Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007734 | Dwarf Fortress | Vegetation | public | 2014-07-30 01:10 | 2014-08-25 08:13 |
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Reporter | Kirkegaard | |
Assigned To | Dwarfu | |
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | Win 7 64 | OS Version | |
Product Version | 0.40.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0007734: Collapsing trees channel holes in multiple z levels. |
Description | When a tree is falling/collapsing on the surface, it does (sometimes?) channel a hole in the z+1 and z+2 layers (if they are already dug out) and destroy buildings and stockpiles that might be there already.
It does channel in both soil and stone layers.
There was no roots to be dug out, so could be young growing trees. |
Steps To Reproduce | Dig out z+1 and z+2, wait for trees to collapse on surface. |
Additional Information | |
Tags | trees |
Relationships | duplicate of | 0006704 | resolved | Toady One | Already-felled trees "collapse" when mining under their former roots |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-30 01:10 | Kirkegaard | New Issue | |
2014-07-30 01:10 | Kirkegaard | Issue Monitored: Kirkegaard | |
2014-07-30 01:11 | Kirkegaard | Tag Attached: trees | |
2014-07-30 01:29 | Kirkegaard | Note Added: 0027931 | |
2014-07-30 01:30 | Kirkegaard | Note Edited: 0027931 | bug_revision_view_page.php?bugnote_id=0027931#r10536 |
2014-07-30 06:03 | Dwarfu | Relationship added | duplicate of 0007697 |
2014-07-30 06:03 | Dwarfu | Status | new => resolved |
2014-07-30 06:03 | Dwarfu | Resolution | open => duplicate |
2014-07-30 06:03 | Dwarfu | Assigned To | => Dwarfu |
2014-08-25 07:41 | Kirkegaard | Issue End Monitor: Kirkegaard | |
2014-08-25 08:12 | lethosor | Relationship deleted | 0007697 |
2014-08-25 08:13 | lethosor | Relationship added | duplicate of 0006704 |