Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007041 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2014-07-11 02:10 | 2014-08-08 01:54 |
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Reporter | HmH | |
Assigned To | Toady One | |
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | Windows 7 | OS Version | |
Product Version | 0.40.02 | |
Target Version | | Fixed in Version | 0.40.06 | |
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Summary | 0007041: Dragged animals escape a few tiles, then teleport back when their captor moves |
Description | Savegame:
http://dffd.wimbli.com/file.php?id=8863 [^]
In the save, one of the horses can be seen trying to run away from the trader before being teleported back, which repeats every time the trader makes a step.
When the horses reach the depot, they crawl away for a while before returning. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | has duplicate | 0007403 | resolved | Dwarfu | Animals teleport back to their handler when being led around. | has duplicate | 0007941 | resolved | Footkerchief | Traders' camels jump / teleport around during movement | related to | 0003129 | new | | Unconscious pack animals get dragged around by the merchants/traders | related to | 0007357 | resolved | Toady One | Traders teleport animal burdens to depot, pack animals subsequently wander around while prone |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-11 02:10 | HmH | New Issue | |
2014-07-11 02:17 | HmH | Note Added: 0025720 | |
2014-07-11 02:17 | HmH | Issue Monitored: HmH | |
2014-07-11 02:17 | HmH | Issue End Monitor: HmH | |
2014-07-11 08:27 | Footkerchief | Product Version | => 0.40.02 |
2014-07-11 08:41 | Footkerchief | Relationship added | related to 0003129 |
2014-07-11 10:33 | HmH | Note Added: 0025793 | |
2014-07-11 10:52 | Rafal99 | Note Added: 0025799 | |
2014-07-11 10:52 | Rafal99 | Issue Monitored: Rafal99 | |
2014-07-11 10:56 | Quietust | Note Added: 0025801 | |
2014-07-11 11:31 | locustgate | Tag Attached: .40.02 | |
2014-07-15 18:09 | Footkerchief | Relationship added | related to 0007357 |
2014-07-16 08:22 | Talvieno | Note Added: 0026632 | |
2014-07-16 08:22 | Talvieno | Note Edited: 0026632 | bug_revision_view_page.php?bugnote_id=0026632#r9922 |
2014-07-16 08:45 | cwilhelm | Note Added: 0026637 | |
2014-07-16 12:03 | Talvieno | Note Added: 0026657 | |
2014-07-16 20:54 | Dwarfu | Relationship added | has duplicate 0007403 |
2014-07-16 22:30 | Rafal99 | Note Added: 0026711 | |
2014-07-16 22:30 | Rafal99 | Note Edited: 0026711 | bug_revision_view_page.php?bugnote_id=0026711#r9965 |
2014-07-16 23:51 | Footkerchief | Summary | Elven traders' pack animals walking in a weird fashion => Dragged animals escape a few tiles, then teleport back when their captor moves |
2014-07-17 00:02 | Rafal99 | Note Edited: 0026711 | bug_revision_view_page.php?bugnote_id=0026711#r9968 |
2014-07-22 06:18 | lethosor | Tag Detached: .40.02 | |
2014-07-24 16:01 | Loci | Note Added: 0027455 | |
2014-07-24 16:01 | Loci | Note Edited: 0027455 | bug_revision_view_page.php?bugnote_id=0027455#r10303 |
2014-07-24 20:24 | newjrmint15 | Note Added: 0027474 | |
2014-08-02 11:11 | Toady One | Status | new => resolved |
2014-08-02 11:11 | Toady One | Fixed in Version | => Next Version |
2014-08-02 11:11 | Toady One | Resolution | open => fixed |
2014-08-02 11:11 | Toady One | Assigned To | => Toady One |
2014-08-08 01:54 | Rafal99 | Issue End Monitor: Rafal99 | |
2014-08-10 19:00 | Footkerchief | Relationship added | has duplicate 0007941 |
Notes |
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(0025720)
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HmH
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2014-07-11 02:17
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Whoops, forgot to mention the version: it's .40.02. |
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(0025793)
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HmH
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2014-07-11 10:33
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UPD: It appears that animals behave that way when dragged in general, so this bug is simple to replicate: pen/pasture an animal and observe its movements while a dwarf is dragging it. |
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I can confirm this happens every time dwarf is dragging an animal to cage or pasture.
It seems to be related to the new mechanics of walking speed, so for each step the dwarf walks dragging the animal, the animal is able to do 2-3 steps trying to "escape". |
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It sounds like the game is missing checks for "is the creature being dragged" to prevent it from moving on its own. |
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I'm seeing this happen too. 40.03.
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I've also seen this happen in 40.03 with human traders. |
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This also happens simply when pasturing animals. Easily reproducible. |
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(0026711)
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Rafal99
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2014-07-16 22:30
(edited on: 2014-07-17 00:02) |
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Perhaps this bug summary could be made little more informative?
Edit: Thanks Foot.
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(0027455)
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Loci
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2014-07-24 16:01
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This can result in a deadlock situation when the animal wants to move in the same direction as the "leading" dwarf in a narrow hallway:
1. Dwarf takes a step forward; animal is teleported to dwarf's previous location
2. Animal takes a step forward onto the dwarf's tile, switching places with dwarf (returning dwarf to his previous tile)
3. Dwarf repaths (red question mark) and returns to step 1
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i could swear i noticed the same thing happening in older versions. but it was never a problem for me. |
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