Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007098 | Dwarf Fortress | Dwarf Mode -- Thoughts and Preferences | public | 2014-07-11 17:35 | 2014-09-14 17:58 |
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Reporter | Khym Chanur | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | fixed | |
Platform | AMD x86, 64 bit | OS | Fedora 20 | OS Version | Linux 3.15 |
Product Version | 0.40.02 | |
Target Version | | Fixed in Version | 0.40.11 | |
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Summary | 0007098: Dwarves can have a preference for random/divine metal |
Description | Dwarves can have a preference for metals that don't normally appear in the game, like "blistered metal", "glowing metal" and such. In the 0.40.01 announcement thread someone did a memory-to-raw extraction and found that these types of metals had the [DIVINE] tag, so presumably these are metals that the various randomly generated gods use. I'd think this sort of thing would fall into the same category as the "dwarf liking slade" bug that got fixed. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0007381 | resolved | Toady One | Bolts and blowdarts appear twice in stockpile menu | related to | 0000944 | confirmed | Dwarfu | Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations | parent of | 0007590 | resolved | Toady One | [SPOILERS] Mayor demands items of new HFS material (shiny, frosty, etc metal) | related to | 0008299 | new | | Manager screen allows selection of secret HFS metals |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-11 17:35 | Khym Chanur | New Issue | |
2014-07-11 20:30 | Footkerchief | Tag Attached: Intentional/Expected? | |
2014-07-11 20:41 | newjrmint15 | Note Added: 0025926 | |
2014-07-26 07:10 | Dwarfu | Relationship added | related to 0007590 |
2014-07-26 07:21 | ArmokGoB | Note Added: 0027601 | |
2014-07-29 11:52 | Dwarfu | Relationship added | related to 0007381 |
2014-07-29 11:56 | Dwarfu | Relationship replaced | parent of 0007590 |
2014-07-29 11:56 | Dwarfu | Relationship replaced | parent of 0007381 |
2014-07-29 11:57 | Dwarfu | Assigned To | => Dwarfu |
2014-07-29 11:57 | Dwarfu | Status | new => confirmed |
2014-07-29 12:17 | Talvieno | Note Added: 0027886 | |
2014-07-29 13:21 | Toady One | Relationship replaced | related to 0007381 |
2014-07-29 13:21 | Toady One | Status | confirmed => resolved |
2014-07-29 13:21 | Toady One | Fixed in Version | => Next Version |
2014-07-29 13:21 | Toady One | Resolution | open => fixed |
2014-07-29 13:21 | Toady One | Assigned To | Dwarfu => Toady One |
2014-09-01 14:44 | Footkerchief | Status | resolved => confirmed |
2014-09-01 14:45 | Footkerchief | Note Added: 0029874 | |
2014-09-02 10:24 | Toady One | Note Added: 0029895 | |
2014-09-02 10:24 | Toady One | Status | confirmed => resolved |
2014-09-02 10:24 | Toady One | Fixed in Version | 0.40.06 => Next Version |
2014-09-02 10:24 | Toady One | Tag Detached: Intentional/Expected? | |
2014-09-14 17:58 | Footkerchief | Relationship added | related to 0000944 |
2014-09-14 17:59 | Footkerchief | Relationship added | related to 0008299 |
Notes |
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i haven't seen any updated information for 40, but i noticed when i was setting parameters for a custom world, GENERATE DIVINE MATERIALS is an option... which implies to me that it is possible to acquire divine materials. (i dont know this for sure) |
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@newjrmint15 It is only possible to acquire these materials in adventure mode, as far as I know. |
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This happens very often, actually. |
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Okay, I think I've figured it out. |
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