Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007823 | Dwarf Fortress | Adventure Mode -- Environment | public | 2014-08-03 14:33 | 2014-08-11 13:06 |
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Reporter | Kriby | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | open | |
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.40.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0007823: Abandoned houses immediately collapse when loaded |
Description | Entering a city infested with undead after learning the secrets of life and death. This happened at night just outside the town keep. Clouds of boiling magma and sandy clay/peat bursts hit zombies/people.
Not sure what this even is.
This did not happen to an earlier adventurer entering the same area. |
Steps To Reproduce | .. load save? This is beyond me.
http://dffd.wimbli.com/file.php?id=9267 [^] |
Additional Information | |
Tags | adventurer mode, magma, necromancer, Save Included, Town, undead |
Relationships | related to | 0007824 | resolved | Footkerchief | Worldgen ruin with missing corner | related to | 0007212 | resolved | Toady One | Titan shrines collapse upon first arriving at site | related to | 0007875 | assigned | Footkerchief | Cavein collapse to the SW of adventurers location in market | related to | 0008224 | new | | Occupied house missing one side wall due to adjecant ruin/abandoned building | related to | 0011890 | new | | Generated temples with wallless artifact rooms causing cave-ins |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-03 14:33 | Kriby | New Issue | |
2014-08-03 14:38 | Kriby | Tag Attached: adventurer mode | |
2014-08-03 14:38 | Kriby | Tag Attached: magma | |
2014-08-03 14:38 | Kriby | Tag Attached: Town | |
2014-08-03 14:38 | Kriby | Tag Attached: Save Included | |
2014-08-03 14:39 | Kriby | Tag Attached: necromancer | |
2014-08-03 14:39 | Kriby | Tag Attached: undead | |
2014-08-03 15:54 | Kriby | Issue Monitored: Kriby | |
2014-08-03 20:31 | Footkerchief | Note Added: 0028258 | |
2014-08-03 20:31 | Footkerchief | Assigned To | => Footkerchief |
2014-08-03 20:31 | Footkerchief | Status | new => needs feedback |
2014-08-03 20:42 | Kriby | Note Added: 0028259 | |
2014-08-03 20:42 | Kriby | Status | needs feedback => assigned |
2014-08-09 11:27 | Kriby | Note Added: 0028653 | |
2014-08-09 11:28 | Kriby | Note Edited: 0028653 | bug_revision_view_page.php?bugnote_id=0028653#r10970 |
2014-08-09 11:33 | Dwarfu | Note Added: 0028658 | |
2014-08-09 11:34 | Footkerchief | Summary | Spontaneous exploding environment in town market => Abandoned houses immediately collapse when loaded |
2014-08-09 11:35 | Footkerchief | Note Added: 0028659 | |
2014-08-09 11:45 | Footkerchief | Relationship added | related to 0007824 |
2014-08-09 19:48 | Footkerchief | Relationship added | related to 0007875 |
2014-08-11 13:00 | Button | Note Added: 0028824 | |
2014-08-11 13:06 | Footkerchief | Relationship added | related to 0007212 |
2014-09-02 13:40 | Footkerchief | Relationship added | related to 0008224 |
2022-07-23 21:44 | lethosor | Relationship added | related to 0011890 |
Notes |
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Did you do any post-worldgen modding? |
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(0028259)
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Kriby
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2014-08-03 20:42
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No, not really. This is a clean DF-only install, no file editing, therapist or even tilesets. I changed the init file to turn sound and intro off but that's the entire extent of changes I've done from the clean install. |
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(0028653)
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Kriby
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2014-08-09 11:27
(edited on: 2014-08-09 11:28) |
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After actually finding out the the "clouds of boiling magma" message could refer to cave-in dust hitting creatures, I will throw in a theory for this bug.
A lot of citizens were dying under a criminal necromancer organization in this city. When my first adventurer went there, the houses were in good shape. By the second visit, some houses had become "abandoned" due to people dying/being registered as dead. When the houses were modified, the modifications made parts of the houses that were left intact structurally unsound, causing cave-ins on the (sometimes zombie) occupants.
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(0028658)
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Dwarfu
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2014-08-09 11:33
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Witnessing the cave-ins is probably intentional, and the "boiling magma" messages were taken care of in the version (40.06) after the one this report was for (40.05) - see 0001638. |
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It's hokey for them to collapse at the exact instant you arrive -- I doubt they're supposed to collapse at all. |
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(0028824)
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Button
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2014-08-11 13:00
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I've also seen this behavior, but only with shrines. Parts of the roof collapse when the location loads. These aren't shrines I've visited before, either - they appear to be generated unstable. |
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