Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0007009Dwarf FortressAdventure Mode -- Generalpublic2014-07-10 19:532015-12-22 17:47
Robsoie 
 
normalminoralways
newopen 
0.40.02 
 
0007009: Important slowdown near a goblin site
I uploaded the saved game on that dropbox page (don't right click -> Save As, it is not a direct link)
https://www.dropbox.com/s/3bvg0deqm4b7eod/slowdowngob.rar [^]

The character previously infiltrated (stealth) a goblin big site and moved into a tower , in there he killed many of the goblins present, creating panic with several of them running away.

At the top of that tower, at some point i noticed an undead appearing out of nowhere, i decided to go down, the undead didn't followed apparently.
Once i reached the bottom of the tower, as i was still in stealth movement, i noticed several large sight range, like the one produced by undead.

I looked with L on several Z level up and noticed on top of the bottom several undead, it seems it was all the goblin i killed that were raised by something/someone.

And from there an intense slowdown started, i moved (extremely slowly due to the important slowndown) north-northwest for a while trying to see if making some distance between me and that tower would lower the lag but it didn't.

At the point of the saved game, the tower i came out from should be located on the character own south east
No tags attached.
related to 0007154resolved Toady One Maxed-out animal populations cause lag in dwarf/goblin sites 
related to 0007526confirmed Dwarfu Dark towers contain thousands of goblins and trolls, causing lag 
has duplicate 0009395resolved Dwarfu Moving around near populated dark towers causes extreme slow down and crashing 
Issue History
2014-07-10 19:53RobsoieNew Issue
2014-07-10 19:57RobsoieNote Added: 0025660
2014-07-13 12:32FootkerchiefRelationship addedrelated to 0007156
2014-07-13 12:32FootkerchiefRelationship deletedrelated to 0007156
2014-07-13 12:32FootkerchiefRelationship addedrelated to 0007154
2015-12-03 03:17Knight OtuRelationship addedhas duplicate 0009177
2015-12-03 03:18Knight OtuRelationship deletedhas duplicate 0009177
2015-12-03 03:20Knight OtuRelationship addedrelated to 0007526
2015-12-06 08:38DetrosNote Added: 0033505
2015-12-22 17:46DwarfuRelationship addedhas duplicate 0009395
2015-12-22 17:47DwarfuNote Added: 0034140

Notes
(0025660)
Robsoie   
2014-07-10 19:57   
forgot to mention, the game went back to an acceptable level of responsivity once i managed to move rather far northwest from the tower (while doing so i moved near another similar tower, without undead as the goblins were still alive in it), so definitively linked to what was going on in that specific tower.
(0033505)
Detros   
2015-12-06 08:38   
Similar to 0009177, "FPS death when approaching dark tower in adv mode" so why not also close this as a duplicate of 0007526, "Dark towers contain thousands of goblins and trolls, causing lag"?
(0034140)
Dwarfu   
2015-12-22 17:47   
Save from 0009395:
http://dffd.bay12games.com/file.php?id=11526 [^]