Notes |
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Can confirm I experienced this. The nameless item showed up in my stocks screen as a seed. |
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(0028589)
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Quietust
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2014-08-08 10:12
(edited on: 2014-08-08 10:14) |
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The brewing reactions produce seeds by using [PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT], but seedless plants don't have a MATERIAL_REACTION_PRODUCT named SEED_MAT, so the item ends up with no material. For most items, this would result in an "unknown material [item]", but seeds get their name from the plant gloss, which is invalid in this case (since it's not made from a plant material).
Either reactions need to be smart enough to skip creation of products with no materials, or reaction products need to gain the ability to become conditional on reagent properties (e.g. [REAGENT_HAS_MATERIAL_REACTION_PRODUCT:plant:SEED_MAT]).
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This appears to be caused by the fact that in plant_standard, muck roots and bloated tubers now seem to have [MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED], but do not have a corresponding [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE] or [SEED:...] entry. Commenting the MATERIAL_REACTION_PRODUCT bit out causes the issue to go away.
Ultimately it's just a workaround, but it gets rid of the related crash (Linux 0.40.10, at least) when the "nothing" seeds are later used for cooking or something... |
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Still happening in my current game wich was migrated from 0.40.12 to 0.40.13 during previous reclaim.
Seeds were in still by still till reclaim. Save is centered on there current location.
Here is a save.
http://dffd.wimbli.com/file.php?id=9866 [^] |
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As far as I can tell, this is a duplicate of 0006750. Please reopen this report or PM me on the forums if this is not the case. |
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