Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007434Dwarf FortressDwarf Mode -- Invasionspublic2014-07-17 19:282014-07-18 17:35
SteveTheRed 
 
normalminorhave not tried
newopen 
Windows764 bit SP 1
0.40.03 
 
0007434: Werecreatures become friendly on reverting to human form
The Werechameleon Staddat Asesmel came to my fortress to remind us of why we fear the night. He killed a stray horse foal that happened to be outside, then turned back into human form, reclassified himself as friendly, and wandered off the map.

Swapping forms shouldn't lose his tags as an invader, especially after he'd attacked us.
Intentional/Expected?
related to 0006547resolved Toady One Wolves passive in adventure mode. 
Issue History
2014-07-17 19:28SteveTheRedNew Issue
2014-07-17 20:37theisticaNote Added: 0026823
2014-07-18 08:53FootkerchiefRelationship addedrelated to 0006547
2014-07-18 09:21chokingonteaTag Attached: Intentional/Expected?
2014-07-18 15:08SirPenguinNote Added: 0026907
2014-07-18 17:35newjrmint15Note Added: 0026919

Notes
(0026823)
theistica   
2014-07-17 20:37   
I think this is intentional.
(0026907)
SirPenguin   
2014-07-18 15:08   
This may be unintentional if you consider that were-critters are hostile in either form in Adventurer Mode

Them fleeing makes sense, but if marking them as friendly has military implications (like they'll stop attacking or won't target it) then I think it's a true bug
(0026919)
newjrmint15   
2014-07-18 17:35   
just a thought... liaisons are considered friendly, but that doesn't stop my Dwarves from attacking them on command.