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0006829Dwarf FortressDwarf Mode -- Interface, Announcementspublic2014-07-09 08:282017-11-19 22:50
snateraar 
Dwarfu 
lowtrivialalways
resolvedno change required 
0.40.01 
 
0006829: Collapse of trees during forest fire causes annoying pausing and recentering. (Not a bug, just extremely annoying.)
Not sure if this can be classified as a bug report.

When there's an ongoing forest fire, trees now collapse as they burn.
Every time a tree collapses, the screen centers on the tree and pauses the game.

During forest fires, trees collapse every few seconds, which makes it near impossible to have the game run autonomously without pausing every three seconds.

It's definitely possible to turn this off in the 'announcements.txt' configuration file, but if you don't know this it's a major annoyance.
Set forest of multi-tile trees on fire.
No tags attached.
related to 0006704resolved Toady One Already-felled trees "collapse" when mining under their former roots 
Issue History
2014-07-09 08:28snateraarNew Issue
2014-07-09 08:46FootkerchiefRelationship addedrelated to 0006704
2014-07-09 08:46rhoramaNote Added: 0025316
2014-07-09 08:57snateraarNote Added: 0025319
2014-07-15 11:51TalvienoNote Added: 0026516
2014-07-15 11:52TalvienoNote Edited: 0026516bug_revision_view_page.php?bugnote_id=0026516#r9872
2014-07-15 13:14Rafal99Note Added: 0026526
2014-07-15 13:15Rafal99Issue Monitored: Rafal99
2014-07-24 09:32walbergNote Added: 0027431
2014-07-30 07:15SmileyManNote Added: 0027943
2014-07-30 07:16SmileyManIssue Monitored: SmileyMan
2017-11-19 22:50DwarfuNote Added: 0036897
2017-11-19 22:50DwarfuStatusnew => resolved
2017-11-19 22:50DwarfuResolutionopen => no change required
2017-11-19 22:50DwarfuAssigned To => Dwarfu
2017-12-06 07:18Rafal99Issue End Monitor: Rafal99

Notes
(0025316)
rhorama   
2014-07-09 08:46   
Child/duplicate of 006704?
(0025319)
snateraar   
2014-07-09 08:57   
Nope, the messages are not random. They're actual products of collapsing trees.
What I mean is that during forest fires, a lot of trees are simultaneously on fire, which means eventually they all collapse. This means message spam and having to unpause the game every time the message occurs.
(0026516)
Talvieno   
2014-07-15 11:51   
(edited on: 2014-07-15 11:52)
Sounds a lot like what happens when you dump water onto a magma pit. That's never been addressed, so I don't think it's likely that this will anytime soon.

(0026526)
Rafal99   
2014-07-15 13:14   
You can disable the pausing when collapsing happens. Edit data/init/announcements.txt file, find the line with CAVE_COLLAPSE and remove P and R tags from it.
(0027431)
walberg   
2014-07-24 09:32   
I would think the best answer to this would not involve disabling the announcement for all collapses. Perhaps a separate TREE_COLLAPSE announcement is needed. I know in my typical play style, there are certain collapses that I absolutely want to know about...
(0027943)
SmileyMan   
2014-07-30 07:15   
Save for 40.05 here: http://dffd.wimbli.com/file.php?id=9205 [^]
(0036897)
Dwarfu   
2017-11-19 22:50   
These announcements can be changed in the announcements.txt file. Suggestions for adding a separate announcement specific to trees needs to go on the suggestions forum.