Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000753Dwarf FortressDwarf Mode -- Tradepublic2010-04-07 16:572020-02-18 13:53
mrdudeguy 
 
lowminorrandom
newopen 
 
 
0000753: Merchants bring barrels of blood and tears
The first group of traders brought 10-20 barrels of blood.
blood, Intentional/Expected?, item, trade
has duplicate 0001468closed Footkerchief Human traders brought blood barrels 
has duplicate 0010351resolved Dwarfu Merchants arrive with multiple barrels of blood 
related to 0003088new  Blood in barrels cannot be dumped 
related to 0001741confirmed Footkerchief No stockpile toggles for barrels of blood/tears 
related to 0003398new  Frozen milk and blood barrels cannot be stored 
related to 0001044resolved Toady One Human Traders Brought "liquid" 
Issue History
2010-04-07 16:57mrdudeguyNew Issue
2010-04-07 17:01LemundeNote Added: 0001890
2010-04-07 19:41ercdvsNote Added: 0001918
2010-04-07 22:45G-FlexNote Added: 0001954
2010-04-08 00:48derigoNote Added: 0001974
2010-04-08 01:36GauHelldragonNote Added: 0001980
2010-04-08 01:40timferiusNote Added: 0001981
2010-04-08 06:51anti-paragonNote Added: 0002013
2010-04-08 07:40ercdvsNote Added: 0002025
2010-04-08 08:19NoctisVampireNote Added: 0002034
2010-04-08 09:57mrdudeguyNote Added: 0002063
2010-04-08 09:57mrdudeguyTag Attached: trade
2010-04-08 09:58mrdudeguyTag Attached: blood
2010-04-08 09:59mrdudeguyTag Attached: item
2010-04-08 10:02Draco18sNote Added: 0002069
2010-04-09 17:17kaefermelderTag Attached: Not a bug
2010-04-23 14:53FootkerchiefRelationship addedhas duplicate 0001468
2010-04-23 15:14ProteusNote Added: 0004787
2010-04-23 15:15ProteusNote Edited: 0004787bug_revision_view_page.php?bugnote_id=0004787#r1656
2010-04-25 16:24MyxineNote Added: 0005054
2010-05-04 05:10maanahrNote Added: 0006085
2012-02-19 15:27FootkerchiefTag Attached: Intentional/Expected?
2013-03-08 04:23DwarfuTag Detached: Not a bug
2013-04-18 17:41TerryDactylNote Added: 0023946
2014-07-18 08:47FootkerchiefRelationship addedrelated to 0003088
2014-07-18 08:47FootkerchiefRelationship addedrelated to 0001741
2014-07-18 08:47FootkerchiefRelationship addedrelated to 0003398
2014-07-18 08:48FootkerchiefRelationship addedrelated to 0001044
2014-07-18 08:48FootkerchiefSummaryTraders bring Blood => Merchants bring barrels of blood and tears
2014-11-14 07:13TBeholderNote Added: 0030983
2015-03-09 14:25TerffNote Added: 0032355
2015-03-09 14:25TerffNote Edited: 0032355bug_revision_view_page.php?bugnote_id=0032355#r12979
2015-03-09 16:23DwarfuIssue Monitored: Terff
2015-03-09 16:23DwarfuNote Added: 0032360
2017-11-24 18:08DwarfuRelationship addedhas duplicate 0010351
2017-11-26 13:05ButtonNote Added: 0037033
2017-11-28 21:51LociNote Added: 0037091
2018-04-16 18:38HuntthetrollIssue Monitored: Huntthetroll
2020-02-18 13:53FantasticDorfNote Added: 0040105

Notes
(0001890)
Lemunde   
2010-04-07 17:01   
And they're not supposed to?
(0001918)
ercdvs   
2010-04-07 19:41   
how exactly is this a bug?
(0001954)
G-Flex   
2010-04-07 22:45   
Bringing entire barrels full of blood does not exactly seem like intended behavior. Seriously, I don't think it's even useful.
(0001974)
derigo   
2010-04-08 00:48   
I don't think this is a bug. but you have a point. Why do they bring blood? Are we supposed to buy this blood? Why? What would we do with it? It doesn't seem to serve any function.

I suppose its no different than them bringing unusable plant extracts as trade goods. But then, that doesn't really make sense either.
(0001980)
GauHelldragon   
2010-04-08 01:36   
Barrels of cow blood: ok I can understand that. It's when they bring barrels filled with monarch butterfly ichor that I start to wonder.
(0001981)
timferius   
2010-04-08 01:40   
Perhaps this will be a more useful feature down the line, when things like alchemy and magic are working and require reagents, so I would imagine it's intended.
(0002013)
anti-paragon   
2010-04-08 06:51   
Perhaps there was a vampire fort just down the road.
(0002025)
ercdvs   
2010-04-08 07:40   
Perhaps used for cooking? Its a valid item used in foodstuffs for a very long time in the real world.

That being said, I don't know if blood is marked properly as an edible / cooking enabled item, but the forum project to clean up the raws addresses this i think.
(0002034)
NoctisVampire   
2010-04-08 08:19   
Same thing encountered here...
Klingon bloodwine anyone?:P
Maybe this can be worked into a feature by enabling kitchen/still to use blood(Some cuisine use (processed)blood for cooking, But I have no idea if blood has ever been used for alcohols in reality...)
If blood's ever going to be made into food...there are still bugs with cooking liquid AFAIK...
(0002063)
mrdudeguy   
2010-04-08 09:57   
If we had some way of removing the blood from the barrel we could make a blood bath or other "interesting" features but as it stands its just takeing up space that beer could be taking.
(0002069)
Draco18s   
2010-04-08 10:02   
@GauHelldragon: Yeah, I got barrels of firefly ichor with my first caravan. Must have been a small barrel, as there were only 10 units of the stuff (or each unit took hundreds of fireflies to get).
(0004787)
Proteus   
2010-04-23 15:14   
(edited on: 2010-04-23 15:15)
Considering the fact that there are actual RL recipes that use blood (like blood sausage for example)I also donĀ“t see it as bug.

At least getting blood as trade objects (I hope that it really can get used in meals...if not, I would rather consider this to be a bug ;) )

As for getting butterfly ichor...
well, considering the fact that we get other strange things like, for example, firefly brains and are able to turn them into meals, I assume it seems to be rather normal in the world of dwarf fortress

:D

(0005054)
Myxine   
2010-04-25 16:24   
Likely because blood is considered an animal extract such as venom and milk.
(0006085)
maanahr   
2010-05-04 05:10   
As a workaround for emptying the barrels; forbid the blood, then have the barrel be taken to the trade depot. A dwarf should then move the barrel and leave the blood in the stockpile. I accidentally wasted a stockpile full of gnomeblight this way.
(0023946)
TerryDactyl   
2013-04-18 17:41   
I'm reasonably certain, from hearing Toady speak about it in at least one podcast, that this is UNINTENDED behaviour, a result of these items being classified as foodstuffs. Alas, there is no [trade-exempt] tag to prevent these things from appearing in strange quantities (like the barrels full of insect brains), so the materials are collected, just like everything else.
(0030983)
TBeholder   
2014-11-14 07:13   
There are pages of different blood available on embark.
Not bad as such, but could take some adjustments. Like making it uncommon for traders (without request) and a few applications in cooking/brewing.

Also, could vampires drink animal blood when it's available in barrels?
(0032355)
Terff   
2015-03-09 14:25   
Heh I still get "liquid" from my caravans even in 0.40

(0032360)
Dwarfu   
2015-03-09 16:23   
Reminder sent to: Terff

The bringing 'liquid' bug wasn't fixed until 40.06 - are you using a more current version?
(0037033)
Button   
2017-11-26 13:05   
This stopped for blood without attached syndromes in 43.something, but has started up again in 44.01.
(0037091)
Loci   
2017-11-28 21:51   
@Button:

I don't recall blood barrels ever being blocked. Here's a trading-test save I created in v0.43.05; the dwarven caravan is offering barrels of hamster blood and wombat blood, among others:

http://dffd.bay12games.com/file.php?id=13090 [^]
(0040105)
FantasticDorf   
2020-02-18 13:53   
Still present in 47.03, the only jobs that handle extracts from animals particularly are animal dissectors which as Quietust remarked in 0001044 c24799 the [USE_ANIMAL_PRODUCTS] not using robust enough checks.

Dwarves have precedent to trade cave spider venom because they can extract it using the 'Extract from a dead animal' job in conjunction with a vial from trapped living cave spiders (the job's name is incorrect in this regard, perhaps referring to vermin small remains). The job also processes & butchers creepy crawlers, as to redeem seemingly any usable material or asset from the living vermin item without any kind of specified target.