Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007364 | Dwarf Fortress | Adventure Mode -- AI | public | 2014-07-15 22:07 | 2016-05-18 13:26 |
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Reporter | indigofenix | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.40.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0007364: Wild animals "flee" northwest |
Description | Very frequently, wild animals fleeing (at least I assume they are trying to flee) travel in a northwest direction, regardless of where the creature they are fleeing from is standing. My guess is that these are creatures trying to move toward some particular spot on the map which is not set, so they move toward the map's (0,0) position instead. |
Steps To Reproduce | Wander the wilds, find some animals, scare them. Watch as they travel northwest regardless of where you are standing. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0001145 | resolved | Toady One | Dwarves will only flee in one direction. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-15 22:07 | indigofenix | New Issue | |
2014-07-15 22:12 | 4maskwolf | Note Added: 0026593 | |
2014-07-15 22:45 | Rafal99 | Note Added: 0026595 | |
2014-07-15 22:46 | Rafal99 | Note Edited: 0026595 | bug_revision_view_page.php?bugnote_id=0026595#r9909 |
2014-07-16 02:54 | thvaz | Note Added: 0026605 | |
2014-07-16 08:10 | Footkerchief | Relationship added | related to 0001145 |
2014-07-16 11:38 | Rafal99 | Issue Monitored: Rafal99 | |
2014-08-02 09:37 | thvaz | Issue Monitored: thvaz | |
2014-08-02 09:53 | smjjames | Note Added: 0028145 | |
2014-08-28 17:28 | smjjames | Note Added: 0029758 | |
2014-08-28 18:03 | Footkerchief | Assigned To | => Footkerchief |
2014-08-28 18:03 | Footkerchief | Status | new => needs feedback |
2014-08-31 13:46 | thvaz | Note Added: 0029834 | |
2016-05-18 13:26 | Toady One | Status | needs feedback => resolved |
2016-05-18 13:26 | Toady One | Resolution | open => fixed |
2016-05-18 13:26 | Toady One | Assigned To | Footkerchief => Toady One |
2016-06-10 17:09 | thvaz | Issue End Monitor: thvaz | |
2017-08-09 14:00 | Rafal99 | Issue End Monitor: Rafal99 | |
Notes |
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If there are bug reports related to dwarf behavior and their proclivity to the NW quadrant, then this is related to those, I would guess. This'll probably be fixed whenever Toady gets around to changing what he has himself called the "artificial behavior" in this regard. |
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(0026595)
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Rafal99
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2014-07-15 22:45
(edited on: 2014-07-15 22:46) |
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It happens to adventure mode bandits in their camps too.
They randomly run about 15-20 tiles in NW direction then come back to their original position. Then a while later they run in NW direction again.
It doesn't seem to have to do with fleeing as there was no combat nearby.
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(0026605)
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thvaz
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2014-07-16 02:54
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Companions in adventure mode do this too. |
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EVERYTHING does this, animals, people, that one wierd fire based titan that seemed to keep running from itself.
It reminds me of the issue in Minecraft where things would tend to path to the northwest, particularily noticable with penned livestock. I know it's an ENTIRELY different programming setup from DF, but it's just a pathing issue as well. |
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This seems to have been fixed as of 40.10, or at least mitigated, the flee direction seems more random now. It's not predominantly northwest anymore, that much I'm pretty sure of.
Can anybody confirm for sure? |
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(0029834)
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thvaz
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2014-08-31 13:46
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Something changed. I don't see creatures always running to the northwest anymore. Even your companions go to random directions, as if they were scouting, instead of going always to the northwest |
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