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0007212Dwarf FortressCave-inspublic2014-07-13 08:492014-11-15 13:17
DocHoncho 
Toady One 
normalmajoralways
resolvedfixed 
Windows 7
0.40.02 
0.40.17 
0007212: Titan shrines collapse upon first arriving at site
I traveled to a Titan shrine to find, and kill, the monster that lived there.

When I arrived at the site, there was a cloud of smoke and the message "You are caught in boiling magma!" I didn't really know if the Titan might be able to do things like that, so I didn't think much of it. I looked around gingerly, waiting to be ambushed at any moment, but the Titan was nowhere to be found. Finally, I asked my companion about it, and he helpfully informed me that the Titan had been killed by a cave-in.

I knew that didn't sound quite right, so we went off to another shrine, and sure enough, as soon as I arrived at the site there was a cave-in, and again, no titan to be found. I did find the ashes of several body parts, and my companion informed me that the titan had been killed by a flying object.
Go to Titan shrine.
Screen shots:
(Full album: http://imgur.com/a/NIQI7 [^])

http://imgur.com/meLPRw9 [^]
http://imgur.com/zoYBDmo [^]
http://imgur.com/CpyIVSZ [^]
http://imgur.com/1jQblMk [^]

cave-in, titan
has duplicate 0008178resolved Footkerchief Bug with titans and shrines 
related to 0007823assigned Footkerchief Abandoned houses immediately collapse when loaded 
Issue History
2014-07-13 08:49DocHonchoNew Issue
2014-07-13 08:49DocHonchoIssue Monitored: DocHoncho
2014-07-13 08:51DocHonchoTag Attached: .40.02
2014-07-13 08:51DocHonchoTag Attached: cave-in
2014-07-13 08:51DocHonchoTag Attached: titan
2014-07-22 06:19lethosorTag Detached: .40.02
2014-07-22 06:45FootkerchiefAssigned To => Footkerchief
2014-07-22 06:45FootkerchiefStatusnew => acknowledged
2014-08-11 13:06FootkerchiefRelationship addedrelated to 0007823
2014-08-11 13:06FootkerchiefStatusacknowledged => confirmed
2014-08-28 17:10FootkerchiefRelationship addedhas duplicate 0008178
2014-09-28 18:42chaosvoltNote Added: 0030436
2014-09-28 18:42chaosvoltIssue Monitored: chaosvolt
2014-09-28 19:56chaosvoltNote Edited: 0030436bug_revision_view_page.php?bugnote_id=0030436#r11898
2014-11-15 13:17Toady OneNote Added: 0031004
2014-11-15 13:17Toady OneStatusconfirmed => resolved
2014-11-15 13:17Toady OneFixed in Version => Next Version
2014-11-15 13:17Toady OneResolutionopen => fixed
2014-11-15 13:17Toady OneAssigned ToFootkerchief => Toady One
2016-06-26 12:48chaosvoltIssue End Monitor: chaosvolt

Notes
(0030436)
chaosvolt   
2014-09-28 18:42   
(edited on: 2014-09-28 19:56)
Embarked on a shrine (custom-genning a world with lots of titans and no civilizations helps) and had the chance to examine first-hand what the place looks like before reality ensues.

Every single pillar visible was hovering in midair, by a single z-level gap in between.

If it's in any way helpful, the bottom z-level of each pillar was made of one material (sandstone, same as the floor tiles) while the rest of each pillar was made of something else (gneiss, in this case).

Will need to do this test on more shrines to see if I get consistent results.

EDIT: Second shrine has only left me more confused. 5 out of 25 pillars genned on the ground this time. All of them were gabbro on z-level 2 (same as the floor), then basalt from levels 3 and up. Of the pillars that started grounded, they were all gabbro on z-level 1 as well. Any idea if this multi-material pillar issue is how they USED to be, or is this a new anomaly as well?

(0031004)
Toady One   
2014-11-15 13:17   
Wow, that was ugly. Must have really screwed that up when I added the big trees. Should be fixed for 0.40.17.