Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007170 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2014-07-12 18:39 | 2014-08-20 07:25 |
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Reporter | edmus | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Win8 | OS Version | |
Product Version | 0.40.02 | |
Target Version | | Fixed in Version | 0.40.10 | |
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Summary | 0007170: Troglodytes get stuck while climbing |
Description | Some of the older wildlife has just stopped moving. This ranges from birds that are caught in midair to a troglodyte in the caves. It isn't all animals though as I just had a giant rat run amok. |
Steps To Reproduce | Unkown. |
Additional Information | It happened after I killed a number of Drunians. |
Tags | No tags attached. |
Relationships | related to | 0006737 | confirmed | Toady One | Flying animals (e.g. birds) stuck in mid air (prevents invasions?) | related to | 0006586 | needs feedback | Footkerchief | Carpenter climbs multi-block trees to die | has duplicate | 0007307 | resolved | Footkerchief | Fortress mode: Animals cease movement |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-12 18:39 | edmus | New Issue | |
2014-07-12 19:37 | Footkerchief | Relationship added | related to 0006737 |
2014-07-12 19:37 | Footkerchief | Note Added: 0026065 | |
2014-07-12 19:37 | Footkerchief | Assigned To | => Footkerchief |
2014-07-12 19:37 | Footkerchief | Status | new => needs feedback |
2014-07-13 21:41 | edmus | Note Added: 0026274 | |
2014-07-13 21:41 | edmus | Status | needs feedback => assigned |
2014-07-13 21:42 | edmus | Note Edited: 0026274 | bug_revision_view_page.php?bugnote_id=0026274#r9783 |
2014-07-13 21:44 | edmus | Note Edited: 0026274 | bug_revision_view_page.php?bugnote_id=0026274#r9784 |
2014-07-14 18:59 | Footkerchief | Relationship added | has duplicate 0007307 |
2014-07-14 22:10 | Footkerchief | Note Added: 0026425 | |
2014-07-14 22:10 | Footkerchief | Status | assigned => needs feedback |
2014-07-15 04:16 | edmus | Note Added: 0026449 | |
2014-07-15 04:16 | edmus | Status | needs feedback => assigned |
2014-07-15 06:33 | eliotcougar | Note Added: 0026459 | |
2014-07-15 16:42 | accursedCursive | Note Added: 0026551 | |
2014-07-26 07:23 | Ataman | Note Added: 0027602 | |
2014-07-26 12:52 | Ataman | Note Edited: 0027602 | bug_revision_view_page.php?bugnote_id=0027602#r10436 |
2014-07-26 13:58 | Ataman | Note Edited: 0027602 | bug_revision_view_page.php?bugnote_id=0027602#r10440 |
2014-07-30 18:45 | lethosor | Relationship replaced | parent of 0006737 |
2014-08-04 21:43 | Dwarfu | Status | assigned => acknowledged |
2014-08-05 21:59 | 4maskwolf | Issue Monitored: 4maskwolf | |
2014-08-09 12:25 | Footkerchief | Relationship replaced | related to 0006737 |
2014-08-09 12:25 | Footkerchief | Relationship added | related to 0006586 |
2014-08-09 12:25 | Footkerchief | Summary | Wildlife has stopped moving => Troglodytes get stuck while climbing |
2014-08-09 12:48 | Loci | Note Added: 0028667 | |
2014-08-18 10:03 | Talvieno | Note Added: 0029230 | |
2014-08-18 10:04 | Talvieno | Note Edited: 0029230 | bug_revision_view_page.php?bugnote_id=0029230#r11226 |
2014-08-18 12:17 | Toady One | Status | acknowledged => resolved |
2014-08-18 12:17 | Toady One | Fixed in Version | => Next Version |
2014-08-18 12:17 | Toady One | Resolution | open => fixed |
2014-08-18 12:17 | Toady One | Assigned To | Footkerchief => Toady One |
2014-08-20 07:25 | 4maskwolf | Issue End Monitor: 4maskwolf | |
Notes |
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Sure about the troglodyte? The birds are covered at 0006737. |
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(0026274)
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edmus
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2014-07-13 21:41
(edited on: 2014-07-13 21:44) |
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Yes, he is currently climbing 3 Z levels up, if that is important.
There is also a giant toad sitting still in the water.
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(0026449)
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edmus
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2014-07-15 04:16
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In the previous release we could usually see a lot of wild animals running around in packs... Now I almost never see animals on the map, and hunters have nothing to hunt after they kill one or two creatures that were on the map during embark...
Creature list stays the same for years... |
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I'm also having issues with stuck trogolodytes.
I have 4 stuck in one tile in the air, with one tile of open space between them and the ground and walls on 2 sides. |
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(0027602)
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Ataman
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2014-07-26 07:23
(edited on: 2014-07-26 13:58) |
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It seems this bug and other bugs related to it completely stops a lot of possible FUN. (Megabeasts, Sieges, Ambushes, Snatchers).
In my opinion this bug isn't minor anymore.
I created a new world and deleted all birds, I think it will run much smoother.
Update: Took two seasons for a bunch of moth men to get stuck up in the air, everything's frozen again. Best guess: [FLIER] Tag broken.
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(0028667)
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Loci
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2014-08-09 12:48
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As stated above, this bug affects swimming creatures as well. The same group of Magma crabs has been stalled out in the magma sea for the entire run of my fortress (9 years). (I also had stuck flying and climbing creatures until my military "forcibly migrated" them.) |
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(0029230)
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Talvieno
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2014-08-18 10:03
(edited on: 2014-08-18 10:04) |
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Can confirm this with fish (carp and milkfish in particular).
Edit: And yes, something is up with the [FLIER] tag, but that's a different report: 0006737
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