Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0007075Dwarf FortressDwarf Mode -- Buildings, Generalpublic2014-07-11 12:232018-04-03 08:20
Unknown-figure1 
Footkerchief 
normalminorhave not tried
confirmedopen 
LaptopMac OS XMavericks (10.9)
0.40.02 
 
0007075: Cabinet and chest buildings "destroyed" when unretiring fortress, leaving unanchored cabinets
When one resumes fortress mode in a retired fortress, all the cabinet buildings cease to exist and are able to be replaced. Beds and doors are not affected.
1.) Reload a retired fortress with bedrooms previously equipped with cabinets.

2.) Hover the 'X' over a cabinet and press 't.' The cabinets are no longer buildings, and some may have moved.
The beds and doors seem to remain intact buildings.
reclaim
has duplicate 0007994resolved Footkerchief Cabinets and coffers are unbuilt/deconstructed when unretiring a fort 
has duplicate 0008749resolved Knight Otu Upon reclaim, bedrooms unassigned and cabinets deconstructed 
has duplicate 0009677resolved Knight Otu Cabinets and chests deconstruct upon unretire of fortress 
related to 0007636assigned Toady One Crash on unretiring fortress. 
Issue History
2014-07-11 12:23Unknown-figure1New Issue
2014-08-18 09:59SyeNote Added: 0029228
2014-08-18 10:04FootkerchiefSummaryCabinet buildings "destroyed" upon fortress reload, leaving unanchored cabinets => Cabinet buildings "destroyed" when unretiring fortress, leaving unanchored cabinets
2014-08-18 10:05FootkerchiefRelationship addedhas duplicate 0007994
2014-08-18 10:05FootkerchiefRelationship addedrelated to 0007636
2014-08-18 10:05FootkerchiefAssigned To => Footkerchief
2014-08-18 10:05FootkerchiefStatusnew => confirmed
2014-08-18 10:35TalvienoNote Added: 0029235
2014-10-29 08:35ptb_ptbNote Added: 0030782
2014-10-29 08:36ptb_ptbNote Edited: 0030782bug_revision_view_page.php?bugnote_id=0030782#r12162
2014-10-29 09:44QuietustNote Added: 0030783
2015-01-09 01:50ptb_ptbNote Added: 0031806
2015-01-09 01:54ptb_ptbNote Edited: 0031806bug_revision_view_page.php?bugnote_id=0031806#r12732
2015-01-23 13:23Knight OtuRelationship addedhas duplicate 0008749
2015-12-10 09:12HededeIssue Monitored: Hedede
2016-04-03 02:25Knight OtuRelationship addedhas duplicate 0009677
2016-04-03 02:26Knight OtuSummaryCabinet buildings "destroyed" when unretiring fortress, leaving unanchored cabinets => Cabinet and chest buildings "destroyed" when unretiring fortress, leaving unanchored cabinets
2016-05-17 08:49CyberPhantomIssue Monitored: CyberPhantom
2016-07-14 16:54DetrosTag Attached: reclaim
2017-06-08 20:14HuntthetrollIssue Monitored: Huntthetroll
2018-04-03 08:20RobsoieNote Added: 0038123

Notes
(0029228)
Sye   
2014-08-18 09:59   
Duplicate issue to ID 0007994. Footkerchief advised checking fort while retired in ADVMode to see if items are deconstructed, to determine whether issue occurs upon retiring or unretiring fort.
(0029235)
Talvieno   
2014-08-18 10:35   
(copying my comment from duplicate report)

I can help with this. I posted a save/report at 0007636 which listed a large number of retiring oddities/bugs, among them:

- cabinets appear to have moved diagonally one tile diagonally downwards and to the left (even placing themselves inside doors or other objects)
(0030782)
ptb_ptb   
2014-10-29 08:35   
(edited on: 2014-10-29 08:36)
As 0007994 notes, chests have the same problem. Also chests do not empty themselves when they come lose. This is easily seen by looking at what happens to hospital zones. The (full) chests cannot be built because they are not an 'empty container'.

Possibly the items can be hauled out of 'loose' chests, but you can also use dfhack autodump to empty them.

(Checking in DF 0.40.13)

(0030783)
Quietust   
2014-10-29 09:44   
Back in version 0.23, Chests and Cabinets were explicitly flagged to deconstruct during abandon (and place their contents inside the container item itself), while Weapon Racks and Armor Stands were flagged to scatter their contents (while remaining built) during reclaim; those flags (2 of 3 virtual methods specific to building_actualst) still appear to be present in the current version.

Presumably, the game is incorrectly performing Abandon-related operations during Retire.
(0031806)
ptb_ptb   
2015-01-09 01:50   
(edited on: 2015-01-09 01:54)
This little (but annoying) bug is still with us in DF 0.40.24

I can confirm that the cabinets and chests are deconstructed on retire. When you visit the fortress then you find them move one tile from their original location.

(0038123)
Robsoie   
2018-04-03 08:20   
Still happening on 44.09
And related very likely, the Route Stop (or the defined routes that use them) stop to function after unretiring (while they were working perfectly before retiring).

Removing/re-assigning minecarts does not fix
Only fix is to remove the Route Stops and rebuild them, i am unsure if it is needed to redo all the routes setup , as i usually redo them.