Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007322 | Dwarf Fortress | World Generation -- General | public | 2014-07-15 00:11 | 2014-07-22 19:25 |
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Reporter | Someone-else | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.40.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0007322: Cities with animals but no civilizations |
Description | Some cities (hamlets and fortresses) may end up devoid of all sentient beings, but full of domesticated farm animals. They don't count as abandoned, but have no owners or parent civs, similarly to sites taken over by beasts.
Cities that end up with absolutely no population may still have owners and parent civs.
Similar thing happens to necromancer towers that can be devoid of necromancers and full of zombies.
Related (possibly the same) issue: sites can have prisoners without any members of own civilization. The presence of a prisoner automatically grants the site an owner and a parent civ. |
Steps To Reproduce | Generate a world with low pop cap, but high site and civ caps. |
Additional Information | |
Tags | cities city civilization worldgen |
Relationships | related to | 0007154 | resolved | Toady One | Maxed-out animal populations cause lag in dwarf/goblin sites |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-15 00:11 | Someone-else | New Issue | |
2014-07-15 01:38 | Someone-else | Tag Attached: cities city civilization worldgen | |
2014-07-15 07:20 | Footkerchief | Relationship added | related to 0007154 |
2014-07-22 19:25 | cephalo | Note Added: 0027263 | |