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0007098Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2014-07-11 17:352014-09-14 17:58
Khym Chanur 
Toady One 
normalminorrandom
resolvedfixed 
AMD x86, 64 bit Fedora 20Linux 3.15
0.40.02 
0.40.11 
0007098: Dwarves can have a preference for random/divine metal
Dwarves can have a preference for metals that don't normally appear in the game, like "blistered metal", "glowing metal" and such. In the 0.40.01 announcement thread someone did a memory-to-raw extraction and found that these types of metals had the [DIVINE] tag, so presumably these are metals that the various randomly generated gods use. I'd think this sort of thing would fall into the same category as the "dwarf liking slade" bug that got fixed.
No tags attached.
related to 0007381resolved Toady One Bolts and blowdarts appear twice in stockpile menu 
related to 0000944confirmed Dwarfu Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations 
parent of 0007590resolved Toady One [SPOILERS] Mayor demands items of new HFS material (shiny, frosty, etc metal) 
related to 0008299new  Manager screen allows selection of secret HFS metals 
Issue History
2014-07-11 17:35Khym ChanurNew Issue
2014-07-11 20:30FootkerchiefTag Attached: Intentional/Expected?
2014-07-11 20:41newjrmint15Note Added: 0025926
2014-07-26 07:10DwarfuRelationship addedrelated to 0007590
2014-07-26 07:21ArmokGoBNote Added: 0027601
2014-07-29 11:52DwarfuRelationship addedrelated to 0007381
2014-07-29 11:56DwarfuRelationship replacedparent of 0007590
2014-07-29 11:56DwarfuRelationship replacedparent of 0007381
2014-07-29 11:57DwarfuAssigned To => Dwarfu
2014-07-29 11:57DwarfuStatusnew => confirmed
2014-07-29 12:17TalvienoNote Added: 0027886
2014-07-29 13:21Toady OneRelationship replacedrelated to 0007381
2014-07-29 13:21Toady OneStatusconfirmed => resolved
2014-07-29 13:21Toady OneFixed in Version => Next Version
2014-07-29 13:21Toady OneResolutionopen => fixed
2014-07-29 13:21Toady OneAssigned ToDwarfu => Toady One
2014-09-01 14:44FootkerchiefStatusresolved => confirmed
2014-09-01 14:45FootkerchiefNote Added: 0029874
2014-09-02 10:24Toady OneNote Added: 0029895
2014-09-02 10:24Toady OneStatusconfirmed => resolved
2014-09-02 10:24Toady OneFixed in Version0.40.06 => Next Version
2014-09-02 10:24Toady OneTag Detached: Intentional/Expected?
2014-09-14 17:58FootkerchiefRelationship addedrelated to 0000944
2014-09-14 17:59FootkerchiefRelationship addedrelated to 0008299

Notes
(0025926)
newjrmint15   
2014-07-11 20:41   
i haven't seen any updated information for 40, but i noticed when i was setting parameters for a custom world, GENERATE DIVINE MATERIALS is an option... which implies to me that it is possible to acquire divine materials. (i dont know this for sure)
(0027601)
ArmokGoB   
2014-07-26 07:21   
@newjrmint15 It is only possible to acquire these materials in adventure mode, as far as I know.
(0027886)
Talvieno   
2014-07-29 12:17   
This happens very often, actually.
(0029874)
Footkerchief   
2014-09-01 14:45   
Reopened because this still affects cloth preferences, e.g. "flowing fabric".

Forums user Kaos uploaded a save: http://dffd.wimbli.com/file.php?id=9568 [^]
(0029895)
Toady One   
2014-09-02 10:24   
Okay, I think I've figured it out.