014-07-14 11:53Toady OneStatusnew => resolved
2014-07-14 11:53Toady OneFixed in Version => Next Version
2014-07-14 11:53Toady OneResolutionopen => fixed
2014-07-14 11:53Toady OneAssigned To => Toady One
2014-07-14 12:00Rafal99Issue End Monitor: Rafal99

Notes
(0025312)
shauncarpenter   
2014-07-09 08:40   
I have encountered the same thing, I found a 3x3 hill dwarf mound with approx. 150 dwarfs in two piles.

Picture of the mound: https://www.dropbox.com/s/025umsp600a93ya/CrowdedHill.png [^]

(0025495)
thvaz   
2014-07-10 00:55   
This is specially evident in dwarven hillocks.
(0025511)
arara   
2014-07-10 04:36   
Yeah, hillocks don't seem to expand as their population grows. I haven't seen the hamlet problem, might be an unrelated issue.
(0025538)
Boris-Barboris   
2014-07-10 08:24   
Well, in the attached save hamlets are overcrowded too. Laggs like in the DF2012 towns.
(0026176)
Rafal99   
2014-07-13 11:39   
(edited on: 2014-07-13 11:47)
There seems to be massive overpopulation in some sites.
In my current world there is this site:

560: Epxamete, "Shankweb", hamlet
    Owner: The Tin Fellowship, humans
    Parent Civ: The Abyssal Kingdoms, humans
    lady: Thinir Glidedteaches, human
    12759972 humans
    <a few animals here>

While in the whole world:

Civilized World Population
    204893 Dwarves
    13044072 Humans
    73371 Elves
    244149 Goblins
    3780 Kobolds

So 98% of the human population of a Medium world lives in this hamlet...
Someone on the forum even reported a site with 34 million humans.
There is certainly some bug there, some variable is going very wrong.

(0026188)
Footkerchief   
2014-07-13 12:31   
Robsoie posted a save at 0007215: http://dffd.wimbli.com/file.php?id=8937 [^]
(0026270)
JasonMel   
2014-07-13 21:20   
I wonder how this manages to coexist with 0005432. (Is there a "has antithesis" relationship?)
(0026290)
Boris-Barboris   
2014-07-13 23:42   
Hamlets don't have temples or sewers, so, I guess, there is no relationship.
(0026309)
thvaz   
2014-07-14 05:23   
I had the bug with worldgen generating millions of humans.
(0026347)
Toady One   
2014-07-14 11:53   
I fixed a problem similar to but not the same as the animal population problem that caused this to get out of control. On the other hand, there could still be some more slight packing due to small population expansions that'll need to be handled differently when towns actually expand properly. But if anybody sees millions of people living in a hamlet in 0.40.04+, this should be reopened.