Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006896Dwarf FortressDwarf Mode -- Environmentpublic2014-07-09 16:422016-02-09 03:54
Zidorn 
Footkerchief 
normalminoralways
confirmedopen 
Windows7
0.40.01 
 
0006896: Mining a vein or cluster leaves floor tiles of the layer stone (natural cave formation doesn't)
When a non-layer stone is mined out in fortress mode it leaves a floor made of the stone from the layer it's in.
Mine any stone that occurs in veins or clusters.
Intentional/Expected?, mining
has duplicate 0006925resolved Dwarfu All mined out stone constructions are made of one kind of stone 
has duplicate 0007017resolved Footkerchief Floor Tiles not reflecting the tile dug out. 
has duplicate 0007532resolved Footkerchief Dug out areas take the stone type of the layer, not what they were dug out of 
has duplicate 0008047resolved Dwarfu Adamantine does not leave adamantine cavern floor when mined. 
related to 0001370resolved Footkerchief Farm built on muddy chalk/bauxite/rubies, after mud dried it was all chalk 
related to 0008444new  Cast obsidian, when mined away, will leave a floor of the surrounding stone 
Issue History
2014-07-09 16:42ZidornNew Issue
2014-07-09 17:08FootkerchiefNote Added: 0025418
2014-07-09 17:08FootkerchiefAssigned To => Footkerchief
2014-07-09 17:08FootkerchiefStatusnew => needs feedback
2014-07-10 05:59DwarfuRelationship addedhas duplicate 0006925
2014-07-10 05:59DwarfuTag Attached: Intentional/Expected?
2014-07-10 06:00DwarfuNote Added: 0025517
2014-07-10 13:34cephaloNote Added: 0025586
2014-07-10 13:45QuietustNote Added: 0025589
2014-07-10 13:53QuietustNote Edited: 0025589bug_revision_view_page.php?bugnote_id=0025589#r9537
2014-07-10 20:56FootkerchiefRelationship addedhas duplicate 0007017
2014-07-10 22:54denspbNote Added: 0025690
2014-07-14 11:34FootkerchiefStatusneeds feedback => acknowledged
2014-07-20 21:38FootkerchiefRelationship addedhas duplicate 0007532
2014-07-21 20:07SteveTheRedNote Added: 0027177
2014-07-23 09:07AVKNote Added: 0027316
2014-08-13 15:59FootkerchiefSummaryMined out rocks leave wrong floor => Mining a vein or cluster leaves floor tiles of the layer stone
2014-08-13 15:59FootkerchiefRelationship addedrelated to 0001370
2014-08-16 20:32DwarfuRelationship addedhas duplicate 0008047
2014-08-19 06:01QuietustNote Added: 0029293
2014-08-19 06:33FootkerchiefSummaryMining a vein or cluster leaves floor tiles of the layer stone => Mining a vein or cluster leaves floor tiles of the layer stone (natural cave formation doesn't)
2014-08-26 08:36Tristan AlkaiNote Added: 0029648
2014-08-26 08:39Tristan AlkaiTag Attached: mining
2014-08-26 08:43FootkerchiefNote Added: 0029649
2014-08-26 08:53Tristan AlkaiNote Added: 0029650
2014-08-26 09:01FootkerchiefNote Added: 0029652
2014-10-18 20:18kicking jayNote Added: 0030666
2014-10-27 11:47FootkerchiefRelationship addedrelated to 0008444
2014-12-30 20:31FootkerchiefStatusacknowledged => confirmed
2016-01-13 23:36Kirig Stonebeard IIIIssue Monitored: Kirig Stonebeard III
2016-02-09 03:54vomovNote Added: 0034621

Notes
(0025418)
Footkerchief   
2014-07-09 17:08   
What makes you think this isn't intentional?
(0025517)
Dwarfu   
2014-07-10 06:00   
Previously, the floors were whatever material the mined-out tile was (mineral, gem, etc.).
(0025586)
cephalo   
2014-07-10 13:34   
It can be a factor if you like to smooth and engrave floors with the natural patterns visible. It looks terrible but I like it!
(0025589)
Quietust   
2014-07-10 13:45   
(edited on: 2014-07-10 13:53)
A quick test confirms that mining out a mineral inclusion consistently leaves the current layer material behindm even when excavating stairs (e.g. digging an up/down staircase from a Kaolinite cluster left Sand stairs behind), which is totally different from versions 0.34.11 and earlier (back to 0.27.169.32a, anyways - in the 2D versions, ores and gems left behind ordinary stone floors).

[edit] The same thing happens with feature stone - no more adamantine floors.

(0025690)
denspb   
2014-07-10 22:54   
That looks like feature rather than bug for me, at least for gems/small clusters.
(0027177)
SteveTheRed   
2014-07-21 20:07   
It impacts on room quality - I used to seek out gem/ore clusters to make high value rooms, as they'd have higher value than basic rock.
(0027316)
AVK   
2014-07-23 09:07   
But for reals is this intentional or not? I kinda like it. It feels more like you're carving every inch of the good stuff from the mountain instead of laser-cutting perfectly square blocks and leaving behind the gold and jewels embedded into the floor, just an inch beneath the mandated floor height.

It'd be really neat if a mineral floor just indicated where the vein goes on between Z-levels, but that's just me.
(0029293)
Quietust   
2014-08-19 06:01   
By comparison, natural caves (notably, downward passages from the surface - haven't checked dry caverns yet) do have mineral floors where the inclusions used to be.
(0029648)
Tristan Alkai   
2014-08-26 08:36   
I agree with SteveTheRed. I like the room quality bonus of minerals.

If truly reverting to previous behavior is not desired, then perhaps an option in d_init to regulate this? It does have that list with weather, economy, etc. The behavior that triggered the bug report would be something like "complete mineral mining:yes"

Even if yes by default, this opens up the option for those that want the valuable floors (including SteveTheRed and me) to set that option to no.
(0029649)
Footkerchief   
2014-08-26 08:43   
Tristan Alkai: the bug tracker isn't a good place for Suggestions-type discussions. We're only interested in whether it's a bug or not.
(0029650)
Tristan Alkai   
2014-08-26 08:53   
Understood. I was trying to assist in solving it.

Also: the link for suggestions is not obvious from here. Advice?
(0029652)
Footkerchief   
2014-08-26 09:01   
Oops, yeah, it's on the forums: http://www.bay12forums.com/smf/index.php?board=5.0 [^]
(0030666)
kicking jay   
2014-10-18 20:18   
I thought it was intentional, meant to prevent the pretty exploity way of boosting room value by putting nobles in dug out platinum/gold veins.

I like it, and I hope it stays.
(0034621)
vomov   
2016-02-09 03:54   
From another, related bug; this also 'breaks' obsidian casting, as the floors will be sand/dirt. I remember obsidian casting working in another way before, but I'm not sure if this is an intended change or not.